AOS, Art is Open Source, is an international informal network exploring the mutation of human beings with the wide and ubiquitous accessibility and availability of digital technologies and networks.

We move across arts and sciences, using technology, communication, performance, art and design, to instantiate emotional actions and processes that are able to expose the dynamics of our contemporary world.

We do this in academic, artistic, business and activist domains and, actually, we are focused on moving fluidly among each of these spaces.

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Recent News

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Join us in Budapest for TEDxDanubia, where we will present the Human Ecosystems project, and some surprises about the digital lives of cities, the ways in which people express in urban contexts and on the possibility to create a new form of Public Space, in the era of Information, Communication and Knowledge: Ubiquitous Commons!

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With students, designing the future of the education system. A fundamental action towards a shift to a participatory, inclusive knowledge society. This post describes the structure and methodology of our action.

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Ubiquitous emergent narratives in cities as novel public spaces. This is what we will discuss about and work on at #visualize, in Lecce, for more than one week of workshops on data and visualizations.

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Art is Open Source at MAXXI B.A.S.E. on April 29th for a conversation about Transmedia Narratives, Design Fiction and our work on the importance of imagination and communication in the era of Knowledge and Information. How can it transform our idea of Design?

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Salvatore Iaconesi has just been selected as Yale World Fellow 2014. During the fellowship, which will last from August to December 2014, he will expand the concept of Ubiquitous Commons, in an attempt to reframe the concept of Public Space, to adapt it to current and future scenarios of human life, in which ubiquitous digital technologies and networks have radically transformed the ways in which we relate, work, learn, communicate and collaborate.

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Fluffy Chaos is the first book of the Generativity series. It explores the spaces of generative visuals. Spaces in which the laws of nature become entangled with programming code to describe possible scenarios. The books of the series showcase the images and the code used to produce them.

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Projects

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Team

Salvatore Iaconesi

Salvatore Iaconesi

Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012, Eisenhower Fellow since 2013 and Yale World Fellow 2014.

He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.

He produced videogames, artificial intelligences, expert systems dedicated to business and scientific research, entertainment systems, mobile ecosystems, interactive architectures, cross-medial publications, augmented reality systems, and experiences and applications dedicated to providing products, services and practices to human beings all over the world, enabled by technologies, networks and new metaphors of interactions, across cultures and languages.

His artworks and performances have been featured worldwide at festivals and conferences.

Salvatore actively participates to global discussions and actions on the themes of freedoms, new forms of expression and on the future scenarios of our planet from the points of view of energy, environment, multi-cultural societies, gender mutation, sustainability and innovation on both society and business, collaborating with institutions, enterprises and international research groups.

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Oriana Persico

Oriana Persico

Oriana Persico holds a degree in Communication Sciences, is an expert in participatory policies and digital inclusion. She is an artist and writer.

She has worked together with national governments and the European Union to the creation of best practices, standards and researches in the areas of digital rights, social and technological innovation, Digital Business Ecosystems (DBE), practices for participation and knowledge sharing.

Oriana writes critical, scientific, philosophical and poetical texts that connects to technological innovation, and on its cultural, sociological, economic and political impacts.

She is an expert on the formal analysis of cultural and social trends, with specific focus on social networks.

She creates breakthruogh communication campaigns, performances, research methodologies and strategies.

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