Images of the Human Ecosystems in Sao Paulo: the real-time museum of the city

As appeared here in Human Ecosystems: here are some images of the Real Time Museum of the city in Sao Paulo, and of the first workshop which we held there.

More information here: http://human-ecosystems.com/home/human-ecosystems-in-sao-paulo-the-real-time-museum-of-the-city/

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The photo set can be found on Flickr: Human Ecosystems on Flickr

A model of relations in Human Ecosystems: Relational Ecosystems

We just published an article on Human Ecosystems in which we describe the ways in which we can model the relationships in the Relational Ecosystems of cities.

The article is titled:

Relations in the Human Ecosystems: Cultures, Communities, Roles and Emergence

and you can read it here: http://human-ecosystems.com/home/relations-in-the-human-ecosystems-cultures-communities-roles-and-emergence/

It is interesting to use these models to gain understandings about how people relate and interact, describing people’s roles in these interactions.

These descriptions, of course, have variations through time and contexts. People participate to different communities and cultures at the same time, with broader or tighter scopes, their roles within them changing all the time, as well as their level of engagement and the layouts and configuration of their participation.

In the article we explore the basics of how we interpret relations in the Human Ecosystems, and use the assumptions to describe various roles which people commonly represent in the Relational Ecosystem: the Expert, the Hub, the Influencer, the Amplifier and the Bridge.

All of these roles allow us to understand how information and knowledge flow across the Relational Ecosystem of cities.

the Influencer

the Influencer

 

Augmented Reality Art: the Emotional Compass featured on a new book

The Emotional Compass featured in a chapter of the new “Augmented Reality Art” book from Springer, edited by Vladimir Geroimenko together with Mark Skwarek, Tamiko Thiel, Gregory L. Ulmer, John Craig Freeman, Conor McGarrigle, Patrick Lichty, Geoffrey Alan Rhodes, Jacob Garbe, Todd Margolis, Kim Vincs, Alison Bennett, John McCormick, Jordan Beth Vincent, Stephanie Hutchison, Ian Gwilt, Judson Wright, Nathan Shafer, Salvatore Iaconesi, Oriana Persico, Dragoş Gheorghiu and Livia Ştefan, Simona Lodi, Margaret Dolinsky, Damon Loren Baker.

view Augmented Reality Art on Springer

In the book our contribution is titled: “An Emotional Compass: Emotions on Social Networks and a new Experience of Cities

cite as:

Iaconesi, S. and Persico, O. (2014). “An Emotional Compass: Emotions on Social Networks and a new Experience of Cities” in Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, part of the Springer Series on Cultural Computing, Geroimenko, Vladimir (Ed.). New York: Springer. ISBN 978-3-319-06202-0. http://www.springer.com/computer/hci/book/978-3-319-06202-0

Here is a short sample of the introduction of the chapter:

“The map is not the territory.” (Korzybski, 1933)

 

“The map is not the thing mapped.” (Bell, 1933)

 

“The tale is the map that is the territory.” (Gaiman, 2006)

 

“We say the map is different from the territory. But what is the territory? The territory never gets in at all. […] Always, the process of representation will filter it out so that the mental world is only maps of maps, ad infinitum.” (Bateson, 1972)

 

When we experience territories, we create stories. We model these stories using mental maps, referring to one person’s point of view perception of their own world, influenced by that person’s culture, background, mood and emotional state, instantaneous goals and objectives.

 

If we move along the streets of my city in a rush, trying to find a certain type of shop or building, our experience will be different than the one we would have had if we were searching for something else.

 

Focus will change. We will see certain things and not notice other ones which we would have noticed otherwise. Some things we will notice because they are familiar, common, or because associate them to our cultures, to memories and narratives. All this process continuously goes on as our feelings, emotions, objectives and daily activities change, creating the tactics according to which we traverse places and spaces, to do the things we do.

 

In the density of cities, this process happens for potentially millions of people at the same time. In his “the Image of the City” (Lynch, 1960), Lynch described cities as complex time-based media, symphonies produced by millions of people at the same time in their polyphonic way of acting, moving, interpreting, perceiving and transforming the ambient around themselves: a massive, emergent, real-time, dissonant and randomly harmonic, work of time-based art with millions of authors that change all the time.

 

In this, our mental maps – the personal representations of the city which we build in our minds to navigate them to fulfill our needs and desires – live a complex life as our perception joins into the great performance of the city.

 

Dissonance is the essence of the city itself, and represents its complexity, density and opportunities for interaction.

 

Augmented Reality Art

Augmented Reality Art

Human Ecosystems at Artscaping Rome

Artscaping Rme

Artscaping Rme

After launching the Human Ecosystems project in Toronto and setting up for its execution in Montreal, we will present it at Artscaping Rome, on February 20th 2014, at 5:30pm, at the Caffè Letterario, together with IED, Federculture and Fondazione Romaeuropa.

In this occasion we will present the results of the Human Ecosystems project as they are currently being achieved in Rome, Sao Paulo and Malmö, together with the results which are starting to come by in Toronto, Montreal and Hong Kong, and the future plans for the project.

Here are more info:

ArtScaping Rome – Save the Date and Information

 

Human Ecosystems at ArtSci Salon in Toronto

The Human Ecosystems project is going to Toronto, at the Fields Institute for Research in Mathematical Sciences for ArtSci Salon, to start the real-time observation of the city, and for a first workshop on real-time cities, ubiquitous information, commons and the new public spaces (and some information visualization and BigData, too).

Here below the info about the event, as it appeared on the ArtSci Salon blog post about Human Ecosystems:

We are very excited to invite you to the Canadian launch of Human Ecosystems, a collaborative project by Salvatore Iaconesi and Oriana Persico a.k.a. Artisopensource (AOS) (http://www.artisopensource.net/)

Salvatore and Oriana are visiting Toronto and will launch the project with a hands-on collaborative intervention.

Join us on Wednesday, Feb. 5 at 6:00 pm
this will be a hands on event, so bring your laptop!

Where:

the Fields Institute for Research in Mathematical Sciences
222 College Street, Toronto

This is the perfect occasion to kick off Subtle Technologies 2014 theme on “Open Culture” to celebrate the ways artists and scientists are creating tools and techniques to harness the collective power, knowledge and creativity of the citizen.

About the Project:
Human Ecosystems is a family of real-time systems capturing information from social networks to visualize cities’ human geographies and affective flows. Human beings generate an enormous amount of public information during their daily lives to express their emotions, desires, visions and ideas. Using a set of technologies to map public communication flows on social networks in the city, this project reclaims a novel form of public space: the human infoscape. Human Ecosystems seeks to achieve new understanding of the ways in which different cultures express opinions, emotions and affect. Most importantly, it seeks to reveal how cities’ relational ecosystems are formed and which roles different people assume in their communities (influencers, hubs, experts, amplifiers, bridges among different communities etc…). Human Ecosystems has been launched in Rome (Italy) and S.Paulo (Brazil) producing accessible OpenData maps and visualizations that can be monitored in time and space, revealing the emergence of entirely different cities within the same city, their affective flows, their aggregations and diasporic streams.

Click Here for More info on the Human Ecosystems project
BIOS

Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012 and Eisenhower Fellow since 2013. He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.

Oriana Persico holds a degree in Communication Sciences, is an expert in participatory policies and digital inclusion. She is an artist and writer. She has worked together with national governments and the European Union to the creation of best practices, standards and researches in the areas of digital rights, social and technological innovation, Digital Business Ecosystems (DBE), practices for participation and knowledge sharing.