La Cura, an Open Source Cure for Cancer, at TEDMED

From La Cura

“We can transform the meaning of the word cure. We can transform the role of knowledge. We can be human.”

Salvatore will be at TEDMed 2013 to tell the story of “La Cura”, a global art performance about the opportunity to transform our societies to become more active, aware, caring human beings by reclaiming information and knowledge, and by feeling the desire to be part of a society whose well-being truly depends on the well-being of all of its members.

La Cura

La Cura

La Cura started when Salvatore was diagnosed with cancer on September 2012. After that none of our lives have been the same: something incredible had happened.

Salvatore was not really satisfied with medicine’s approach to his illness.

As he said many times: “I felt as if I disappeared”.

Doctors are, obviously, the “good guys”: they are people who save lives every day, and who put professionality, intelligence, creativity, passion and dedication in what they do.

Yet human beings who are diagnosed with serious illnesses such as cancer often become part of a process which is too industrial. Medicine too often talks about them, not to them. The language doctors speak is not intended for patients, nor is the information that is generated during the illness. Images, exams results, lab values, are all things that do not speak to diseased person, who literally has to become a patient: to wait for something/someone to do something.

And this is only the tip of an iceberg whose essence is about the complexity of being human and part of a society.

Even the enormous advancements of medicine and its practices haven’t been able to address this complexity. People who are diagnosed with grave diseases disappear, replaced by the disease itself.

They become part of an industrial process (or neo-industrial, or post-industrial or crowd-industrial, in these times of digital change) which reduces human life to a set of protocols, procedures and to a series of services to access to benefit from things that feel like a vacuum in more than one way: the disease becomes the focus of one’s life (and of his friends and relatives), leaving out fundamental unanswered questions about the person’s life, sociality, emotions, knowledge and freedom to express, decide and be active in informed, positive ways.

La Cura is about this: is about avoiding loosing this fundamental perception of this complexity, and about the fundamental need to avoid reducing human life to the simplicity of a set of protocols, procedures and services.

It is a story which has deeply touched all of us, in exciting, emotional, sometimes dangerous, but always overwhelmingly insightful ways:

  • it is the story of human participation to the disease of a fellow human being;
  • it is the story of freedom of expression and decision;
  • it is the story of the desire for knowledge, understanding and comprehension of the human condition in all its complexity, and from a variety of points of view;
  • it is the story of the possibility for human collaboration across cultures, disciplines, times and places of the world, without prejudice and in the explicit will to make sense of things through active participation and with responsibility;
  • it is the story of the dangers and the responsibilities that come with the desire for freedom, and about the necessity of the help of the whole of society to be able to bear them, and to make sense and extract meaning out of them.

And, most of all, it is the story of the will and desire to live a free, informed, active, positive life, and of the need to feel part of a positive human society to fully achieve it.

It is an Open Source Cure for us all.

AOS at “HYBRID CITY II: Subtle rEvolutions” with “Real Time Dissent in the City”

We will be at

The HYBRID CITY II: Subtle rEvolutions
Conference, workshops, exhibition and parallel events
23-25 May 2013
National and Kapodistrian University of Athens

with our contributions:

  • Real-time dissent in the city: tools and tactics for contemporary disseminated, dispersed, recombinant movements

    • Abstract –  During years 2011 and 2012 we have created a series of open software platforms which are able to analyse in real-time the content which is produced by users of social networks such as Facebook, Twitter, Instagram, Flickr and Google+, by combining data-harvesting technologies, natural language analysis and geo-location. We have used these technologies in different ways with the objective of trying to understand the various forms in which dissent manifests itself in the scenario of contemporary urban areas, characterized by the progressive availability of accessible ubiquitous technologies such as smartphones and network-enabled devices.

 

  • Re-thinking public space and citizenship through ubiquitous publishing and technologies. The experience of Ubiquitous Pompeii for the Italian Digital Agenda.
    • Abstract – In this paper, we describe the first instances of a family of projects with similar characteristics. Through these projects, we aim to establish contact with urban communities to a) suggest visions for possible forms of city innovation and to b) start co-creative processes for imagining, designing and enacting transformative processes. These co-creative processes involve technologies and innovative methodologies which are able to create knowledge, participation, sustainable and inclusive business models. One of these projects is the Ubiquitous Pompeii where our research and design team developed a city wide process in the city of Pompei in Italy. Ubiquitous Pompeii started by engaging high school students with a series of workshops structured in two phases: a) students’ awareness about the scenarios and opportunities offered by ubiquitous technologies; and b) the acquisition of the skills used to appropriate the technologies and methodologies and to embrace participatory design processes. Students were able to design and develop their visions for the development of their city and its communities, creating services and digital tools. Peer-to-peer learning and collaboration practices played a crucial role. Tools, methodologies and roles have been designed and developed to support the emergence of practices engaging all agencies into a networked process for the creation of the digital future of the city. Institutions and operators play the role of facilitators in what basically is becoming a citywide co- creative process. Along these lines, we have structured a transdisciplinary methodology and a technological toolkit dedicated to cities and urban communities including collaborative ethnography to observe the various stages and processes of the project and discuss its meta-stories with the different actors. The project has been declared as an official best practice for Italy’s Digital Agenda, and as such will be scaled to other cities in the near future, also envisioning wider knowledge sharing and collaboration tools which will be able to interconnect the different communities.
The HYBRID CITY II: Subtle rEvolutions

The HYBRID CITY II: Subtle rEvolutions

Eisenhower Fellowships: a journey through the changing scenarios of leadership, innovation and creativity

Salvatore Iaconesi will be on his Eisenhower Fellowship to explore the changing scenarios of leadership in the US, and to understand the opportunities for collaboration and exchange among the arts, sciences, humanities, businesses and public policies.

Eisenhower Fellowships

“identifies, empowers and links outstanding leaders from around the world, helping them to achieve consequential outcomes across sectors and borders. EF provides a transformational experience leading to lifetime engagement in a global network, where dialogue and collaboration make the world more prosperous, just and peaceful.”

Art is Open Source, through Salvatore Iaconesi, will be on the fellowship to explore various types of scenarios.

As we know, everything around us is changing at incredible speed.

The ways in which we learn, express, collaborate, work, consume, relate, exchange information, knowledge and wisdom are very different from they were even a few years ago.

Touched by the impact of digital cultures, the world has mutated and continues in this transformation.

This has extreme, radical impacts on human societies and on the ways in which we can imagine shaping our public policies: our perception of private and public spaces has changed, just as much as what we perceive to be legal/illegal, possible/impossible, suggested/forbidden. Just as our visions, imaginaries, opportunities.

We are in a situation in which giving answers has become not only very difficult, but also not very interesting. What is interesting, today, is to understand what the fundamental questions are, and to create open spaces for discussion, and for their continuous, iterative, participative assessment.

Many signals exist around us that can help to observe – just like anthropologists, ethnographers and cultural geographers – the ways in which things are changing in human societies. These signals can be collected in large quantities and observed according to a series of different approaches: for business, science, art, research, culture, commerce, policies…

We can also imagine collecting these signals to enact some form of forecast.

Possibly the most interesting thing which we can do is to take these signals into account to observe our present and what it says about our near-future, to see which new daily rituals they describe, new ways of doing things, new habits, new things that we have learned to give for granted, or that we have forgotten about.

And to use these observations to create things, be them objects, products, services, processes: real ones, possibly under the form of live prototypes that can be used to inspire further, materialized observations about our near-future.

Some call if Design Fiction, some call it near-future design: what is certain is that it is a practice that needs the contribution of the artist just as the ones of the scientist; of the engineer and the poet; of the businessman and the designer; of the anthropologist and the architect; of the technologist and the politician. In a joint effort to understand, create and leverage the layers of meaning emerging from our human societies.

This is what we will do during this Eisenhower Fellowship, collecting the experiences of leaders throughout the USA, suggesting change and creating the opportunities for exchange and collaboration for a better understanding of our present and of what will come up next.

Eisenhower Fellowships

Eisenhower Fellowships

 

Heretical Enterprises?

What is an Heretical Enterprise?

From ereticamente.it:

“The term “heresy” comes from the greek word αἵρεσις, haìresis, deriving from the verb αἱρέω (hairèō, “to grab”, “to take” but, also, “to choose” or “to elect”). Originally, heretic were the ones who chose, the ones who were able to evaluate many options before choosing one of them.”

According to this meaning, the Gathering of the Heretical Enterprises (Raduno delle Imprese Eretiche, in Italian) focuses its attention on those forms of innovation whose practices are able to ask questions that challenge the status quo, to make informed choices which are often difficult to make, but which are the result of the evaluation of a plurality of points of view.

The Gathering represents an important happening for the historically fragile south of Italy, and is one of the finest moments in which innovators from all over the country are able to freely converge to talk about their practices, about the business, social, political models which they enact in their activity, and which have proved to be most successful in achieving the best possible results for their communities and in the territories and cities they live in.

And, maybe most important of all, to envision the possibilities in this kind of practices, the ones which emerge when people realize that it is of fundamental importance to feel as part of a society whose main interest is the well-being of its members, from multiple points of view – social, environmental, cultural… –, and that this result can only be achieved by using collaborative, participative, positive, active practices which combine shared, peer-to-peer models.

The Second Gathering of the Heretical Enterprises (Secondo Raduno delle Imprese Eretiche ) will be held in Villaggio Mancuso  (Taverna, in the province of Cosenza) on the 16th and 17th of March 2013, and it will feature an impressive program.

We would have liked to be physically there, but for a series of reasons we will not be able to participate physically, but will be there with a digitally with a video-conference in which we will talk about our experiences in the practices of participation and collaboration, about our focus on human-centered smart cities, and about our philosophy in approaching peer-to-peer models in business and society.

Salvatore Iaconesi for AOS at the Gathering of Heretical Enterprises

Salvatore Iaconesi for AOS at the Gathering of Heretical Enterprises

Ubiquitous Humanity: at iPompei for the next step of smart communities

Back in the city of Pompei for the next step for the future of our cities.

We will be in Pompei on June 3rd and 4th for iPompei, an event organized by the Public Administration of the City of Pompei together with the MIBAC (Italy’s Ministry for Cultural and Artistic Heritage), UNESCO, and MIUR (Italy’s Ministry for Education and Scientific Research)  to present the second phase of the Ubiquitous Pompei project, together with a series of additional initiatives.

Ubiquitous Graffiti

Ubiquitous Graffiti

As you might remember from our previous activities, the Ubiquitous Pompei project engaged high school students of the city of Pompei to provide them with technologies through which they have been able to start a participative process of designing their vision of the digital city, and to start to implement the first services which they imagined.

The project has been really successful so far, as the students skillfully engaged with the opportunities offered by ubiquitous technologies and created mobile applications and web systems which foster active citizen participation, as well as the emergence of new opportunities for public life.

The idea of creating an ubiquitous digital infrastructure for their city has been truly insightful for students, who have imagined tools for everyday life which allow people to engage the important themes of the city, to observe their societies and environments as they live, in real-time, and to promote new opportunities which emerge by combining public, participated city-governance and decision making processes, open data, and the possibility to relate to fellow citizens who share the same interests and visions, and to collaborate with them to the design and implementation of new opportunities.

the first phase of the project

the first phase of the project

This has been a truly important action, as it was designed to activate the young students of Pompei’s high schools, and to bring them to direct contact with the public administration to pragmatically suggest new visions.

We promoted a form of peer-to-peer education and knowledge model, in which we acted as technological facilitators. We created a series of technological tools which students could use to design and assemble their ideas for services and citizen-centered processes.

Students learned about the possibilities offered by the technologies and autonomously designed their visions and services, with our help on the technical and technological side.

In the next step of the project, several innovations will take place:

  • students will engage the rest of the population: further assuming the role of city-designers, students will actively engage the rest of the citizens of Pompei, to collect their requirements and visions for the digital city
  • these ideas and requirements will form the specifications for the next step of the services and citizen-tools which will be produced in the next phase of the project
  • everything will be produced and implemented, and presented before the end of 2012

This project has been a real breakthrough, with innovative ideas springing up at each phase and quickly turning into real services which can be freely used by the rest of the population.

the first phase of the project

the first phase of the project

The project has been chosen by Italy’s Digital Agenda as a best practice for the thematic tables which are leading the design of the policies which will conduct the country’s digital future. A team of consultants of the Ministry of Education and Research  (and, specifically, Damien Lanfrey and Dario Carrera) has been following us closely in this, providing fundamental insights about the strategies which could be used to further enhance this project  and to enable it to scale nationwide.

All this, together, has brought to this second stage of the project which will be presented in Pompei on June 3rd and 4th. The start of the city-wide process which will let the specifications of the next stage of the project emerge and, then, start the next phase of design and implementation. And the start of the phase through which the project will form its strategy for scalability, engaging other schools and the other public administrations which have already shown interest in the process.

Community Development

Community Development

The process will begin with citizens.

The MIUR has kindly provided us with the Ubiquitous Italy platform on IdeaScale to start the public discussion with citizens.

We will keep you updated.

On Sunday June 3rd we will be at the City Hall (4pm – 6pm) in an event which is dedicated to the whole population of the city of Pompei for a workshop in which we will start the participatory design process of the digital city.

On Monday June 4th, at 12am, we will be again at the city hall with a meeting with the media and press, where we, together with the City Administration and the MIUR will officially present the next stages of the project.

More info can be found here:

https://www.facebook.com/events/315263055219704/

http://denaro.it/ipompei/2012/05/30/il-programma-del-forum/

 

Here is the presentation that we will give during the event: