ConnectiCity is an artistic and research project about the transformation cities through ubiquitous technologies and networks, using urban screens, ubiquitous publishing and citizen activation

The Atlas of Rome: the visions, emotions and desires of the City of Rome, in a realtime interactive installation at the MACRO Museum

the Atlas of Rome

Realtime Turin

The emergence of a city-wide riot in Rome, on October 15, 2011

London, Berlin and Milan in real-time: the color codes describe the intensity of the emotions in the city, as captured through social networks.

London in real-time: the emotions of the city, the languages, people, emotions and topics being discussed in real-time on social networks, all over the city and in its neighborhoods

The Maps of Babel: where do people speak which language in the city of Milan? What are they speaking about? In real-time.

Internet Festival 2013: Emergenza. The emergence of online conversations in the city and about the city.

VivaCosenza: an art festival of a different kind, in which all citizens are performers through social networks. These are the relationships that form, in real-time.

The real-time relationships between citizens of the city of Cosenza. Captured in real-time through social networks. Who are the influencers? Who are the hubs? Who are the nodes of ubiquitous communication?

ConnectiCity is an ongoing artistic and research project started at the end of 2008. It's objective is to understand the transformation of cities and urban spaces with the advent of ubiquitous technologies and networks.

Cities have radically changed in the information era, and city dwellers have changed the ways in which they work, learn, collaborate, perceive their environment, consume and feel emotions.

New urban rituals emerge in the process.

What do people do when they first arrive in a city? Do they use a web service / mobile application to find what they need or do they ask other human beings to help them?

How does collaboration take place in the hyperconnected city?

How do people communicate across urban spaces? How do they meet? How do they agree on things to do?

How do they express themselves? How do they exhibit their feelings, their sense of belonging, their take on issues such as politics, the environment, security, dissent, public policies?

What is the human geography and topography of the digitally interconnected city? Is it different than the one of the physical city?

These and more are some of the research questions which we have asked ourselves during the past few years.

We have collaborated with cities such as Rome, London, Berlin, Philadelphia, Hong-kong, Trieste, Florence, Pisa, Cosenza, Cava de' Tirreni and more to try to find the answers, or to learn about progressively more interesting questions to pose.

ConnectiCity projects use a variety of technologies and practices to be performed:

  • a deep interdisciplinary collaboration between arts, sciences, design, architecture, anthropology
  • techniques and technologies to harvest, in real-time, public information from major social networks
  • technologies for geo-coding, geo-location, geo-referencing
  • natural language analysis to extract sentment, emotional expressions, topics from text
  • info-aesthetics
  • network analytics to understand both human geographies/topographies and information propagation/communication in cities
  • meshed networks
  • community activation through co-creation processes, peer-to-peer network creation, open innovation

ConnectyCity projects also aim at reclaiming the digital public spaces of cities.

Currently, the digital information and communication layers of urban spaces are owned by private service providers, using them for a variety of commercial and strategic purposes.

People massively use these spaces and perceive them as public spaces. But they are not.

Through ConnectiCity we aim at reclaiming the digital spaces of the city and to give them back to the community, bringing them back to the public space, to foster human development, awareness, and the emergence of innovativative collaborative practices.