The future of academic discussions, on Limina

Limina n.2

Limina n.2

Our article “Utopian Architectures and the Dictatorship  of the Imaginary. A Selection of Topics in Favor of Holistic Education Paths, and the Role  of the Fish Eye in the Observation of Reality” (by Salvatore Iaconesi and Stefano Bonifazi) has just been published on the n.2 Issue of Limina (on page 183), by Planetary Collegium’s M-Node.

It is a peculiar article, as it uses a novel form of system which has been designed and proposed to suggest new forms of publishing which can be used to structure academic discussions, including their outputs in terms of papers and articles.


“Classical” scientific publications are created by crystallizing the results of the research of one or more academics/scientists/researchers at one specific moment in time, also loosing the information about the dynamics according to which these results have been produced, their connection to the evolution of the research process, the relations and interactions occurred between among all parties engaged, and their unfolding through time and relational space, including the possibility to represent  the network of contributions (be them practical, relational, theoretical, operational, thematic…) which have brought to the scenario described in the “paper”.

The “paper” or article is, basically, a narrative, structured along the lines defined by good academic and scientific practices, which looses all dynamic information about the research process being described in it, also making it very difficult to connect to its further development.


To produce the paper we have used a system called Knowners, an Open Source WordPress Plugin which allows you to represent the network of relations running among the content produced by multiple authors operating onto the same publishing space (implemented through a website running the WordPress CMS).

During the research process all the activities which formed the research were added to the Architon website:

While adding the various parts of the research to the system, a network formed, which can be seen in the home page of the site.

Architon's main network

Architon’s main network

The various elements of the network are  calculated in real-time by a keyword based and natural language based algorithm which analyzes the content added to the platform, and uses the themes and tags used in the various information bits (parts of article, texts, data and meta-data added to the system under the form of posts and multimedia elements) to describe the relations running among all elements, their authors (which can be more than one, under the form of multiple WordPress users, or under the forms of commenters).

Each element of the visualizations is interactive, allowing users to decide the focus of their navigation, and to easily traverse the topics and relationship networks defined through the research.

So, as the research process unfolds, its content network unfolds as well, preserving the time-scheme (under the form of the time-data generated when creating the content elements) and the relational-network running between the authors and other forms of contributors (e.g.: commenters) taking part in the research under various roles, and also running between the various contents, allowing to highlight:

  • the themes touched by the research, and their relations
  • the contributions of each author in relation to each theme
  • the time-based dimension of the research process

The system also allows to keep track of the future development of the research: by simply including a QRCode and a link to the graphic layout of the paper, readers can connect directly to the online system and, thus, see its updated status, in real-time, and also eventually contribute to it, making all this wealth of information not only immediately accessible, but also interactive and participatory.

The scientific article becomes alive: a relational network which evolves in time and to which anyone can participate.


We’re developing the Knowners system to allow interconnection between different systems.

Imagine two teams of researchers working on the similar issues, maybe from a different point of view.

Imagine they work using this kind of system to produce the content and the outputs of the research.

Since the two teams share some of the same issues, some of their content, keywords and themes will match, with the resulting relations-network reflecting the differences of their approaches, methodologies and results.

We’re developing the function which will allow to interconnect two or more of these Knowners systems so that different researches could be visualized onto the same graph.

This would bring an incredible result: the possibility to being able to immediately and visually compare researches operating on related themes, and to visually understand and interact with their interrelations, dependencies and mutual interactions.

Also: the fact that all this is working on standard, open, consolidated protocols (such as the ones used by web systems such as WordPress, including RSS, pingback, XML-RPC, atom, etc) opens the doors to incredible possibilities, such as the one (which we are developing) in which as soon as someone produces scientific content about a theme which is relevant and interrelated to your research, your visualized graph would transform to reflect this, showing, actually, who is working on your same themes, and how, and how it is related/different/complementary/divergent from your work.

AOS and FakePress teach Augmented Reality at Publi.Com, the Master in Public and Institutional Communication, University of Rome “La Sapienza”

Art is Open Source and FakePress Publishing have been invited to perform a series of lessons at the Master in Public and Institutional Communication (Publi.Com) at the University of Rome “La Sapienza”.

Our lessons will revolve around the concepts of Augmented Reality and Ubiquitous Publishing.

This is a really important event for us, as we consider the theme of the Master Course to be very delicate and a really interesting space for innovation.

We have been exploring the opportunities offered by Ubiquitous Publishing and Augmented Reality for a while now, and we definitely feel that the advanced approaches they suggest in the process of designing spaces and processes in ways which suggest more aware, conscious, ethical, participatory scenarios constitute a wonderful opportunity for innovation for enterprises and institutions.

During our lessons we will both approach the theoretical and methodological approaches to Ubiquitous Publishing and Augmented Reality, and we will embrace an end-to-end process with students, in the creation of an ubiquitous communication campaign.

This is, in extreme synthesis, the main outline of the lesson/workshop:

  • Augmenting Reality: AR and Ubiquitous Publishing
    • Possible definitions of Augmented Reality and Ubiquitous Publishing
    • Vision and imagination
    • Interesting approaches coming from philosophy, anthropology, ethnography, communication, engineering
  • Opportunities
    • Technical and methodological opportunities offered by AR and Ubiquitous Publishing
      • accessibility
      • knowledge/learning
      • multicultural approaches
      • natural interaction
      • ubiquity
      • realtime
      • just-in-time/just-in-space
      • user-generated-search-engines
      • stratified spaces
    • Poetic  opportunities offered by AR and Ubiquitous Publishing
      • examples
      • philosophy, aesthetics, poetics, arts
    • Operative opportunities offered by AR and Ubiquitous Publishing
      • learning/knowledge
      • science/research
      • multidisciplinary approaches
      • design
      • architecture
      • public space
      • administrations
      • communication
      • commerce
      • entertainment
      • tourism
      • culture
  • Scenarios
    • imagination, breakthroughs, innovation
    • state of the art, tools, technologies, products, techniques (benchmarking)
    • strategies to design AR and Ubiquitous Publishing experiences and service ecosystems: typologies; integrated design with other media;
  • Methodology
    • methodological approaches to design AR and Ubiquitous publishing initiatives
    • “augmented” design of public space
    • establishing bridges from public physical to digital
    • cross-media integration with other forms of communication and with enterprise processes
    • from books/magazines to  augmented, ubiquitous publishing
    • notions of gamification techniques
    • using reality as a platform for communication
  • Laboratory
    • Introduction to the MACME and NeoReality platforms
    • end-to-end design and implementation of a simple cross media communication campaign featuring Augmented Reality and Ubiquitous Publishing processes
  • Space for discussion