Art is Open Source and Human Ecosystems at Yale: some events

Join us in Yale for a series of events during Salvatore’s Yale World Fellowship: a Master’s Tea at Saybrook College, an Inspired Series talk at the New Haven public library, a talk about Human Ecosystems at the Department of Computer Science. And more to come.

Here are some details for the three events:

The first one: on October 9th, at the New Haven Free Public Library, Ives Branch, 133 Elm Street, from 5pm to 7pm, there will be a session of the Inspired Series: stories of change with the Yale World Fellows. With Biola Alabi, Nandita Das, Salvatore Iaconesi and Parmesh Shahani.

Inspired Series at the New Haven Public Library

Inspired Series at the New Haven Public Library


The second one: Salvatore Iaconesi at the Master’s Tea at Saybrook College, at the Master’s House on 90 High Street, New Haven, on October 14th, from 4pm. The Master’s Tea is a wonderful informal event format, focusing on a conversation between the college Master, the guests and students, and is open to everyone, including the community outside of Yale.


The third one: a presentation of the Human Ecosystems project at the Department of Computer Science, on October 16th at 4pm, 51 Prospect Street, AK Watson, Room 200. We will present the Human Ecosystems project, and its first starting steps in New Haven. During the meeting, people will understand what the project is, and how they can join in, by attending one of the workshops which we will be doing in October and November, and participating with a project for the exhibit in December.

Human Ecosystems at Computer Science in Yale

Human Ecosystems at Computer Science in Yale

The Mirror and The Source @ Penny W. Stamps Speaker Series


AOS in Detroit

AOS in Detroit

AOS will be in Ann Arbor (Detroit) on October 17, 2013, for the Penny W. Stamps Speaker Series at the Michigan Theater with “The Mirror and the Source“, a talk/performance exploring the transformation of human beings, and the new rituals, emotions, new intimacies and public spaces of our augmented lives in the digital era.

“The Mirror and the Source” will be an exploration of contemporary life with Art is Open Source, an international network of artists, researchers, technologists, architects, designers and activists interweaving disciplines and practices to understand the current mutation of human societies through the wide availability and accessibility of ubiquitous technologies.

A visual, sonic journey through the new rituals and emergent ways in which we have radically changed the ways in which we work, relate, consume, feel emotions, have sex and entertain ourselves.

The first Open Source Cure for Cancer, the real-time digital life of cities, the story of a baby artificial intelligence called Angel_F going to the United Nations to defend its digital rights, a very dangerous videogame, human tamagotchis and a fictional company using a very naughty business model will be among the many performances, artworks and researches which we will encounter along the journey.

Come and meet us here:

Art is Open Source and the Penny W. Stamps Speaker Series
“The Mirror and the Source”
Thursday October 17th 2013
at 5:10pm at the historic Michigan Theater
603 E. Liberty Street in downtown Ann Arbor,
(free of charge and open to the public)

more info:

La Cura at GoodMedia in Genova, Italy

GoodMedia albero

GoodMedia albero

In Genova, on October 25th 2013, we will be hosted by GoodMedia, an international event focusing on the evolution of communication practices across healthcare, medicine and society.



We will present and discuss the updates from La Cura, a global performance to reclaim our bodies an identities by creating a participatory open source cure for cancer, and engaging in the process hundreds of thousands of people across the whole world.

Here (in Italian) is a synthesis of our intervention.

Here are more info about the event, including location, program and times.

Maps of Babel at Human Cities Symposium

We just presented our Maps of Babel project at the Human Cities Symposium in Bruxelles.

maps of babel

maps of babel

The Maps of Babel project is an effort we embraced after our experience with the VersuS and ConnectiCity projects.

Our original projects focused on very wide-angled objectives, dedicating all efforts to the creation of systems and experiences through which it is possible to observe and (try to) understand the impacts that the wide and ubiquitous availability of digital technologies and networks has on the ways in which we perceive and use our city spaces and on the ways in which we relate, learn, work and entertain ourselves.

With Maps of Babel ( as well as with other experimental research projects we have recently brought up or participated to, such as the projects which you can find HERE and which we are doing together with Luca Simeone, Giorgia Lupi and Paolo Patelli, together with Milan’s Polytechnic University, its Department of Architecture and Planning, Density Design and Accurat) we started focusing on more specific perspectives, trying to address real-life issues of our cities, and we started from the practices of Urban Planning.

This is the abstract of the paper we presented at Human Cities:

“Urban design and planning literature stresses the role of and need for meaningful urban public spaces for the experience of public life and social interaction. How to determine relationships between specific public places, their physical characteristics and the patterns of social activities they support, in order to promote meaningful innovation in terms of urban design and planning? How can we discover denizens’ perceptions that are affecting their urban experience? From what observations can we deduce what makes denizens satisfied? How do we get to situated everyday patterns, trends, social relations and possibilities? How can we see the relationships between these patterns and cultural and ethnic groups within and across cities?

Traditional data collection methods such as surveys, interviews, questionnaires and, more recently, data harvesting and analysis (e.g. on the use of mobile devices) have provided interesting insights on the social life of urban spaces. Recent technological development and the emergent participation of internet users in terms of social interaction, though, are leading us towards a redefinition of the possibilities of gathering and sharing first-hand information. Today virtually every denizen can produce and share information about their everyday experiences and they actually do so, mostly using social networking services and website, such as Twitter, Facebook and Foursquare.

Can geo-referenced User Generated Content (UGC) shared over social online platforms be useful for the creation of meaningful, real time indicators of urban quality, as it is perceived and communicated by the citizens? Is it possible to use real-time text mining and conversational analysis methods on UGC in order to draw a series of maps depicting the very many and co-existing mental images of a city? How does an urban semantic layer – the meanings we attach to places – look like? How are well-being and happiness linked to places and how can we map them in real-time?

The paper presents a methodology and an experiment aiming to recognize multiple stories, as they emerge, influence each other, unfolding from city users’ mental representations and spatial experiences of city spaces, by conducting an analysis on location-based data sets extracted in real-time from UGC.

In particular how different ethnic groups are distributed spatially and temporally within the city of Milan and what are their sentiments towards the city spaces they name.”

Reading through the abstract, it is clear how the concept expressed in VersuS evolved along a specific direction: to try to understand and describe/visualize the mental models through which citizens of different cultures perceive and live their cities, harvesting their expressions on social networks to infer emotions, approaches, desires and visions.

This is obviously a very delicate domain, which engages multiple issues which are very difficult to approach even one-by-one:

  • the lack of extensive research in the field, leading to the necessity of performing massive tests and to engage multiple other researchers in validating the results which progressively are produced
  • the lack of real understanding of how the issues of digital divide allow to consider these kinds of results as being relevant now, and of the ways in which it is possible to forecast how they will be relevant in the (near) future
  • the lack of real understanding of the ways in which it is possible to truly promote digital inclusion on these topics (in this: the answers to this question which sound like “enable free network/wifi access in cities” are obviously incomplete, as they do nothing to address the cultural dimension of “inclusion” and the need to understand diversity in cities, the effects it produces and the opportunities which it opens up)
  • the lack of real understanding of the ways in which it is possible to conceive inference methodologies which allow to identify and classify emotions, wishes, visions, desires and expectations expressed by people, in multiple languages and contexts (that is: if we really want to go beyond the idea of “buzz” which is promoted by marketing professionals, which really lacks the complexity which is needed to approach the important issues of our cities)
  • the lack of a real, diffused discussion on the ethics of these processes (e.g.: “listening” to social networks, harvesting information, inferring knowledge, using it )
maps of babel

maps of babel

All these items (and more) transform this kind of research into a truly delicate domain, and researchers wishing to engage it are continuously forced to stop and deeply consider the implications of their actions, the validity of their methodologies, the relevance of their conclusions and the ethics of the practices they promote.

Luckily, many researchers are more than ready to engage the challenge in meaningful ways.

The issues raised by these processes never fail to bring up lively discussions in public occasions for debate.

This happened at Human Cities, as well.

Giorgia Lupi, who was representing us all in Bruxelles at the symposium, was faced with a very active audience: here you can read her report of the presentation and of the debate

From our point of view in this research (and, in general, in this type of research): artistic approach has proven to be truly insightful and really useful, as well.

As you might know if you follow the things that get published here on Art is Open Source, our main focus is the process of exposing and understanding the mutation that the ubiquitous availability and accessibility of digital technologies and networks has brought on to human beings and the ways in which the live, relate, work, learn.

Human beings have already transformed.  And so did cities, workplaces, schools, shopping centers, streets, cinemas, everything. Digital technologies and networks have already mutated the way in which we perceive the spaces and processes of our daily lives and the ways in which we define what can be called public and private space, identity, work, entertainment, relationship, memory, knowledge. Transformation has taken place in time/space/function, is taking place right now and it doesn’t show any trend in slowing down.

In this process, multiple ethical approaches clash, hence the debates, the critiques and also the dangers and perils which we face when companies, organizations and other subjects use the effects of these transformations in ways which are not properly positive. We can think of many aspects of this, from the whole international debate on the transformation of labor, to the planetary discussion on crisis, to censorship, to privacy, to the dark-side of crowdsourcing practices, etcectera.

In this whole scenario, possibly the most relevant thing to take into consideration is that transformation has already taken place. On one side, the multiple layers of digital information which wrap the spaces we use in our daily lives have great influence on the way we perceive the world and the way in which we act. On the other side, we constantly produce digital information, wether we’re turning the light on/off, paying with credit card, using our mobile phone or adopting one of the many ways in which, during these last few years, we have learned to express ourselves in new ways.

This process causes multiple, simultaneous, emergent uses of the same space co-exist at the same time in public/private spaces, ruled by the possibility that people have to access digital technologies and networks and to use them to perform the activities of their daily lives. According to this point of view a park bench can instantly transform itself into a temporary, full-blown, mobile office, triggered by a single phone call, just as well as a table at a bar can instantly become the place for a family reunion across continents, thanks to a simple videoconferencing application. In the same ways, humanity is already in the process of fully adopting the possibility to express judgements, ratings, ideas, visions and desires about places and situations using ubiquitous social applications, making their thoughts and presence available to everyone else, in a new definition of both privacy and public space.

Now: this information can, obviously, be used for the most different purposes, from the most positive ones to the most devious ones.

What we believe is that there is no single answer, and that the possibilities must be exposed and critically evaluated.

Through art and projects like VersuS and ConnectiCity (and, before that, with other projects such as Squatting Supermarkets, REFF and more ) we have been able in the past to coordinate multiple disciplines and methodologies in performing this exact task: exposing possibilities and critically evaluating them. Along the way we have been able to realize a series of things among which is the consideration that a series of models which directly originate from peer-2-peer methodologies are now available and applicable to the most varied domains, from what-was-once industrial production to the production of knowledge, to education, and so on. These models’ accessibility is directly related to the availability of tools and strategies according to which information is freely accessible, remixable, recombinable, mash-up-able, layer-able, re-programmable and directly interrelat-able to the objects/spaces/processes of our daily lives. These models directly promote a vision by which citizens become active and aware agents of society, producing and accessing information to gain understanding and insights about the environments they live in, the societies and communities which they are part of. In this scenario, the accessibility of real-time, accessible sources of information about the ideas, wishes and expectations of their fellow citizens, together with ways to interconnect to one another and to freely express , constitute the basis to rethink those processes to which we refer to as “politics”, “education”, “urban planning”, “city governance” and so on.

The possibility to redesign in such radical ways these fundamental building blocks of our societies, allow us to also re-imagine many of the things we use each day as the basis of our lifestyles, and the possibility to redefine these public information/interaction/participation spaces is directly connected to the possibility to enact the new, emerging, models for production of energy, products, services, knowledge, food, transport.

Obviously: this domain is still an area for pioneers. And, luckily, many researchers, artists, designers, architects, engineers, social scientists, anthropologists, hackers and more are constantly dedicating more and more efforts to try and establish the first few reliable answers to the enormous doubts which we all have when we, eventually, see those dots on the maps, colored according to the emotion they represent, as inferred from a specific social network message using algorithms  which originate from artificial intelligence and expert systems. What are they about? How can I use them? How can people use them?

The fact is: they are there, available and free; easily obtainable from social networks. For positive, negative and in-between purposes.

All perspectives should be taken into account.

In a recent artwork, we used the exact same technologies which are used for VersuS and Maps of Babel: real-time harvesting from social networks; georeferencing / geoparsing / geoprocessing; natural language analysis; emotional analysis.  We used them to power an interactive installation. As artists, we felt the need to go beyond form and interaction, and to also explicitly expose the implications deriving from this now simple act of listening to planetary communities through social network information harvesting. A fundamental part of the project was to expose the techniques and the results of these processes from a rich variety of points of view.

In the exhibit, people could purchase internet users for 9.99 euros, in a little box. In the box: information visualizations and a QRCode connected purchasers to a simple interface which showed the most recent emotions expressed by their “purchased” user on social networks. Practically: an unaware user became your personal emotional tamagotchi.

That is to say: we must take in critical consideration and evaluation as many scenarios as possible, paying great attention to the negative outcomes that might be produced, and we also need to be as transparent as possible in the process.

That is also to say: these processes we are experimenting are constantly granting us a series of incredibly rich insights on the ways people live in their cities. In the first experiment with VersuS produced for the Piemonte Share Festival at the Natural Science Museum in Turin we have shown the city of Turin as expressed through social media by people speaking different languages: the stories of markets, streets, neighborhoods, historical areas and commercial areas as experienced by all the different cultures came out in incredible detail, as the same corner of the street became a place for quick traversal, a place for worship, a location for business, a meeting place and a community node according to the people, times and modalities through which it was used in the various hours of the day, day of the week or period of the year. This kind of experience, we believe, can be positively transformed into a tool which is useful to engage people, through knowledge and information,  to take active, participative, informed role in the governance of their cities and communities.

McLuhan: “Traces of the Future”. After the event and the Electronic Man

Just out of the event “Tracce di Futuro” where an incredible set of contributions participated in creating a wonderful day during which the figure of Marshall Mcluhan became the liet-motif used to trigger some truly interesting discussions on the visions of our current present, and on the ways in which understanding the present can be used as a corner stone to build a more interesting future for our planet.

The Electronic Man at McLuhan's centennial in Rome

The Electronic Man at McLuhan's centennial in Rome

The event, organized by MediaDuemila and Osservatorio Tuttimedia included incredible contributions by Norman Doige, Philippe Cahen, Derrick de Kerckhove, Gian Paolo Balboni, Francesco Passerini Glazel, Canadian Ambassador James A. Fox and senator Vincenzo Vita.

After the conference in the morning, the afternoon was activated by the Ateliers of Connective Intelligence, a very interesting module for the creation of truly participative opportunities, transforming an ordinary conference into a productive hybrid in which the interconnection of competences, skills, knowledge and visions managed to actually produce proposals which may well go beyond the lifespan of the event.

We at AOS and FakePress actively participated to the event with the creation of the global performance titled “The Electronic Man”. The performance has been and still is being extremely successful in creating an ubiquitous body and an externalized digital sensoriality, in which (potentially) the whole connected world joins into the nervous system of human beings, creating a new sense which is active/reactive to other connected people’s digital interactions.

Here is a little video interview (sorry, it’s in italian) in which I briefly explain the concept:


The reactions to the Electronic Man have been incredibly active: people from all over the world have been participating to the performance, attaching stickers and accessing the system to contribute a continuous realtime stream of emotions for this ubiquitous body.

At the event in Rome, a realtime information visualizations allowed visitors to instantly experience emotional states coming from Europe, Americas, Asia and Africa (strangely no-one from Australia participated :)  ) .

While experiencing the globally disseminated effects of the performance, people were happily discussing with us the possibilities that this kind of global interconnection and added sensoriality represent for science, communication, marketing, politics and publishing, creating new forms of expression that allow interconnecting the ideas of millions of people worldwide, directly in/on places, bodies and objects.

An iPhone/iPad/Android application for the Electronic Man will be released during the next few days. And a wifi realtime low-infomation gadget that can be connected to mobile phones and laptops is almost at the final stage of design, transforming the Electronic Man into a yet more pervasive and accessible experience.

Stay tuned for updates.