design / digital culture / features / texts
Tags: Aaron Sloman, Arnold, Carl Lange, Carroll Izard, classification, Clore, Collins, Dacher Keltner, Ekman, emotion, expression, fake press, fakepress, Frijda, Jaan Panksepp, Jeffrey Allan Gray, John B. Watson, Johnson-Laird, low information, O. H. Mowrer, Oatley, Ortony, Plutchik, representation, Roseman, Scherer, Silvan Tomkins, visualization, we feel fine, wearable device, William James, William McDougall
February 1, 2010
An emotional social network.
The visualization shown on FakePress’s homepage represents the beginning phase of a design process. It uses Plutchik’s classification and uses realtime search engines to collect emotional information from social networks. It then represents it as an expressive visualization. We are going to turn it into a wearable device.
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digital culture / events / features / installation / texts
Tags: architettura relattiva, augmented reality, fake press, fakepress, neorealismo virtuale, salvatore iaconesi, share festival, spime, squat, squatting supermarkets, ubiquitous, ubiquitous publishing, xDxD.vs.xDxD
October 27, 2009
Squatting Supermarkets occupies and reinterprets the spaces and times of commerce, to enact critical practices and poetical reflections, superimposing a free and accessible digital space on ordinary reality. Here below you will find the description of the conceptual elements of the project, and teh details for its participation to the Piemonte Share Festival. To turn prctices and technologies into an open framework to create augmented reality spaces, connecting bodies and information, implementing accessible, relational and natural interaction schemes.
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digital culture / events / features / installation / texts
Tags: architettura relattiva, augmented reality, fake press, fakepress, neorealismo virtuale, salvatore iaconesi, share festival, spime, squat, squatting supermarkets, ubiquitous, ubiquitous publishing, xDxD.vs.xDxD
October 25, 2009
Squatting supermarkets occupa e reinterpreta gli spazi e i tempi del commercio, per attuare pratiche critiche e riflessioni poetiche, sovrapponendo alla realtà ordinaria uno spazio digitale libero ed accessibile.
Qui di seguito una esposizione della parte teorica del progetto, e un appuntamento per il Piemonte Share Festival.
Mettere a sistema pratiche e tecnologie, per creare un framework aperto per creare spazi di realtà aumentata, collegando corpi e informazioni e per realizzare forme di interattività tecnologica accessibili e naturali.
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design / digital culture / events / features / people / texts
Tags: augmented reality, ecology, etnography, fake press, interaction design, location based media, open-ended, shopping narratives, social responsibility, ubiquitous anthropology, ubiquitous publishing, voices
June 10, 2009
Ubiquitous publishing and Ubiquitous Anthropology. The next-step in publishing practices and platforms, united with a research on the possibilities offered by location based technologies and by novel approaches to knowledge dissemination. We presented our research at Frontiers of Interaction V in Rome (June 2009), together with the first two applications and an open call.
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Frontiers of Interaction is probably one of the most interesting events about interaction design in Italy. We’ve been there to present FakePress, our next-step publishing house, with two “ubiquitous” projects: iSee, interstitial narratives for shopping centers, and Ubiquitous Anthropology, location based technologies for ethnographic research.
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