Real Time Cairo: the real-time digital life of the city of Cairo, Egypt

Real Time Cairo: the real-time digital life of the city of Cairo, Egypt

Launch the project by clicking HERE

Real Time Cairo screenshot

Real Time Cairo screenshot

To harvest all the data generated through social networks in a city.

Each day we use social networks such as Facebook, Twitter, Instagram, Foursquare as public spaces in which we express ourselves, our feelings and emotions, our perception of the spaces around us, our desires, wishes and expectations.

Or, such as in Cairo, Egypt, right now, to express our dissent, to enact our freedoms, and to inform of the difficult situations in which we find ourselves and with the communities we live in.

But social networks are not public spaces.

They are privately owned digital spaces whose strategies and interests have nothing to share with public space.

Through hundreds (if not thousands) of years of development of our cultures we have learned to form our expectation about what is public space, how it works and what to expect from it. We have developed shared ways by which we have collectively shaped our idea of what is a public space, and how to change its rules.

On social networks this does not apply.

A simple, unilateral, change in the terms of service of any of these networks/spaces can radically change the ownership and modalities according to which the information that we publish and share is used and leveraged, possibly giving rise to its exploitation, censorship, business usage.

But everything in these networks/spaces is designed to augment our understanding of them as public spaces and, thus, to apply or expectation of how public spaces work to them.


  • on one side, we perceive a public space in which to express ourselves, expecting that it will function according to our understanding of the ways in which public spaces work;
  • on the other side we have private spaces whose objective is to mimic the ways in which public spaces work, so that people use them, increasing business
real time Cairo

real time Cairo

Just as we did with the VersuS and ConnectiCity projects, Real Time Cairo captures the life of the digital city and visualizes it on a map.

The intent is to create the availability of tools by which to re-appropriate information published on what we perceive to be our digital public spaces, and to make it available for visualization, aggregation, etc: to establish a novel source of Open Data in our cities by gathering all the conversations that take place in our digital public spaces, to allow people to use them to understand their cities and to imagine shared practices and methodologies to use this information, making it accessible and usable by everyone, not only by social network service providers.

The interface shows

  • the map, with the information popping up as soon as people in Cairo publish it using Facebook, Twitter, Instagram, Foursquare (information that is not geo-referenced using the networks’ tools is harvested as well, but it does not show on the map)
  • a tag cloud of the most used words in the last 80 minutes
  • some statistics showing the number of messages and users who published information in the latest 80 minutes, and in what languages they write
  • a timeline, allowing the comparison of the number of messages posted during each hour of the last few days

We are still developing elements of the project (more updates will come soon) including:

  • an API through which to download all of the dataset (or only parts of it, selected by date range, source, keywords etc)
  • a visualization to show the human geography/topography of the city

The source code will be released under GPL as soon as we are able to finish adding these first few pieces.

Stay tuned!

Real Time Cairo

Real Time Cairo

Cairo, Egypt, on Twitter, Facebook, Instagram

Cairo, Egypt, on Twitter, Facebook, Instagram


ConnectiCity on Leonardo Electronic Almanac

Our text about ConnectiCity has been just published on Leonardo Electronic Almanac, Volume 19, Issue 1.

Connecticity, Augmented Perception of the City
+ Interview, Statement, Artwork

by Salvatore Iaconesi & Oriana Persico

“We constantly re-interpret and transform the spaces around us. The ways in which we constantly personalize the spaces which we traverse and in which we perform our daily routines communicate information about emotions, knowledge, skills, methodologies, cultures and desires. This process takes place in digital realms as well, which start to ubiquitously merge with cities. Mobile devices, smartphones, wearables, digital tags, near field communication devices, location based services and mixed/augmented reality have turned the world into an essentially read/write, ubiquitous publishing surface. The usage of mobile devices and ubiquitous technologies alters the understanding of place. In our research, we investigated the possibilities to conceptualize, design and implement a series of usage scenarios, moving fluidly across arts, sciences

and the practices of city governance and community design. The objective we set forth sees the creation of multiple, stratified narratives onto the city, set in place by citizens, organizations and administrations. These real-time stories and conversations can be captured and observed, to gain insights on fundamental issues such as ecology, sustainability, mobility, energy, politics, culture, creativity and participatory innovation processes. These methodologies for real-time observation of cities help us take part in a networked structure, shaped as a diffused expert system, capturing disseminated intelligence to coagulate it into a framework for the real-time processing of

urban information.”

Full article is available for download as a pdf here.

Volume 19 Issue 1 of Leonardo Electronic Almanac (LEA) is published online as a free PDF but will also be rolled out as Amazon Print on Demand and will be available on iTunes, iPad, Kindle and other e-publishing outlets.


LEA Volume 19 Issue 1
Volume Editors: Lanfranco Aceti and Richard Rinehart
Editors: Ozden Sahin, Jonathan Munro and Catherine M. Weir

ISBN: 978-1-906897-20-8
ISSN: 1071-4391

Maps of Babel at Human Cities Symposium

We just presented our Maps of Babel project at the Human Cities Symposium in Bruxelles.

maps of babel

maps of babel

The Maps of Babel project is an effort we embraced after our experience with the VersuS and ConnectiCity projects.

Our original projects focused on very wide-angled objectives, dedicating all efforts to the creation of systems and experiences through which it is possible to observe and (try to) understand the impacts that the wide and ubiquitous availability of digital technologies and networks has on the ways in which we perceive and use our city spaces and on the ways in which we relate, learn, work and entertain ourselves.

With Maps of Babel ( as well as with other experimental research projects we have recently brought up or participated to, such as the projects which you can find HERE and which we are doing together with Luca Simeone, Giorgia Lupi and Paolo Patelli, together with Milan’s Polytechnic University, its Department of Architecture and Planning, Density Design and Accurat) we started focusing on more specific perspectives, trying to address real-life issues of our cities, and we started from the practices of Urban Planning.

This is the abstract of the paper we presented at Human Cities:

“Urban design and planning literature stresses the role of and need for meaningful urban public spaces for the experience of public life and social interaction. How to determine relationships between specific public places, their physical characteristics and the patterns of social activities they support, in order to promote meaningful innovation in terms of urban design and planning? How can we discover denizens’ perceptions that are affecting their urban experience? From what observations can we deduce what makes denizens satisfied? How do we get to situated everyday patterns, trends, social relations and possibilities? How can we see the relationships between these patterns and cultural and ethnic groups within and across cities?

Traditional data collection methods such as surveys, interviews, questionnaires and, more recently, data harvesting and analysis (e.g. on the use of mobile devices) have provided interesting insights on the social life of urban spaces. Recent technological development and the emergent participation of internet users in terms of social interaction, though, are leading us towards a redefinition of the possibilities of gathering and sharing first-hand information. Today virtually every denizen can produce and share information about their everyday experiences and they actually do so, mostly using social networking services and website, such as Twitter, Facebook and Foursquare.

Can geo-referenced User Generated Content (UGC) shared over social online platforms be useful for the creation of meaningful, real time indicators of urban quality, as it is perceived and communicated by the citizens? Is it possible to use real-time text mining and conversational analysis methods on UGC in order to draw a series of maps depicting the very many and co-existing mental images of a city? How does an urban semantic layer – the meanings we attach to places – look like? How are well-being and happiness linked to places and how can we map them in real-time?

The paper presents a methodology and an experiment aiming to recognize multiple stories, as they emerge, influence each other, unfolding from city users’ mental representations and spatial experiences of city spaces, by conducting an analysis on location-based data sets extracted in real-time from UGC.

In particular how different ethnic groups are distributed spatially and temporally within the city of Milan and what are their sentiments towards the city spaces they name.”

Reading through the abstract, it is clear how the concept expressed in VersuS evolved along a specific direction: to try to understand and describe/visualize the mental models through which citizens of different cultures perceive and live their cities, harvesting their expressions on social networks to infer emotions, approaches, desires and visions.

This is obviously a very delicate domain, which engages multiple issues which are very difficult to approach even one-by-one:

  • the lack of extensive research in the field, leading to the necessity of performing massive tests and to engage multiple other researchers in validating the results which progressively are produced
  • the lack of real understanding of how the issues of digital divide allow to consider these kinds of results as being relevant now, and of the ways in which it is possible to forecast how they will be relevant in the (near) future
  • the lack of real understanding of the ways in which it is possible to truly promote digital inclusion on these topics (in this: the answers to this question which sound like “enable free network/wifi access in cities” are obviously incomplete, as they do nothing to address the cultural dimension of “inclusion” and the need to understand diversity in cities, the effects it produces and the opportunities which it opens up)
  • the lack of real understanding of the ways in which it is possible to conceive inference methodologies which allow to identify and classify emotions, wishes, visions, desires and expectations expressed by people, in multiple languages and contexts (that is: if we really want to go beyond the idea of “buzz” which is promoted by marketing professionals, which really lacks the complexity which is needed to approach the important issues of our cities)
  • the lack of a real, diffused discussion on the ethics of these processes (e.g.: “listening” to social networks, harvesting information, inferring knowledge, using it )
maps of babel

maps of babel

All these items (and more) transform this kind of research into a truly delicate domain, and researchers wishing to engage it are continuously forced to stop and deeply consider the implications of their actions, the validity of their methodologies, the relevance of their conclusions and the ethics of the practices they promote.

Luckily, many researchers are more than ready to engage the challenge in meaningful ways.

The issues raised by these processes never fail to bring up lively discussions in public occasions for debate.

This happened at Human Cities, as well.

Giorgia Lupi, who was representing us all in Bruxelles at the symposium, was faced with a very active audience: here you can read her report of the presentation and of the debate

From our point of view in this research (and, in general, in this type of research): artistic approach has proven to be truly insightful and really useful, as well.

As you might know if you follow the things that get published here on Art is Open Source, our main focus is the process of exposing and understanding the mutation that the ubiquitous availability and accessibility of digital technologies and networks has brought on to human beings and the ways in which the live, relate, work, learn.

Human beings have already transformed.  And so did cities, workplaces, schools, shopping centers, streets, cinemas, everything. Digital technologies and networks have already mutated the way in which we perceive the spaces and processes of our daily lives and the ways in which we define what can be called public and private space, identity, work, entertainment, relationship, memory, knowledge. Transformation has taken place in time/space/function, is taking place right now and it doesn’t show any trend in slowing down.

In this process, multiple ethical approaches clash, hence the debates, the critiques and also the dangers and perils which we face when companies, organizations and other subjects use the effects of these transformations in ways which are not properly positive. We can think of many aspects of this, from the whole international debate on the transformation of labor, to the planetary discussion on crisis, to censorship, to privacy, to the dark-side of crowdsourcing practices, etcectera.

In this whole scenario, possibly the most relevant thing to take into consideration is that transformation has already taken place. On one side, the multiple layers of digital information which wrap the spaces we use in our daily lives have great influence on the way we perceive the world and the way in which we act. On the other side, we constantly produce digital information, wether we’re turning the light on/off, paying with credit card, using our mobile phone or adopting one of the many ways in which, during these last few years, we have learned to express ourselves in new ways.

This process causes multiple, simultaneous, emergent uses of the same space co-exist at the same time in public/private spaces, ruled by the possibility that people have to access digital technologies and networks and to use them to perform the activities of their daily lives. According to this point of view a park bench can instantly transform itself into a temporary, full-blown, mobile office, triggered by a single phone call, just as well as a table at a bar can instantly become the place for a family reunion across continents, thanks to a simple videoconferencing application. In the same ways, humanity is already in the process of fully adopting the possibility to express judgements, ratings, ideas, visions and desires about places and situations using ubiquitous social applications, making their thoughts and presence available to everyone else, in a new definition of both privacy and public space.

Now: this information can, obviously, be used for the most different purposes, from the most positive ones to the most devious ones.

What we believe is that there is no single answer, and that the possibilities must be exposed and critically evaluated.

Through art and projects like VersuS and ConnectiCity (and, before that, with other projects such as Squatting Supermarkets, REFF and more ) we have been able in the past to coordinate multiple disciplines and methodologies in performing this exact task: exposing possibilities and critically evaluating them. Along the way we have been able to realize a series of things among which is the consideration that a series of models which directly originate from peer-2-peer methodologies are now available and applicable to the most varied domains, from what-was-once industrial production to the production of knowledge, to education, and so on. These models’ accessibility is directly related to the availability of tools and strategies according to which information is freely accessible, remixable, recombinable, mash-up-able, layer-able, re-programmable and directly interrelat-able to the objects/spaces/processes of our daily lives. These models directly promote a vision by which citizens become active and aware agents of society, producing and accessing information to gain understanding and insights about the environments they live in, the societies and communities which they are part of. In this scenario, the accessibility of real-time, accessible sources of information about the ideas, wishes and expectations of their fellow citizens, together with ways to interconnect to one another and to freely express , constitute the basis to rethink those processes to which we refer to as “politics”, “education”, “urban planning”, “city governance” and so on.

The possibility to redesign in such radical ways these fundamental building blocks of our societies, allow us to also re-imagine many of the things we use each day as the basis of our lifestyles, and the possibility to redefine these public information/interaction/participation spaces is directly connected to the possibility to enact the new, emerging, models for production of energy, products, services, knowledge, food, transport.

Obviously: this domain is still an area for pioneers. And, luckily, many researchers, artists, designers, architects, engineers, social scientists, anthropologists, hackers and more are constantly dedicating more and more efforts to try and establish the first few reliable answers to the enormous doubts which we all have when we, eventually, see those dots on the maps, colored according to the emotion they represent, as inferred from a specific social network message using algorithms  which originate from artificial intelligence and expert systems. What are they about? How can I use them? How can people use them?

The fact is: they are there, available and free; easily obtainable from social networks. For positive, negative and in-between purposes.

All perspectives should be taken into account.

In a recent artwork, we used the exact same technologies which are used for VersuS and Maps of Babel: real-time harvesting from social networks; georeferencing / geoparsing / geoprocessing; natural language analysis; emotional analysis.  We used them to power an interactive installation. As artists, we felt the need to go beyond form and interaction, and to also explicitly expose the implications deriving from this now simple act of listening to planetary communities through social network information harvesting. A fundamental part of the project was to expose the techniques and the results of these processes from a rich variety of points of view.

In the exhibit, people could purchase internet users for 9.99 euros, in a little box. In the box: information visualizations and a QRCode connected purchasers to a simple interface which showed the most recent emotions expressed by their “purchased” user on social networks. Practically: an unaware user became your personal emotional tamagotchi.

That is to say: we must take in critical consideration and evaluation as many scenarios as possible, paying great attention to the negative outcomes that might be produced, and we also need to be as transparent as possible in the process.

That is also to say: these processes we are experimenting are constantly granting us a series of incredibly rich insights on the ways people live in their cities. In the first experiment with VersuS produced for the Piemonte Share Festival at the Natural Science Museum in Turin we have shown the city of Turin as expressed through social media by people speaking different languages: the stories of markets, streets, neighborhoods, historical areas and commercial areas as experienced by all the different cultures came out in incredible detail, as the same corner of the street became a place for quick traversal, a place for worship, a location for business, a meeting place and a community node according to the people, times and modalities through which it was used in the various hours of the day, day of the week or period of the year. This kind of experience, we believe, can be positively transformed into a tool which is useful to engage people, through knowledge and information,  to take active, participative, informed role in the governance of their cities and communities.

VersuS and RaiTunes, a musical journey through the emotions of cities

We designed a new version of the VersuS performance, part of the ConnectiCity project.

You can find it here:

VersuS the realtime lives of cities

VersuS the realtime lives of cities

We will officially present it as part of a novel form of radio show, in which a musical voyage through the cities of the planet will allow us to experience in realtime the emotions expressed by people through social networks.

Music, as other forms of expression, originates from the cultures, backgrounds, emotions and desires of people living in cities, territories and immersed in landscapes and visions. The sounds, fragrances, environments, economies, events of those places generate the sounds which artists express in their music.

VersuS the realtime lives of cities

VersuS the realtime lives of cities

We can imagine music to be, in a way, a generative form of art, through which the emotions, sensations and visions of people are expressed in aesthetic ways.

Today, we benefit from novel forms of expression, using ubiquitous technologies and networks, and we constantly generate information about our feelings and visions through the many digital interconnections which are interweaved with every part of our daily activity, either voluntarily or even without knowing about it.

With the VersuS (and ConnectiCity) project, we explored the ways in which we can become active observers of this scenario, capturing and interpreting the emotions, feelings, sensations, desires and visions of our cities, as expressed by people using digital devices and ubiquitous technologies, and by the city itself, through sensors and realtime information.

VersuS the realtime lives of cities

VersuS the realtime lives of cities

In this occasion, we wish to create a tool that can be used to represent and interact with this richness of information, to better understand the cities we live in, and to become more aware and conscious of our environment and of the human population sharing with us our urban spaces.

The VersuS project aims at creating novel ways in which it is possible to listen to cities in real-time.

On January 5th, we will perform a voyage through music, exploring cities, the sounds that have originated in them over the years, and at the same time looking at the emotions which are expressed in realtime in those same locations, finding clues about what people  think, experience, feel, express, and how it relates to the ways in artists capture and represent the essence of urban spaces.

here below you can find the press release, we hope you will be able to join us in this experience.

(NOTE: the project in this version uses the 3D earth and libraries provided in one of the examples of the Three.js 3D javascript library by MrDoob, is created using WebGL and is best experienced on Chrome browsers)


Travel through 6 cities, in Italy, Europe and the United States. A live performance capturing in real time the emotions of cities, in an open dialogue with music.

On January 5th 2012, on RaiTunes, the sounds of Alessio Bertallot meet the hybrid, neo-real worlds of Salvatore Iaconesi and Oriana Persico. The language of radio will be  contaminated with the language of new media arts, generating novel forms of expression and narratives.

Starting at 11pm and up to 11:40pm, “VersuS, the real time lives of cities” will be showcased in an entirely new version created to interact in real time with the RaiTunes playlist.

This version of the VersuS project will be officially presented during the broadcast, in which listeners will be invited to a realtime voyage into music and the emotions of London, New York, Philadelphia, Berlin, Bristol and Milan.

Moving from city to city, Alessio Bertallot will lead the audience through the discovery of the music that originates in those places, expression of concrete and flesh.

Simultaneously, planet earth will revolve towards the cities: a plunging zoom will allow us to experience cities’ chitchat in front of our eyes; the messages which people, in that moment, are exchanging on social networks will be captured, analyzed, and shown over the places in which they originated, in a dynamic, neo-real, visualization, showing in realtime the sensations of the people which live in that city, transforming us into global eyes, in emotional voyeurs of the whole planet.

January 5th, 11pm – 11:40pm, on RaiTunes.

Realtime updates and dialogue with Alessio Bertallot and the creators of VersuS will take place on RaiTunes’ Facebook page.





This project on FakePress:

Updates on VersuS, the realtime lives of cities

For all you realtime data lovers, a short update on the VersuS project.

Valentina Tanni has just prepared an article about artworks using the possibility to listen to emotional expressions on social networks (in the specifics, love), mentioning VersuS among the examples.

Click here to read Valentina’s article titled “Mappare l’amore” (Mapping love) on Artribune.

And VersuS has been featured on the italian edition of Wired magazine with a short highlight of our installation at the Share Festival 2012.

VersuS on Wired Italia

VersuS on Wired Italia

So you might want to check them out and keep on following the VersuS project, also in its next steps: the conference at NEXA Center in Turin on December 14th and on the new ConnectiCity website.

Happy realtime cities to you all :)