ELMCIP, in Edinburgh, discussing Electronic Literature as a Model of Creativity and Innovation in Practice

Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. ELMCIP involves seven European academic research partners and one non-academic partner who are investigating how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP is intended both to study the formation and interactions of that community and to further electronic literature research and practice in Europe.

read write reality

read write reality

The partners include: University of Bergen, Norway (PL Scott Rettberg, Co-I Jill Walker Rettberg), Edinburgh College of Art, Scotland (PI Simon Biggs, Co-I Penny Travlou), Blekinge Institute of Technology, Sweden (PI Maria Engberg, Co-I Talan Memmott), University of Amsterdam, Netherlands (PI Yra Van Dijk), University of Ljubljana, Slovenia (PI Janez Strechovec), University of Jyväskylä, Finland (PI Raine Koskimaa), University College Falmouth at Dartington, England (PI Jerome Fletcher), and New Media Scotland.

We took part in this project as case studies in the research “Digital Manual: Authority, Authorship and Voice” by Dr Penny Travlou (PI), a cultural geographer, and Dr Smita Kheria (Co-I), a legal scholar in intellectual property law and copyright.

We will present our point of view at the ELMCIP Conference “Remediatng the social” on November 1st 2012.

Here below are the links to the e-book which is among the results of the project:

In the book you will find the article “Rhizomic ethnographies” by Penny Travlou, which gives more details about the parts of the project we have been part of.

 

updates: here below are our slides at the conference

Here below a slideshow describing the story and results of the overall project.

at Meltingpot, Cantieri Creativi, for a astral workshop on ubiquitous publishing

Come In Cielo Così in Terra

Come In Cielo Così in Terra

 

On Friday May 18th we will be in Milan, at Meltingpot for the Come in Cielo Così in Terra Workshop.

Come in Cielo Così in Terra (translates to: “on earth as it is in Heaven”, reminding of the christian prayer “Our father”), is an Astro Workshop on Ubiquitous Publishingcreative coding, augmented reality, open source, iOS/Android apps and urban psycho-geographies.

An astro psycho-geographic walk to re-map the city in search of the constellations inscribed in streets and crossroads.

The dimensions of above and below, the axes of shy and earth, invert: starts project onto urban space.

Using simple and accessible location-based technologies workshop participants will be invited to search for the shapes of constellations in the urban geographies that surround them, to recreate them by traversing the city.

Participants will form groups and each of them will choose a constellation.

Each group will embrace a mobile device and head out into the city, trying to recreate the constellation’s shape by drawing it onto the city by walking and generating a GPS trace.

Maps will be populated in real-time with the urban constellations drawn by the movements of the different groups.

At the end of the astro-urban-promenade the images of the city-filled-with-stars will be shown through a real-time generative video installation.

The workshop includes training to learn how to use the technologies and platforms that will be used in the process.

All used technologies are released under open licenses (GPL3) and, thus, participants (and everyone else interested) will be able to use them for their own practices.

The workshop will begin at 10:30 and will end at 18:30, for a total of 8/9 hours, followed by the astro-urban-promenade.

The address is

Meltingpot, Cantiere Creativo

Via San Barnaba 48,

at the Società Umanitaria,

Milan

Check out the website of Meltingpot, Cantiere Creativo for the details, requirements, costs and other useful materials (it is in italian; make sure to contact us should you need additional information)

Layers, a workshop on ubiquitous publishing at Ualuba

layers, a workshop un ubiquitous publishing

layers, a workshop un ubiquitous publishing

 

We will be at Ualuba, in Brescia, Italy, on May 19th-20th for LAYERS, an intensive workshop on Ubiquitous Publishing.

 

LAYERS

SALVATORE IACONESI & ORIANA PERSICO

May 19+20 2012
16 hours / 2 days / 1 week
from 9am to 6pm
intensive workshop (registration needed)

at:

Cen­tro Arti&Tecnologie
via Forcello 38/a
25124 Brescia
Italy

 

WORKSHOP DESCRIPTION

The spaces of contemporary cities are covered by membranes of digital information.

The wide and ubiquitous availability and accessibility of digital technologies and networks transform our perception of spaces.

Ubiquitous publishing technologies and methodologies – such as augmented reality, location based applications, digital tagging and near-field computing – allow to design natural interaction systems in which content, information and experiences become accessible through bodies, objects and architectural spaces.

In the workshop we will design and build an ubiquitous cinematographic experience: an augmented reality movie, disseminated in the city and accessible by traversing its spaces.

 

Minimum requisites:

The workshop is designed in order to be accessible even for people who never had experience in technological design and development.

Main requirements: curiosity, desire to learn and, most of all, to work in collaborative groups.

The workshop is also designed to provide insights about novel uses for technologies to people who already have previous experiences in Java, C++/Objective-C, graphics, animation, mathematical models, environmental and architectural design.

Program:

  • augmented reality context: design methodology for physical spaces which include ubiquitous interactive experiences;
  • interactive ecosystems: design of interactive ecosystems which traverse media and physical spaces;
  • content management systems: how to transform a plain content management system (we will use a WordPress installation during the workshop) into a system which allows to manage ubiquitous content (location-based, tag-based, augmented reality), optimized for use on multiple devices (iPhone, iPad, Android, tablet computer);
  • design of ubiquitous narratives: what is an ubiquitous narrative and how is it possible to design one; non-linear, emergent, multi-author, disseminated in space;
  • accessibility and usability: digital inclusion and alternative strategies; how to include in experiences people who do not possess smartphones;
  • technologies: cocos3D, cocos2D, Android SDK, iOS SDK, OpenGL ES, OpenFrameworks, Processing, QUalcomm AR SDK, PHP, SQL
  • implementation of an ubiquitous cinematographic experience

Future Learning Spaces at Aalto University

Last year we attended the Designs on E-Learning 2011 Conference in Aalto University, Helsinki.

It was a brilliant conference, for both content and process, and was really focused on creating the best possible environment to allow free, open emergence of the expressions of the many areas of innovation on knowledge, learning and education practices which the impressive list of researchers and practitioners are leading in multiple parts of the world.

The great feeling and the effectiveness of discussion is reflected in the newly published proceedings of the conference.

Designs on E-Learning 2011, conference proceedings

Designs on E-Learning 2011, conference proceedings

You can download a copy BY CLICKING HERE or on the download link for DoEL 2011 conference proceedings, PDF here on our website.

The book is available for download at the Aalto University bookstore, by clicking on this link.

please cite the book as:

Stefan Sonvilla-Weiss (ed.), Owen Kelly (ed.), “Future Learning Spaces”, 2011, Helsinki, Aalto University publication series, ISBN 978-952-60-4517-7

please cite our paper as:

Salvatore Iaconesi, Luca Simeone, Cary Hendrickson, Oriana Persico, “Connective environmental education: augmented-reality enhanced landscapes as distributed learning ecosystems.”, in “Future Learning Spaces”, Designs on elearning conference proceedings, Stefan Sonvilla-Weiss & Owen Kelly (eds.), pp. 312-321, 2011, Helsinki, Aalto University publication series, ISBN 978-952-60-4517-7

Digital Manual at the University of Edinburgh

We have recently been involved in a research project based at the University of Edinburgh and led by Smita Kheria and Penny Travlou dealing with the investigation of models of emergent multi-authored publications employing open source and co-creative practices.

The title of the project is Creation and Publication of the “Digital Manual”: Authority, Authorship and Voice. The information can be found here at the Website of the Digital Manual project.

From one of the project information pages:

“Digital manuals, or emerging forms of the book, function as a resource and platform for digital practitioners, including artists, in their use and manipulation of technology for new forms of writing and publishing. It allows a co-creative community to arise through this interaction of agents (e.g. technology, users) and has serious implications for notions of control and ownership over resulting creations. When such digital manuals are developed, used and shared by creative communities, it enables them to employ technology to change the contours of their creative practice and how it is accorded peer recognition, thus shaping the creative community itself. More broadly, the development of the Digital Manual is contextualised by concerns with emerging forms of authorship, production and knowledge-making and how these might be intrinsic to processes of social formation.”

The project will involve the collaboration of a wide research network and the study of a series of open source creative communities, including us at FakePress and Art is Open SourceUpStage and Make-Shift, an open source platform for cyberformance and a very interesting festival, FLOSS Manuals, a collaborative publishing platform that enables fluent collaboration with local and remote writers, and Sauti ya Wakulima “The voice of the farmers”, a collaborative knowledge base created by farmers from the Chambezi region of the Bagamoyo District in Tanzania by gathering audiovisual evidence of their practices using smartphones to publish images and voice recordings on the Internet.

Stay tuned for more info. :)