It is interesting to use these models to gain understandings about how people relate and interact, describing people’s roles in these interactions.
These descriptions, of course, have variations through time and contexts. People participate to different communities and cultures at the same time, with broader or tighter scopes, their roles within them changing all the time, as well as their level of engagement and the layouts and configuration of their participation.
In the article we explore the basics of how we interpret relations in the Human Ecosystems, and use the assumptions to describe various roles which people commonly represent in the Relational Ecosystem: the Expert, the Hub, the Influencer, the Amplifier and the Bridge.
All of these roles allow us to understand how information and knowledge flow across the Relational Ecosystem of cities.
In the book our contribution is titled: “An Emotional Compass: Emotions on Social Networks and a new Experience of Cities”
Iaconesi, S. and Persico, O. (2014). “An Emotional Compass: Emotions on Social Networks and a new Experience of Cities” in Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, part of the Springer Series on Cultural Computing, Geroimenko, Vladimir (Ed.). New York: Springer. ISBN 978-3-319-06202-0. http://www.springer.com/computer/hci/book/978-3-319-06202-0
Here is a short sample of the introduction of the chapter:
“The map is not the territory.” (Korzybski, 1933)
“The map is not the thing mapped.” (Bell, 1933)
“The tale is the map that is the territory.” (Gaiman, 2006)
“We say the map is different from the territory. But what is the territory? The territory never gets in at all. […] Always, the process of representation will filter it out so that the mental world is only maps of maps, ad infinitum.” (Bateson, 1972)
When we experience territories, we create stories. We model these stories using mental maps, referring to one person’s point of view perception of their own world, influenced by that person’s culture, background, mood and emotional state, instantaneous goals and objectives.
If we move along the streets of my city in a rush, trying to find a certain type of shop or building, our experience will be different than the one we would have had if we were searching for something else.
Focus will change. We will see certain things and not notice other ones which we would have noticed otherwise. Some things we will notice because they are familiar, common, or because associate them to our cultures, to memories and narratives. All this process continuously goes on as our feelings, emotions, objectives and daily activities change, creating the tactics according to which we traverse places and spaces, to do the things we do.
In the density of cities, this process happens for potentially millions of people at the same time. In his “the Image of the City” (Lynch, 1960), Lynch described cities as complex time-based media, symphonies produced by millions of people at the same time in their polyphonic way of acting, moving, interpreting, perceiving and transforming the ambient around themselves: a massive, emergent, real-time, dissonant and randomly harmonic, work of time-based art with millions of authors that change all the time.
In this, our mental maps – the personal representations of the city which we build in our minds to navigate them to fulfill our needs and desires – live a complex life as our perception joins into the great performance of the city.
Dissonance is the essence of the city itself, and represents its complexity, density and opportunities for interaction.
In this occasion we will present the results of the Human Ecosystems project as they are currently being achieved in Rome, Sao Paulo and Malmö, together with the results which are starting to come by in Toronto, Montreal and Hong Kong, and the future plans for the project.
Salvatore and Oriana are visiting Toronto and will launch the project with a hands-on collaborative intervention.
Join us on Wednesday, Feb. 5 at 6:00 pm
this will be a hands on event, so bring your laptop!
the Fields Institute for Research in Mathematical Sciences 222 College Street, Toronto
This is the perfect occasion to kick off Subtle Technologies 2014 theme on “Open Culture” to celebrate the ways artists and scientists are creating tools and techniques to harness the collective power, knowledge and creativity of the citizen.
About the Project: Human Ecosystems is a family of real-time systems capturing information from social networks to visualize cities’ human geographies and affective flows. Human beings generate an enormous amount of public information during their daily lives to express their emotions, desires, visions and ideas. Using a set of technologies to map public communication flows on social networks in the city, this project reclaims a novel form of public space: the human infoscape. Human Ecosystems seeks to achieve new understanding of the ways in which different cultures express opinions, emotions and affect. Most importantly, it seeks to reveal how cities’ relational ecosystems are formed and which roles different people assume in their communities (influencers, hubs, experts, amplifiers, bridges among different communities etc…). Human Ecosystems has been launched in Rome (Italy) and S.Paulo (Brazil) producing accessible OpenData maps and visualizations that can be monitored in time and space, revealing the emergence of entirely different cities within the same city, their affective flows, their aggregations and diasporic streams.
Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012 and Eisenhower Fellow since 2013. He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.
Oriana Persico holds a degree in Communication Sciences, is an expert in participatory policies and digital inclusion. She is an artist and writer. She has worked together with national governments and the European Union to the creation of best practices, standards and researches in the areas of digital rights, social and technological innovation, Digital Business Ecosystems (DBE), practices for participation and knowledge sharing.