is the first book of the Fluffy Chaos series. Generativity
It explores the spaces of generative visuals. Spaces in which the laws of nature become entangled with programming code to describe possible scenarios.
The books of the series showcase the images
and the code used to produce them. ( here is the code used for Fluffy Chaos)
The code can be executed using the
Processing language ( http://www.processing.org).
Leaf++ will be presented at the Designs on E-Learning conference in Helsinki, Finland.
From the conference website:
Future Learning Spaces
The notion of space regains fresh momentum every time we interact with the world around us. As mobile devices weave into the fabric of everyday life, we are no longer confined to a specific location, time and place in accessing and interacting with communications technologies. Interfaces become more adaptable and fluid according to the user’s needs; capable of switching seamlessly between augmented, real and virtual information and communication techniques and practices.
Posted in Academics, Events, Leaf++, Updates |
Tagged augmented reality, design, education, fakepress, finland, generative arts, leaf++, learning, ubiquitous publishing |
Leaf++, the Augmented Reality system for leaves created together with FakePress Publishing has been recently published on Parsons Journal for Information Mapping, Volume 3, Issue 3.
The project will be officially be released during
our presence at ISEA 2011, in Istanbul, on September 2011, and has already had coverage in both academics, science and news publications.
Check out the
website collecting all the information about Leaf++ HERE.
Posted in Academics, FakePress Publishing, Leaf++, Research, Updates |
Tagged augmented reality, education, fakepress, generative arts, journal, leaf++, scientific journal, ubiquitous publishing |
Listen, Angel_F data sculptures by Salvatore Iaconesi
click here to open installation
At Angel_F’s party we presented “ Listen” an interactive installation featuring generative data sculptures visualizing the AI’s relationships on social networks.
Social graph data was inferred through Facebook and FriendFeed APIs and relevant data was fetched, buinding monolithic data scultpures people could interact with.
More info on the party here.
More info on Angel_F here.
Angel_F’s generative blog is here.
The installation is by
Made using Flex, ActionScript 3 and several server side technologies.
Posted in Angel_F, Arts, Events, Updates |
Tagged angel_F, artificial intelligence, de kerckhove, generative arts, information aesthetics, relationships, sculpture, social networks |