La Cura, an Open Source Cure for Cancer, at TEDMED

From La Cura

“We can transform the meaning of the word cure. We can transform the role of knowledge. We can be human.”

Salvatore will be at TEDMed 2013 to tell the story of “La Cura”, a global art performance about the opportunity to transform our societies to become more active, aware, caring human beings by reclaiming information and knowledge, and by feeling the desire to be part of a society whose well-being truly depends on the well-being of all of its members.

La Cura

La Cura

La Cura started when Salvatore was diagnosed with cancer on September 2012. After that none of our lives have been the same: something incredible had happened.

Salvatore was not really satisfied with medicine’s approach to his illness.

As he said many times: “I felt as if I disappeared”.

Doctors are, obviously, the “good guys”: they are people who save lives every day, and who put professionality, intelligence, creativity, passion and dedication in what they do.

Yet human beings who are diagnosed with serious illnesses such as cancer often become part of a process which is too industrial. Medicine too often talks about them, not to them. The language doctors speak is not intended for patients, nor is the information that is generated during the illness. Images, exams results, lab values, are all things that do not speak to diseased person, who literally has to become a patient: to wait for something/someone to do something.

And this is only the tip of an iceberg whose essence is about the complexity of being human and part of a society.

Even the enormous advancements of medicine and its practices haven’t been able to address this complexity. People who are diagnosed with grave diseases disappear, replaced by the disease itself.

They become part of an industrial process (or neo-industrial, or post-industrial or crowd-industrial, in these times of digital change) which reduces human life to a set of protocols, procedures and to a series of services to access to benefit from things that feel like a vacuum in more than one way: the disease becomes the focus of one’s life (and of his friends and relatives), leaving out fundamental unanswered questions about the person’s life, sociality, emotions, knowledge and freedom to express, decide and be active in informed, positive ways.

La Cura is about this: is about avoiding loosing this fundamental perception of this complexity, and about the fundamental need to avoid reducing human life to the simplicity of a set of protocols, procedures and services.

It is a story which has deeply touched all of us, in exciting, emotional, sometimes dangerous, but always overwhelmingly insightful ways:

  • it is the story of human participation to the disease of a fellow human being;
  • it is the story of freedom of expression and decision;
  • it is the story of the desire for knowledge, understanding and comprehension of the human condition in all its complexity, and from a variety of points of view;
  • it is the story of the possibility for human collaboration across cultures, disciplines, times and places of the world, without prejudice and in the explicit will to make sense of things through active participation and with responsibility;
  • it is the story of the dangers and the responsibilities that come with the desire for freedom, and about the necessity of the help of the whole of society to be able to bear them, and to make sense and extract meaning out of them.

And, most of all, it is the story of the will and desire to live a free, informed, active, positive life, and of the need to feel part of a positive human society to fully achieve it.

It is an Open Source Cure for us all.

the real-time life of cities transforms into usable knowledge, at Information Visualization 2012

In Montpellier for Information Visualization 2012.

Here we will present the updates for our research projects dedicated to the real-time observation of cities: ConnectiCity and VersuS.

With these two projects we have tried understand the current transformation of urban contexts and in the ways in which citizens learn, work, relate, consume and are aware about their environment.

ConnectiCity, the Atlas of Rome

ConnectiCity, the Atlas of Rome

We have started our analysis by observing how the affordances of space are generated at different levels, such as social, cultural, political, administrative and relational, defining in our perception what is possible, impossible, suggested, advised against, prohibited.

Mobile devices transform our perception of space, time and relations.

Landmark consumer products such as the Sony Walkman have opened up the way for the possibility to personalize our experience of public space. While we walked through cities, devices like the Walkman allowed us to reinterpret space and reconfigure it, transforming it into places of our emotion, fantasy or memory.

Mobile devices, such as cell phones and smartphones, radicalize this process.

While running in a park a mobile phone call will be able to completely transform our perception of space, which could become – even for a limited amount of time – an ubiquitous office, a global living room or a place for distributed entertainment, emotion, relation.

Citizens have started using digital technologies and networks to express their ideas, visions, wishes, emotions and expectations.

I have an idea... on social networks in 2011

I have an idea… on social networks in 2011

This image above represents (in red) the locations of many (over 7 million) internet users who, in 2011, have used social networks (Facebook, Twitter, Foursquare, Instagram, Google+) to say “I have an idea!” (e.g.: messages in one of 29 languages expressing the sentence “I have an idea” or one of dozens of variations) and at least 3 other users replied to them (in meaningful ways, including comments, ways to make the idea better or offers for collaboration, as understood by an automatic natural language analysis of the follow-up posts).

turin redrawn using social media

turin redrawn using social media

In this image above we can see the city of Turin completely drawn through social media and user generated content (starting from a black canvas, every time a geolocated user generated content is sensed on Facebook, Twitter, Instagram and Foursquare, a corresponding pixel is augmented in saturation; this process has been done throughout August, September, October and November 2011 to obtain the result visible in the image).

From these and other examples it is possible to see how citizens are constantly using social media to express themselves in city spaces, describing their points of view on fundamental topics such as mobility, ecology, job market, emotions, consumption, entertainment, culture.

Through the ConnectiCity and VersuS projects we tried to design and develop systems which are able to capture this emergent user-generated information and transform it into usable knowledge for citizens, administrations, activists and companies.

Many results have been produced including:

  • the Atlas of Rome, a 35 meter urban screen capturing in real time the ideas, desires, visions and expectations of citizens of the city of Rome
  • VersuS, a realtime system which can visualize and explain the ways in which citizens use social media to express themselves about fundamental issues for the city
  • VersuS planet edition, dedicated to the possibility to observe and compare multiple cities
  • Maps of Babel, in which cities can be observed to gain better understandings about the ways in which different cultures and nationalities express and relate in cities
  • AR for riots and Hatemeter
The two last projects (AR for Riots and Hatemeter) have just been presented at TED Global 2012 conference in Edinburgh.
AR for riots

AR for riots

The first one is a system which is designed for violent or emergency scenarios in cities (such as riots, earthquakes, natural disasters…). A realtime system collects information generated through social networks and parses them using Natural Language Analysis to understand the locations (through GPS and Geographical Named Entities) of violent, dangerous, emergent events, or of safe locations, places of first assistance and, in general, safe spots or way outs of difficult situations.

This information is made accessible to users through a special interface, designed for use in emergency situations, where an immediate, thought free information visualization can make the difference in allowing people to react quickly and effectively: an Augmented Reality display shows a color coded arrow; scan from left to right to understand the safest way out or the nearest safe spot, as inferred from the information provided by users (and, eventually, by institutions and organizations) on social networks, in real time. Red means danger, green means safe.

Hatemeter

Hatemeter

The second one, the HateMeter, uses the same technologies to identify the direction in which a certain emotion (“Hate” in the presented prototype) is strongest, as inferred in realtime by harvesting user generated content on Facebook, Twitter, Instagram, Foursquare.

Both applications provide scenarios according to which the forms of emergent expression enacted by users across cultures and languages can be used to produce useful, usable information, available in accessible ways, designed to transform our perception of public space and redefining the concepts of citizenship, transforming it into a more active, informed agency.

This series of projects will be our main focus for the next few months. We welcome suggestions, collaborations and ideas for novel forms usage scenarios.

 

Radical Openness: Art is Open Source at TED Global 2012

TED Global 2012

TED Global 2012

Salvatore Iaconesi of AOS has been nominated TED Fellow for 2012 and, for this, will be presenting at TED Global 2012 in Edinburgh from June 25-29 2012.

We’ve been reflecting on this incredible opportunity for the last few weeks.

TED Global’s theme for this year is Radical Openness, which is something we’re really interested in.

At Art is Open Source we focus on the transformations which have been brought on to human beings by the wide and ubiquitous availability of digital technologies and networks.

Everything has changed in the last few years: the ways in which we learn, work, relate, consume, communicate, experience.

We have redefined our idea of identity, place, time, privacy and public space.

And the transformation is so fast that it is really difficult to provide “answers” when questions are asked.

This, possibly is more of a time when it is more important to understand how to ask the right questions than to provide answers.

Yes, because the scenarios for further change of our lives on this planet are so many and so visionary that we’re really in need to be able to maintain focus on the basics.

How can we use all the technologies and practices which have emerged in these last few years to promote a better life for us, the people we love and the planet itself?

It still seems as if human beings are still right in the middle of this discussion.

Take the smartest of the cities, filled with sensors and cloud infrastructure and real-time systems for environment and social life, and it immediately becomes useless if citizens are not aware and conscious of their possible new roles in society.

At AOS, we’re really for human beings. For their ability to be aware, active, insightful, ethical, tolerant, caring, collaborative and constructive, if only they have the right tools, motivations, relations, contexts and social environments.

And we’re definitely for the opportunity to facilitate, amplify and enhance these powerful human characteristics, provided by ubiquitous technologies and networks.

We feel that among the most pressing issues which we will need to face in the near future to activate these opportunities will be to expand our ability to become active and aware citizens, and to redefine our possibility to interconnect and express ourselves.

And to design the ways in which these technologies and networks can be used to connect people everywhere, in the middle of New York City as well as in the middle of a desert or on top of a high mountain.

As we all know by now, fundamental problems afflicting the population the remote parts of our planet – such as water, health and food – are problems which are centered on knowledge: access knowledge and know-how and you will have your water.

And, on top of that, people are constantly producing new knowledge: from the small innovation of their daily lives, to the enormous discoveries coming from scientific research.

The problem is that most of the time these innovations remain limited in scope, and end with the person or group who created them.

This, we feel, is the great opportunity of our times: transform the sensibilities, creativities, inventions, insights, knowledge, traditions of individuals into usable, perceivable, situated, ubiquitously available knowledge for the rest of the planet, promoting new forms of sustainable, inclusive business, new forms of governance, new opportunities for sociality, culture, arts and expression.

This is what we will talk about at TED Global 2012 in Edinburgh.

Be there!

Activist develops a smartphone app to get people out of danger zones from Merlien Institute on Vimeo.

Leaf++, a video of the first prototype

Leaf++ is an augmented reality and computer vision system which uses smartphones to recognize leaves found in the natural environment.

In this first promo video you will see some basic features of the system, embedded into a social network in which users share information on leaves: you can recognize a leaf using computer vision and write onto it.

 

People using Leaf++ on the a certain type of leaf will see the content written on it by previous users, thus enacting an ubiquitous social and knowledge network which is directly available in the natural environment.

Watch out for the next videos in which we will show an art performance in which leaves are used in an augmented reality concert using the shapes found in the natural environment to create live generative music and visuals.

Leaf++ will be officially presented at ISEA 2011 in Istanbul, and then at Mindtrek 2011, at DEOL 2011, and it has already been published on Parsons Journal for Information Mapping and on MediaDuemila.

Watch out for more presentations, publications and performances.

More info on

http://www.artisopensource.net

http://www.fakepress.it

New scenarios for education and action: back from Milan

Just back from the Always Already New conference in Milan. (here the abstracts of the contributions to the conference)

The conference subtitle “Thinking Media, Subversing Feeling, Scaffolding Knowledge: Art and Education in the Praxis of Transformation” was pretty close to what took place there at the Mediateca S. Teresa, in which many artists, researchers, hackers and practitioners of arts and sciences gathered discussing and sharing their projects and visions with the rest of the guests.

The interesting topics were multiple, and I found one as specifically insightful: a possibilistic view on the models for education.

Together with Stefano Bonifazi we presented a project titled “Utopian Architectures and the dictatorship of the imaginary“, emerging from a discussion which arose on the AHA mailing list.(you can find the paper here )

The discussion started while analyzing the results of an architecture competition and noting how monumental, futuristic visions of architecture were the ones pushed as the drivers for innovation, to shape imaginaries and to create opportunity.

This discussion (obviously taking into account the endless discourses on utopias) ended up into really interesting domains, in which software and architecture mixed seamlessly. Language was pushed to some extremes, but similarities emerged among software and physical architectures, as definers of the spaces in which people’s lives take place.

Encoding the world’s spaces and times, in both their physical, cognitive and imaginary dimensions, is a powerful act of authority, and it is exactly the process which is at the base of Power’s most advanced strategies. Utopias are extensively used in this process, as well as a trend that sees the complete commodification of all domains of our lives, be them public or private, and of the practices of education, communication and knowledge sharing and diffusion.

There is a war. And it is a war on/of codes.

The idea of a meta-approach to this war of codes emerged in the discussion: if the scenario of this war is “the framework” (be it software or architecture, defining our world in bits and meters) this is where we will fight it.

We decided to build our contribution to the conference on the idea of a framework that would allow the composition of multi-voice, recombinant research paths.

The idea was to create a parallel, a layered view, a model for vision that could host multiple perspectives and re-encodings of reality: as authority wishes to encode, we wish to let multiple encodings co-exist and self-determinate.

We began with software.

What emerged was a model. A networked model.

We gave a first, simple implementation of this model. You can find it here.

And here you can download the software to enact one yourself (using a WordPress website).

Architon

Architon

This first model implies the possibility for multiple subjects to participate to a networked discussion.

The discussion is produced by multiple interventions (ideally short, pill-like interventions on specific items of knowledge, but can be of any length/extent) including their text and multimedia documentation, and characterized in terms of subjects and areas assessed using simple, commonly known tagging/category mechanisms, defining taxonomies and folksonomies.

The system continuously observes the emerging taxonomies and folksonomies and generates interactive visualizations that can be used to non-linearly navigate through the dynamically generating networked-knowledge base: different perspectives on the world emerge by navigating along different paths on the graph, and contributions instantly alter the emerging graph, to include their points of view.

What comes out is an architecture that enacts the networked view on society, politics, relationships and knowledge which we have learned to understand while studying Foucault, Deleuze, Bateson, and making them accessible and transparent.

And, most of all, usable and simply researchable.

So: everyone is invited to join in the discussion on architon and, most important of all, to use, modify and imagine uses for the model described by it, by downloading the software, installing it and using it for their education and knowledge sharing practices.

Here are the next steps in the development of the framework:

  • implementation of Ivan Ilich‘s 4 levels of education web as a complete environment
  • implementation of a p2p system (or site 2 site system) that allows configurable interactions and integrations among multiple systems (thus obtaining distributed education webs on single projects, areas and competences)
  • invention and implementation of use cases dedicated to real life scenarios such as classes, conferences, research processes, projects, knowledge sharing, to introduce this network vision in various human activities
  • implementation of mobile and location based usage scenarios, so that even more possibilities open up in physical, geographical space
  • implementation of usage cases dedicated to letting physical objects entering the knowledge webs through tagging, augmented reality and sensor technologies, to include tangible scenarios into the system

You are all invited to joining in the discussion/development.

We are constantly using the platform under many instances for research, work and education with our students, already testing out some modules that enact many of these new development paths. If you’d like to join in or to know more about the evolution of the project feel free to contact Art is Open Source and FakePress.

Technical note: the software uses this wonderful javascript information visualization library, which I urge you to investigate on, as it’s a wonderful and really useful open source project led with incredible passion. (it has a BSD licensing scheme)