Ubiquitous Infoscapes at UNIDEE

Last days to join in for Ubiquitous Infoscape, our immersive workshop at UNIDEE, from  May 4th to May 8th 2015, at Città dell’Arte, in Biella, Italy.

During the workshop we will confront with the Ubiquitous Infoscape, the immersive and pervasive information landscape in which we have learned, as human beings, to use and interact with, in every manifestation of our daily lives.

You can register HERE, using this link.

Here is the abstract of the workshop:

Data and information are everywhere.

 

In our times, we constantly and ubiquitously generate data and information. The masses of data and information generated by others (people, objects, organizations and algorithms) radically transform our daily lives, the ways in which we work, relate to each other, express emotions, experience places and spaces, consume, do things together.

 

Seamlessly augmented with information, the physical landscape becomes infoscape (a landscape of information).

 

The module Ubiquitous Infoscapes combines experiential, theoretical, practice and performance based phases, each continuously flowing into the other.

 

The experiential sessions, aimed at expanding knowledge and imaginaries, will develop around case studies to unveil the many facets of the Ubiquitous Infoscape, how it radically transforms both our lives and our perception of the world, affecting public, private and intimate spaces, our rights, and our approach to knowledge-sharing, learning, expression and communication. Examples will be drawn from a wide spectrum of international practitioners, including artists, designers, hackers, architects and researchers, with a more in-depth focus on AOS and Human Ecosystems.

 

The theoretical sessions aim at broadening the understanding of the subject through discussing those issues (social, political, aesthetic, psychological, cognitive, anthropological) highlighted within the experiential sessions. We will explore the production of a number of theoreticians, researchers, writers and other influential figures, trying to discern the narrative(s) of the mutation of human beings in the age of ubiquitous information.

 

The practice and performance sessions aim at constructing a small – yet meaningful – artistic and creative production inspired by those instances discussed within the previous phases and highlighting one or more elements of the human mutation brought by the continuous emergence of Ubiquitous Infoscapes. In this phase we will create, and express ourselves, through texts, images, software, installation, movement, gestures and curious rituals.

 

Previous technical knowledge is not required. The artists will provide extensive support (even for writing small pieces of software) across all activities, ensuring active participation of all throughout all sessions. At the end of each day, an “ubiquitous ritual” will allow all participants to express themselves in meaningful ways.

These, below is the schedule for the activities of the workshop:

May 4th

 

  • morning
    • Guided tour to Cittadellarte, including the Pistoletto, Arte Povera collections and temporary exhibitions (curated by Luca Furlan)
    • Group presentations
    • Methodologies and technical set-up
  • afternoon
    • The artists present themselves and their philosophy
    • Experience Session I (examples and interactive experiences, discussion)
    • Ubiquitous Ritual I

May 5th

  • morning
    • Experience Session II (examples and interactive experiences, discussion)
    • Theoretical Session I (short readings, screenings and discussing theoretical approaches)
  • afternoon
    • Theoretical Session II (short readings, screenings and discussing theoretical approaches)
    • Practice & Performance Phase I (brainstorming to define the concept of the production, and its iterative redefinition)
    • Ubiquitous Ritual II

May 6th

  • morning
    • Theoretical Session III (short readings, screenings and discussing theoretical approaches)
    • Practice & Performance Session II (introduction to the tools we will use for the creation of the artistic production, and set-up of the projects)
  • afternoon
    • Practice & Performance Session III (project development and collaboration)
    • Ubiquitous Ritual III

May 7th

  • morning
    • Documentation (all participants work on assembling the documentation so far)
    • Practice & Performance Session IV (project development and collaboration)
  • afternoon
    • Practice & Performance Session V (project development and collaboration)
    • Ubiquitous Ritual IV

May 8th

  • morning
    • Documentation (gathering of all the materials generated in the last P&P sessions for
    • inclusion in the documentation, including video, software, images, concepts etc.)
    • Presentation
  • afternoon
    • Performance Ubiquitous Ritual with all the guests coming to the presentation

 

Here are some readings which may be helpful:

The Third Infoscape:

http://www.artisopensource.net/network/artisopensource/2013/11/20/third-infoscape-de-certeau-clement-casagrande-smart-cities/

P2P Ethnography:

http://www.artisopensource.net/network/artisopensource/2014/07/30/communication-knowledge-and-information-in-the-human-ecosystem-p2p-ethnography/

Cultures, communities, roles and emergence:

http://human-ecosystems.com/home/relations-in-the-human-ecosystems-cultures-communities-roles-and-emergence/

Transmedia Design:

http://www.artisopensource.net/network/artisopensource/2014/04/30/transmedia-design/

Anthropological Innovation: 

http://www.artisopensource.net/network/artisopensource/2013/07/28/anthropological-innovation-observing-and-understanding-the-mutation-of-human-life/

XY: a Castle, a Lab and the Near Future of Education

Art is Open Source will be at XY Lab in Puglia, from the 17th to the 31st of July, in the beautiful castle of Castrignano de’ Greci, for a massive workshop on knowledge, data, information, Human Ecosystems and the Near Future of Education.

It will be the first workshop to participate to the Knowledge Ecosystem we have been creating with the Knowpen Foundation. (learn more about the new education system we’ve been creating, HERE)

 

Information

The workshop is FREE, you will be in a beautiful castle with us and multiple other designers and researchers from all over the world, exploring the themes of “New Publishing” and “videomHacking“: new ways to tell stories and to create shared, ubiquitous narratives and participatory ecosystems.

The lab is divided in two interconnected experiences: X and Y.

X has been created by FF3300 and by Pazlab, Y has been created by Inuit and Dinamo Film, and both are implemented with the support of Laboratori dal Basso.

You can see more info about the the XY Lab HERE, and you can apply HERE.

 

The Near Future of Education

This will be an important workshop for us. For two reasons.

The first one: after the global event “Education is a Commons“, in which people from all over the world took part in the initial design of the Near Future Education System we’re defining, XY will constitute the first massive effort to create the tools and techniques through which this system will come to life.

We will be inventing and designing communication strategies, software, information visualizations for the Knowledge Common, the Alternative Currency which is used in the Education Ecosystem, the information visualizations which will show the well being of the ecosystem itself, including the relations, economies and productions which take place within it and thanks to it. We will be designing and implementing the Ecosystem itself, creating a peer-to-peer knowledge environment, an ubiquitous network-of-networks.

We will try to answer an enormous question: how is an inclusive, ubiquitous, participatory, mutualistic knowledge ecosystem made?

The second reason regards the fact that XY Lab will also be the first participatory education process which will actually take part to the Knowledge Ecosystem of the new Education System which we’re designing!

This means that all materials, documentation and tools will be open and accessible from the Ecosystem, that they will be usable in “recipes”, and that we will all be able to start assigning each other some Koinoos, the currency of the Knowledge Ecosystem, to evaluate the perception of how active we have been in participating to the well-being of the ecosystem: the new definition of value in the economy of the Education System we’re defining. (to know more about what this all means, you can read the initial description of the Education System designed by the Near Future Education Lab, follow developments on the P2P Foundation wiki, and join the Facebook Group of the Near Future Education Lab to ask us directly and start participating )

During the next months we will be openly supporting more projects, workshops, courses, tutorials, hackathons, learning environments, fablabs and more who will join the Knowledge Ecosystem, to start making the Near Future Education System a shared reality.

This is an important, fundamental first step!

XY Lab in the castle

XY Lab in the castle

Participants

The two-weeks workshop will be about New Publishing and VideomHacking. There will be two groups and multiple chances for cross-pollination.

We will be in the New Publishing area, exploring how to design and implement an ubiquitous knowledge ecosystem.

 

These are the teachers and tutors for the New Publishing area: X

Salvatore Iaconesihacker, designer and teacher at ISIA of Firenze

Oriana Persicohacker, designer and teacher at ISIA of Florence

Mauro Bubbicodesigner and teacher at ISIA of Urbino, among the leading experts in communications in Italy

Leonardo RomeiLecturer of Semiotics and member of the Academic senate at Isia (Higher education institute for industrial arts and design) of Urbino; co-founder of the communication design studio QZR. He received the PhD in Communication sciences from the Sapienza University of Rome and worked in the ESCoM – Cognitive semiotics and new medias team at FMSH (Fondation Maison des sciences de l’homme) in Paris. He gave several workshops and lectures and he wrote for Nova24 de Il Sole 24 ore, Alfabeta 2, iS Pearson, il Verri, Progetto Grafico. He is co-editor of the monographic issue of Progetto Grafico n. 25 “Text and Image in the Scientific Realm”.

Salvatore Zingalesemiotics teacher at Politecnico di Milano

Silvio Lorussoartist and designer. His ongoing PhD research in Design Sciences at Iuav University of Venice is focused on the intersections between publishing and digital technology from the perspective of art and design. Since 2013, he manages the Post-Digital Publishing Archive

Emilio Macchiagraphic designer and researcher, former participant at the JvE Academie, Maastricht. Curator of “Fahrenheit 39” – publishing fair and Head of “Offset” designers in residency program since 2011.

Antonio Vergari: analyst and informatics, a.i. and automatic learning system expert from Politecnico di Bari

Danilo di Cuiacreative technologist with a background in graphic design and a focus in human-computer interaction. In the past few years he has been crafting games, interfaces and interactive installations in the US and UK for clients such as ITV, Google and BBC. His latest installation ‘Collate’ has been selected for the London Design Festival and exhibited at the Victoria & Albert Museum in London.

Jacopo Pompiliivisual designer, currently attending a master’s degree in Communication Design at Politecnico di Milano. His bachelor final thesis at ISIA Urbino — Iperlibro (Hyperbook) — focused on digital publishing and new reading experiences specifically designed for new digital media.

Eugenio Battaglia: Neurosciences and biohacking expert

These are the teachers and tutors for the VideomHacking area: Y

Marcus Ströbelsoftware developer, contributor of Magic Lantern

Cosimo Bizzarri: storyteller and journalist, he’s currently working as the executive editor of COLORS Magazine and as a tutor at the Design faculty of the San Marino University

Gianpaolo D’Amico: PhD in Computer Science at the University of Florence, is freelance creative technologist for digital media and founder of the blog sounDesign

Paolo Patelli: PhD candidate at Politecnico di Milano, researches and designs between architecture, media technologies and public spheres

Giacomo Leonzi: has a degree in Science, and he currently works as a developer and interaction designer around the world

Nicholas Caporusso: researcher in the field of human computer interaction, and hospital risk management, CEO at QIRIS

Michelantonio Trizio: information engineer, hacker and enterpreneur, CTO ad QIRIS

Matteo De Mayda: photographer and art director based in Treviso. ADCI Award in 2012

Lea Dicursi: video-maker, video-editor and producer based in Barcellona. She had worked for Benetton, Colors Magazine and Fabrica

Matteo Bencini: interactive and web designer at Lcd s.r.l. in Florence

Ruggero Castagnola: IxD and Creative Technologist. Iuav graduate, currently research fellow at PoliMi

Giuditta Vendrame: designer and currently enrolled in Social Design Master at Design Academy Eindhoven

 

inside the castle

inside the castle

Join Us!

Join us for these two weeks of whorkshop! We’ll be happy to work with you.

The workshop is FREE!

You can see more info about the the XY Lab HERE, and you can apply HERE.

Human Ecosystems at ArtSci Salon in Toronto

The Human Ecosystems project is going to Toronto, at the Fields Institute for Research in Mathematical Sciences for ArtSci Salon, to start the real-time observation of the city, and for a first workshop on real-time cities, ubiquitous information, commons and the new public spaces (and some information visualization and BigData, too).

Here below the info about the event, as it appeared on the ArtSci Salon blog post about Human Ecosystems:

We are very excited to invite you to the Canadian launch of Human Ecosystems, a collaborative project by Salvatore Iaconesi and Oriana Persico a.k.a. Artisopensource (AOS) (http://www.artisopensource.net/)

Salvatore and Oriana are visiting Toronto and will launch the project with a hands-on collaborative intervention.

Join us on Wednesday, Feb. 5 at 6:00 pm
this will be a hands on event, so bring your laptop!

Where:

the Fields Institute for Research in Mathematical Sciences
222 College Street, Toronto

This is the perfect occasion to kick off Subtle Technologies 2014 theme on “Open Culture” to celebrate the ways artists and scientists are creating tools and techniques to harness the collective power, knowledge and creativity of the citizen.

About the Project:
Human Ecosystems is a family of real-time systems capturing information from social networks to visualize cities’ human geographies and affective flows. Human beings generate an enormous amount of public information during their daily lives to express their emotions, desires, visions and ideas. Using a set of technologies to map public communication flows on social networks in the city, this project reclaims a novel form of public space: the human infoscape. Human Ecosystems seeks to achieve new understanding of the ways in which different cultures express opinions, emotions and affect. Most importantly, it seeks to reveal how cities’ relational ecosystems are formed and which roles different people assume in their communities (influencers, hubs, experts, amplifiers, bridges among different communities etc…). Human Ecosystems has been launched in Rome (Italy) and S.Paulo (Brazil) producing accessible OpenData maps and visualizations that can be monitored in time and space, revealing the emergence of entirely different cities within the same city, their affective flows, their aggregations and diasporic streams.

Click Here for More info on the Human Ecosystems project
BIOS

Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012 and Eisenhower Fellow since 2013. He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.

Oriana Persico holds a degree in Communication Sciences, is an expert in participatory policies and digital inclusion. She is an artist and writer. She has worked together with national governments and the European Union to the creation of best practices, standards and researches in the areas of digital rights, social and technological innovation, Digital Business Ecosystems (DBE), practices for participation and knowledge sharing.

Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010

Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010 from salvatore iaconesi on Vimeo.

The video shows the presentation of the paper titled “Wearing Emotions: Physical representation and visualization of human emotions using wearable technologies” presented at the IV10 (Information Visualization 2010) conference at South Bank‘s college in London, on July 26th, 2010.

The paper and presentation describe a research process focused on the scientific research, design and implementation of wearable devices able to display human emotions – be them individual, group or global – on physical bodies.
The devices created in the process have been used to create 3 artistic performances as both proofs of concepts and as innovative forms of artistic and aesthetic expression: Talkers performance, OneAvatar and Conference Biofeedback.

the slides relative to the presentation can be found here:
http://www.slideshare.net/xdxd/wearing-emotions-sifppresentation

the video can be found here:

http://vimeo.com/13779500

or here

http://www.archive.org/details/WearingEmotionsByFakepressPresentedAtTheIv10ConferenceInLondonJuly

on Art is Open Source:

http://www.artisopensource.net/2010/07/31/wearing-emotions-by-fakepress-presented-at-the-iv10-conference-in-london-july-2010/

OneAvatar, wearable technologies connecting body and avatar

OneAvatar, wearable technologies connecting body and avatar

Reference links:

the IV10 conference website:
http://www.graphicslink.co.uk/IV10/

Art is Open Source:
http://www.artisopensource.net/

FakePress:
http://www.fakepress.it/

Talkers Performance:
http://www.artisopensource.net/talkers/

OneAvatar:
http://www.artisopensource.net/OneAvatar/

Conference Biofeedback:
http://www.flickr.com/photos/xdxd_vs_xdxd/sets/72157622816765253/

a video Atlante di Roma / Atlas of Rome

our friend and magician filmmaker Gianmarco Bonavolontà produced this video of the Atlas we produced for the Festa dell’Architettura a few days ago, a large scale interactive installation for public spaces.

Atlante di Roma / Atlas of Rome from gimbo on Vimeo.

Enjoy!

Atlante di Roma / Atlas of Rome

design by FakePress

implementation by Art is Open Source

curated by Paolo Valente