Digital Urban Acupuncture at the Festival delle Generazioni 2014, in Florence

Join us in Florence, from October 2nd to October 4th 2014, for the “Festival delle Generazioni 2014“, to explore the opportunities brought on by the wide availability of Ubiquitous Information, which we will analyse through the methodology of Digital Urban Acupuncture.

(follow the Festival on Twitter here: #FFdG14 )

Art is Open Source and Human Ecosystems will be there with two initiatives:

Le Informazioni attorno a noi” (“Information around us”): a two hours talk and workshop in which we will try to understand what it means for human beings to have the possibility to access information which is embedded in their surroundings, wether it comes from social networks, sensors, databases and more. An Augmented Humanity, capable of accessing the Ubiquitous Infoscape. On October 3rd, from 5:30pm to 7:30pm at the Biblioteca Oblate (Conference hall), in Florence.

Agopuntura Urbana” (“Urban Acupuncture”). Or, even better, Digital Urban Acupuncture. This will  be a peculiar workshop, under the form of an Emotional Scavenger Hunt (a “caccia al tesoro”). In this game we will search for emotions in the city, searching for them on social networks, in the places in which people expressed them. We will try to find what we call “Emotional Landmarks”, places in the city in which certain people, at certain times of the day/week/year, systematically express specific emotions. Join us for a bit of theory and a great emotional scavenger hunt on October 4th, from 4:30pm to 6:30pm at the Bibioteca Oblate (Conference Hall), in Florence.

 

 

Human Ecosystems at TEDxDanubia

Join us in Budapest for TEDxDanubia, where we will present the Human Ecosystems project, and some surprises about the digital lives of cities, the ways in which people express in urban contexts and on the possibility to create a new form of Public Space, in the era of Information, Communication and Knowledge: Ubiquitous Commons!

TEDxDanubia will be held on May 15th 2014,  at the Uránia theater (1088 Budapest, Rákóczi út 21., Hungary).

This year’s theme is “The Age of Uncertainty

From TEDxDanubia’s website:

We live in uncertain times, probably more so than ever before. The pace of change is accelerating, the amount of information and choices is overwhelming. A merging biological and technological revolution is transforming our reality. The gap between rich and poor has widened to unprecedented levels. Population growth and human induced ecological changes are creating unforeseeable risks on a planetary scale. The balance of power is shifting rapidly between East and West, North and South, while the whole planet is becoming defined increasingly by interconnectedness and interdependency, and our capacity to meet the new challenges is greater than ever.

At the same time we are losing sight of or even faith in our traditional reference points and guiding posts. New challenges, new threats and new opportunities await us behind every corner. Opportunities have never been greater and more widespread. But our world is also filled with the sense of crisis of all kinds, from financial to moral, from global to personal. What kind of world are we heading towards? Are we on the brink of a new phase of our evolution? How do we find our own way in this new world? How do we make wise choices in a new and uncharted territory when so much is at stake? How do we find meaning and purpose to our lives? What does progress mean? How do we turn the new and threatening challenges into opportunities?

Among the speakers and performers: Taghi Amirani, Orsolya Nemes, Anna Baróthy, Boggie, Pál Honti, Scott Summit, Gábor Forgács, József Baranyi, Miklós Antal, György Nógrádi, Bobby Sager, Márk Süveg Saiid, Krisztián Nyáry, Marge, Laurie Garrett, Annamária Kádár, Nikhil Goyal, Péter Pozsár, István Kenyeres, Freelusion, Andrew Hessel, Emily Levine, Sena Dagadu.

the Co-Creation of the City on a new book

Just out from press:

Advancing Research Methods with New Technologies:

Advancing digital technologies continue to shape all aspects of our society, with particular impact on the professional research community. These new and exciting developments offer considerable advantages in terms of speed, access connectivity, and economy.

Advancing Research Methods with New Technologies examines the applicability and usefulness of new technologies, as well as the pitfalls of these methods in academic research practices. This book serves as a practical guide for designing and conduction research projects for scientists all of disciplines ranging from graduate students to professors and practitioners.

We have contributed a chapter titled The Co-Creation of the City:

Is it possible to imagine novel forms of urban planning and of public policies regulating the ways in which people use city spaces by listening to citizens’ expressions, emotions, desires, and visions, as they ubiquitously emerge in real-time on social networks and on other sources of digital information? This chapter presents the theoretical and methodological approach, the investigation and research phases, the design and prototyping processes constituting the ConnectiCity initiative, a collaborative, multi-disciplinary series of projects in which artists, scientists, anthropologists, engineers, communicators, architects, and institutions participated to the design of innovative ubiquitous and pervasive systems which were able to transform the ways in which the concepts of urban planning and city-wide decision-making are defined. Novel forms of urban life were imagined, in which cities became the time/space continuum for multiple, stratified layers of information expressing the ideas, goals, visions, emotions, and forms of expression for multiple cultures and backgrounds, producing new opportunities for citizenship: more active, aware, and engaged in the production of urban reality, and in the transformation of city spaces into possibilistic frameworks.

 

the co-creation of the city

the co-creation of the city

Contact us for samples and extracts.

Citation:

Iaconesi, S., & Persico, O. (2013). The Co-Creation of the City. In N. Sappleton (Ed.), Advancing Research Methods with New Technologies (pp. 12-33). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-3918-8.ch002

AOS at 18th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2013

AOS will be at REAL CORP 2013, the 18th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2013.

20-23 May 2013, Rome, Italy

House of Architecture
Piazza Manfredo Fanti, 47, 00185 Roma

Our contribution:

Interweaving the digital and analog lives of cities: urban sensing and user-generated cities

Abstract

A research process lasting from 2009 to 2012 has conceptualized, designed and implemented multiple tools and strategies to experiment novel forms of technologically-supported urban interaction. The goal of this process has been to understand the rituals which have started to shape contemporary citizens’ perception and performance of urban public and private spaces. An ethnographic approach has been used to gather insights about these emergent rituals, affecting the ways in which people have transformed the ways in which they work, learn, relate, consume, travel and entertain themselves in the city.

With the active collaboration of public administrations, organizations, citizen groups, tourist operators and research teams these practices have been enacted in the cities of Rome, Turin, Trieste, Cosenza, London, Berlin and Hong Kong for variable amounts of time. Engagement and results have been formally gathered, observed, processed and measured, allowing the research team to both explore the current scenario and envision new ones.

Real-time content harvesting from social networks, natural language analysis, geo-referencing/geo-coding/geo-parsing technologies, expert systems and ubiquitous technologies such as smartphones, custom electronic devices and conceptual consumer products have been employed to explore the ways in which people are and will be able to: perceive and understand their urban surroundings; access services and information; co-produce knowledge and distributed intelligence; collaborate in the creation of shared projects and city-governance practices; create and maintain peer-to-peer infrastructures for connectivity, commerce, services and culture.

This paper will present the initial analysis – including previous research taken into account in the fields of urban sensing, citizen science, urban planning, urban infrastructure management, urban environment perception and more –; the methodologies, both shared and project-specific, used to conceive, design, implement the prototypes and to measure their effects; the reports about each project in the aforementioned cities, including their usage on-the-field as well as elements of urban and digital ethnographic observation and user experience analysis; a description of a scenario for further research and for the production of service and product concepts, some of which are already in-progress, in the areas of the arts, culture, tourism and city administration.

What emerges is the opportunity to create multi-layered interactive landscapes in urban contexts which allow city dwellers to communicate, collaborate, govern their city, exchange knowledge and information, consume, entertain themselves, produce and distribute services.