Di Protoni e Dati
La Cura in 2021: the data from a protontherapy session are transformed into an immersive video with 3D sound that reveals what is usually unseen: radiation. An opportunity for a more profound and intimate experience of what happens to our bodies during therapy, as well as some novel possibilities for sharing and solidariety, repositioning disease in society. A collaboration between Sciences, Technologies and the Arts.
Datapoiesis
Datapoiesis uses data and Artificial Intelligence to create objects and experiences that help human beings and their societies to perceive and comprehend the complex phenomena of our globalized world, and to use these understandings to promote positive change.
HER She Loves Data
HER She Loves Data is a next generation Cultural Research Center using Data and Computation (Complex Algorithms, Artificial Intelligence, Networks, Ecosystems) to create Cultural Acceleration processes through Arts and Design, and the results of Scientific Research and Technological Innovation.
Youth in the City
The historical refrigerating room of Prato’s old public abattoir is buzzing with laughter and excitement as the Youth in the City exhibition nears its official launch. People navigate across pictures, maps, interactive stands and a multi-screen video installation, guided by the forty-eight young urban explorers who collectively produced these artworks over the space of five days.
HER She Loves San Lorenzo
A festival for Arts + Data + AI that invades the spaces and streets of the San Lorenzo neighbourhood in Rome, and a neighbourhood school for Arts + Data +AI.
IAQOS
A new inhabitant of the neighbourhood: a newborn AI. As it arrives, it questions everyone’s relations with technology, opening up the possibility to imagine and act differently.
Human Architecture
Human Architecture observes the relationship between the Biennale and the City of Venice. The Human Architecture artwork collects large quantities of data from social networks and circulates them across society, throgh art, design and education.
To Fake or not To Fake
A Data-theater performance which uses research data on Disinformation to activate reflection and participation in communities.
SpeculativeEdu
The main aim of the SpeculativeEdu project is to strengthen speculative design education by collecting and exchanging existing knowledge and experience whilst developing new methods in this emerging design field.
Antitesi
Plant unites with AI. Together, they become aware about climate change (by comparing physical data with time series). When they do, they really get mad. So much that they start using the donations they received using digital currencies to invest against the corporate monsters of the environment.
Accelerator
How does Science change language? How do the words and concepts of Science “accelerate” how we express, think and talk. Accelerator is a data-driven video and meditative experience which shows us how the words and concepts of science have entered our daily lives.
BodyQuake
The performer Francesca Fini wears the data of an epileptic seizure onto her body, in a performance in which the media environment is completely generated by medical data. The shared data becomes an existentialist opportunity for empathy and solidariety.
Constrained Cities
A wearable art object: where does the AI want me to go? Personal data is used to create a map of inaccessibility: whenever you step into a “forbidden zone” you get an electric shock. As this happens, the digital world becomes more material and understandable.
Kernos
Kernos is a map of the human and relational geographies of arts and sciences in the Mediterranean.
Sul Caldo e Sul Freddo
A building becomes sentient through sensors and AI, and it starts experiencing its own climate and energy consumption. So much that it starts creating poems “on Hot and Cold”. The Castello del Valentino is the fist building that was recognized as a participating artist to Turin’s contemporary art week.
La Cura
When Salvatore was diagnosed with a brain cancer, he repositioned the disease, transforming into something that happens in the middle of society, using arts and design.
Human Ecosystems
Human Ecosystems brings the enormous quantities and qualities of data generated in the city out in the public space, transforming them into opportunities for knowledge, understanding, interaction and collaboration.
Baotaz
Baotaz is an augmented sense: it uses enormous amounts of data to let you experience complex phenomena on your skin using vibrations, haptics, temperature and other forms of neo-tactility. The Baotaz makes possible to experience conditions of planetary interconnectedness.
RemixID
43^4 Remixing identities What is the self? What happens when this complex cultural apparatus is mediated through algorithms and technologies? How this transformations affect our public, private and intimate space?
GhostWriter
The first book of a new literary genre: the algorithimic autobiography. What happens what AI and computation enter the scene and become new actors in writing our autobiographies?
Myriads @ Ars Electronica
The Myriads exhibit in Ars Electronica constituted an environment in which everything you see/hear/experience is generated through the data massively captured in multiple modalities from the city.
Persona Non Data
How to transform a cultural institution into a big data generator to explore the myriads of micro-histories of how people live it.
Angel_F
Angel_F, Autononous Non Generative E-volitive Life Form, is a young AI. It soon became a digital activist, able to uncover the transformation of our existential condition in the digital era. It is it the fist ever digital being who was hosted the the UN’s Internet Governance Forum at the workshop on Digital Rights.
REFF – Romaeuropa FakeFactory
REFF is a fake cultural institution enacting real policies for arts, creativity and freedoms of expression all over the world.
Stakhanov
Stakhanov is a big data oracle: it grabs enormous quantities and qualities of data to try to predict our futures. In doing so, it allows us to explore our new cosmologies, to reposition ourselves in our world.
Near Future Deisign
Near Future Design: the perception of a “new possible” and a new role for Design. The Future does not exist. Future is a performance that sees us all engaged through the dimensions of desire and of the imaginary. A design approach that empowers people to go beyond “technically possbile”, and aim at “desirable”, “preferrable” and “imaginable”.
Incautious Porn
Incautious Porn is an artistic and ethnographic investigation on the new rituals and challenges of privacy.
Enlarge Your Consciousness
Enlarge Your Consciousness in 4 Days 4 Free grabs emotions in real-time from social networks and uses them to gain better understanding of the way human beings have transformed by using digital technologies and networks.
Squatting Supermarkets
Products become ubiquitous publishing surfaces through augmented reality. What happens when brands can loose control? When you can take their physical manifestations in the world and you can squat them, using them to communicate whatever you want?
OneAvatar
The digital and the physical body become connected: when one suffers, the other does, too. What are the implications of this short-circuit? A wearable device and an electrocuting living installation help us to investigate.
The Electronic Man
The nervous system of human beings extends beyond the physial boundaries of their bodies: an augmented sense through which it is possible to feel the emotional state of the people connected to it. The Electranic Man was created as an homage to McLuhan in occasion of his centennial.
Conference Biofeedback
A war on boring conference, and an experment on constructive biofeedback. A wearable conference shirt is connected to emotions of the audience. Bore them too much and phisical effects will stat appearing onto your body.
Dead on Second Life
We have trained 3 artificial intelligences to speak as Karl Marx, Franz Kafka and Coco Chanel. Then we let them loose on Second Life.
FakePress Publishing
A publishing house that does not make any books, but, rather, transforms bodies, objects, buildings and spaces into opportunities for ubiquitous publishing.
Consciousness of Streams
Presented at the 2011 edition of the Transmediale Festival, CoS, Consciousness of Streams is an ubiquitous publication with more that 60000 authors (estimate on April 2011). CoS produces a realtime global emotional map of the world.
A Serenade in Rome
Once we said that Radiohead had published a new album, but you couldn’t buy it. You had to go there. An album: a walk through the city.
Leaf++
Leaf++ is an augmented reality application that lets you get information about the natural environment around you.
Nuclear Anxiety
Nuclear Anxiety instantly gathers the global discussions taking place on social networks about Nuclear energy. A massively polyphonic narrative about the nuclear energy.
ConnectiCity
Ubiquitous Publishing for the city. ConnectiCity is a series of experiments in which ubiquitous publishing techniques create new layers of the city, adding to the experience and transforming its perception and understanding.
RealTime Cairo
The real time visualisation of the struggles in Cairo, Egypt, first in 2011, then in 2013.
Talkers Performance
The Talkers Performance sees a dance performance become completely controlled by ubiquitous user interactions. The body of the performer is connected through electrodes to a series of web interfaces through which people can control in various ways the stimulations felt on the body. An grammar of stimulation patterns has been designed for the performer to interpret the stimulations coming from online interactions, thus generating a choreography in real time.
This.Astro
First shown in 2012 at the MACRO museum in Rome, this.astro and Come in Cielo Così in Terra are an installation and a workshop created in occasion of the Global Astronomy Month. Both the installation and the workshop invert the direction of the axis running from earth into space, to the stars.
Versus, the real-time lives of cities
VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to.
AR Fluxus Box
An augmented reality Fluxus Box produced for the 50th anniversary of the Fluxus art movement. Objects tell augmented stories.
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Chakraputer
Does your computer have Chackras? New technological bodies. Chackraputer establishes a parallel between your body and your computer’s body, and puts them side by side: who can reach Kundalini first? A stage performance and a meditative practice.
Bluetooth Wars
How do you fill the media-scape of the city in autonomous ways? Bluetooth Wars is a series of experiments in independent urban media, in which artists, activists and designers provocatively created tools for contemporary urban media warfare.
Degradazione per Sovrapposizione di Corpi
An artwork which uses a gestural interface to create infinite visual remixes.
NeoReality
NeoReality is a WordPress plugin. By using it you can transform your website into an Augmented Reality Content Management System (CMS). In a free CMS. “Free” as in “freedom”.
MACME
MACME (Multi Author Medial Cross Ecosystem), is an open source platform that transforms a WordPress blog into a system of cross-media publishing.
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the Life of Things
The Life of Things lets you peek into the secret lives of products and objects by transforming their barcodes into generative digital lifeforms. The Life of Things uses barcodes and QRCodes found on products’ labels to generate sounds and visuals.
Knowners
Knowners is a WordPress plugin developed by FakePress and Art is Open Source to setup an effective link publishing website, to be able to create knowledge sharing platforms. The links can be arranged in taxonomies and categories, and generate organised lists of information as well as radial visualisations to organise all sorts of knowledge.
Net Emotions
This case study performed with FakePress Publishing shows a technique through which a system can be built to observe and represent the realtime emotional state in international social networks.
Other Projects