Digital Crisis Communication: Avoiding a PR Disaster
Guest Blog Post by Valeria Maltoni, Director of Strategy, Powered, Inc.
Who’s afraid of a crises in social media? We live in a world where news is discussed and disseminated with increased speed
Guest Blog Post by Valeria Maltoni, Director of Strategy, Powered, Inc.
Who’s afraid of a crises in social media? We live in a world where news is discussed and disseminated with increased speed
Alterian is very excited to announce the acquisition of Intrepid, a global social media analytics and marketing research consultancy. Intrepid ...
Those of us in the social media monitoring industry need to thank the PR industry for providing us with a ...
In the first part of this two part series, Marcus and Russell Kern, Founder & President of The Kern Organization will focus on a macro view of what’s changing in demand generation.
Next Tuesday, August 31, Jim Reynolds ( @jimmyrey ) will be presenting an Alterian SM2 Analysis of some of the ...
The Analyst is the third video I’ve directed for Alterian. The focus of this video is to showcase one of ...
Guest Blog Post by Hareesh Tibrewala, Joint CEO, Social Wavelength.
The word “Global Village” has been on top of the charts ...
Guest Blog Post by Scott Briggs, Director of Business Solutions, Alterian .
This is the second part of a two ...
Guest Blog Post by Scott Briggs, Director of Business Solutions, Alterian.
Recently, a client asked us to give them some of ...
In this episode, our host Marcus Tewksbury will be joined by Bernice Grossman, Principal of DMRS Group, and Ruth Stevens, President of eMarketing Strategy as they explore how data can be leveraged to drive customer engagement and to optimize marketing spends around programs that move the revenue needle.
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Draftboard is a collaboration tool made by designers for designers. Say goodbye to unnecessary emails as Draftboard helps you streamline the process of approving mockups between your client and your team.
See plans and pricingShare, discuss, and manage revisions of your mock ups with your team intuitively and effectively.
The dashboard easily allows you to see all the projects you are currently working on.
Add comments, questions, explanations, and other notes directly to the drafts you post. Just highlight an area of your design and start typing.
No more wondering who sent what, or why: eliminate monstrous email threads and ensure that everyone is always up-to-speed.
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There was a goal: Create CSS buttons that are sexy looking, really flexible, but with the most minimalistic markup as possible.
And voila.. here they are, the BonBon Buttons. Named after the French word for "Candy". So, let's take a tour trough the candy store.
No, wait! Before you click that download button and try to use them on your site, please also read the flaws.
I get a real kick out of trying to keep the markup minimal, so I'm really happy with the outcome. A basic button looks like this:
<a href="" class="button">Label</a>
Label
You can change the look by adding more classes:
<a href="" class="button orange glossy">Label</a>
Label
If you would like to add an icon, you can use the HTML5 custom data attribute like this: data-icon="S". This allows you to use any of the Unicode symbols or the newly released Picos Font as icons. With the following CSS .button:before { content: attr(data-icon); } it will add the icon in front of the label. I think it's a great solution to keep your markup semantic and to hide the additional icon letter from screen readers. Plus it allows you to quickly change icons without having to touch your CSS.
<a href="" class="button orange glossy" data-icon="S">Label</a>
Label
I tried to avoid any images but couldn't resist adding a PNG for the noise. The rest is a combination of text-shadows, box-shadows, gradients and borders. This makes it easy to resize the buttons and keep them sharp. It also makes it easy to change the shape. Yes, try it out.. a morphing button:
Morph
Morph
A border-radius doesn't always need to be rounded. You can bend it in a more oval shape using a second set of points separated with a "/". The above buttons use a transition to animate the border-radius for the default, :hover and :active state:
border-radius: 5em / 2em;
border-radius: .4em .4em 2em 2em / .4em .4em 3em 3em;
border-radius: .3em;
For the colors HSL values are used. It makes it much easer to apply different shades of a color if you can use %. For example the text color is a darker version of the background, so I just lower the lightness by 20%:
color: hsl(39, 100%, 30%);
background-color: hsl(39, 100%, 50%);
I tried to simulate different materials. A "mate", "glossy" and a "glass" version. The difference of the later two is that the glass version adds a dark blurry text-shadow which makes it look like you can see trough the button to its bottom. Works great in combination with the "back" shape.
Buy
Buy
Buy
The glossy shape is created using an :after element with a gradient background on top. It get's cutout with a border-radius that is slightly smaller in width and half in height from the main button. Unfortunately I couldn't figure out how to animate the :after element. So it's disabled on the morphing shape. Also, if the button gets too long, it doesn't look as good anymore. The gloss and highlight gradient doesn't grow.
Type here!
There are two more datails that I would like to point out: The border uses a brighter and a darker box-shadow to imitate depth and the drop shadow changes when pressing the button.
Here all the optional class names if you wanna play around with -webkits Inspector or Firebug:
Key
Pictures
Ship
There is one thing I'm kinda sad about. At the beginning when I started with the buttons, my plan was to use something like data-color="#ff0000" in the markup and it would create a red button. But I quickly realized that if you just add highlights and shadows on top of a color, it starts to look dull and less vivid. So all the colors need to be predefined in the CSS. I never tried it out, but maybe LESS/SASS would be a good solution because you can brighten/darken colors with code. But even then it's kinda hard, because not all colors need the same amount. Well, we shall see..
And it gets worse.. If you're planing to use the BonBon buttons for production.. Well, I don't recommend it.. yet! Yes, I'm sorry, life is hard.
This is just a demo and not meant to be used on your next project that targets the average internet user. I just wanted to show a couple techniques how to use some of the new CSS3/HTML5 features. So only the current version of Safari, Chrome and Firefox are supported.
Another point. Each design element should fit with the overall design of a site. So I think it's not a good idea to just use "out of the box" buttons. It's like using one of those stock office girls on your contact page.. ;-)
But feel free to download the code, play around and maybe even use the one thing or the other, sooner or later. Thanks for reading.
Thanks everyone for the feedback. Some have expressed their concerns that it doesn't degrade gracefully. Yes, I know. I didn't really spend any time on it. I already mentioned under Flaws that this demo is not production ready, but thanks for the reminder.
Yeah, making things cross-browser is my weak point. I guess one reason is that those CSS3 experiments are just a hobby I do in my free time. I just enjoy to play around. Once everything is working nicely in -webkit and I open it in other browsers, I quickly close them again. ;-) And my motivation on trying to find hacks and fix things goes down to zero pretty fast. I admire all those that stick around and do that dirty job.
Another reason is.. and yeah.. maybe that's also embarrassing. I have only a MacBook at home and can't really test on Windows. I know there is Bootcamp/Parallels, but I think I should just get a cheap used Windows laptop for testing.
Over the weekend I'll add the unprefixed properties and maybe do some more fixing. But one day I rather spend some time trying to LESS/SASSify them, or somebody else will.
Great post by @neutronuk on how to build a HTML5 audio player - http://bit.ly/cdHEOD
2 September 2010

TextMate has become an essential part of my development arsenal over the last few years.
When you first open up the application, you may be wondering what all the fuss is about- at first glance it looks like any other text editor.
The true beauty of TextMate is the plethora of bundles, add-ons, keyboard shortcuts and tab triggers available.
I’m going to go through some of my top tips on how to get the most from TextMate and increase your development productivity.
Getting yourself hooked up with the right theme is essential to a good days development. There is a huge amount out there catering for virtually every taste, so make sure to hunt around for one that’s right for you. Personally I have two themes that really hit the right spot for me:
Theme choice is very much down to preference and what you’ve been used to before, so when you find the right one for you you’ll know. Make sure to search around and give a few a go, but these two are in my mind a great place to start!
TextMate comes with a great stockpile of neat features out the box but there are a few things you’ll probably think are missing. Here are a few that I’d call essential to get:
Bundles are small add-ons that do great things. If TextMate doesn’t default support a language that you work in (HAML & SASS are prime examples) then you can be darn sure there’s a bundle for it out there somewhere. Bundles add syntax coloring, shortcuts and tab triggers to make your development as fast as it can be.
This is where TextMate really comes into it’s own. You can find a shortcut for virtually any function to help you on your way to productivity success. There’s far too many to mention them all, but these are some of the key combos that I use on a daily basis.
Make sure to do some googling for even more handy functions – if you can think of it, it’s probably there!
Tab triggers are for quick code completion and are invaluable to the well-trained TextMate user. For example typing doctype TAB will give you the option of inserting the appropriate doctype of your choice into your document, even HTML5 if you have that bundle installed.
The triggers are different bundle to bundle, language to language, so make sure to check out your specific bundle for more details.
The best way to learn TextMate is to use it and explore. Try new shortcuts out, look into the gears menu and google until your hearts content.
Also, if you have something specific that you find useful in TextMate, make sure to share it in the comments. One of the best ways to learn the secrets of TextMate is from each other!
Welcome to drop.io! From this page you make drops (private online spaces you can use to share files and collaborate online).
To demonstrate, let's make your first drop. Click '→' to continue.
Choose this drop's unique name. This will become part of the web address you will use to return to this drop in the future and will always be in the form:
http://drop.io/DROP_NAME
Select files from your computer to upload to this new drop. You will be able to add more files later and if you don't want to add any now, you can always skip this step.
Add a Guest Password that visitors will have to know to access this drop, change what they're allowed to do and determine how long you want this drop to last. All these settings can be changed or added later.
Finally, click the big button at the bottom of this page and as soon as your files are uploaded your new drop is created. Remember, you can create as many drops as you like. To get back to this drop go to the drop url:
http://drop.io/DROP_NAME
Introduction 1. Language 1.1 Characters 1.1.1 Trigraph Characters 1.1.2 Escape Sequences 1.1.3 Comments 1.2 Identifiers 1.2.1 Keywords 1.2.2 Variables 1.2.3 Enumerated Tags 1.2.4 Arrays 1.2.5 Structures and Unions 1.2.6 Constants 1.2.7 Strings 1.2.8 sizeof Keyword 1.3 Functions 1.3.1 Definition 1.3.2 Program Startup 1.4 References 1.4.1 Pointers and the Address Operator 1.4.2 Typecasting 1.5 Operators 1.5.1 Postfix 1.5.2 Unary and Prefix 1.5.3 Normal 1.5.4 Boolean 1.5.5 Assignment 1.5.6 Precedence 1.6 Statements 1.6.1 if 1.6.2 switch 1.6.3 while 1.6.4 do 1.6.5 for 1.6.6 goto 1.6.7 continue 1.6.8 break 1.6.9 return 1.7 Preprocessing Directives 1.7.1 #if, #elif, #else, #endif 1.7.2 #define, #undef, #ifdef, #ifndef 1.7.3 #include 1.7.4 #line 1.7.5 #error 1.7.6 #pragma 1.7.7 Predefined Macros 2. Library 2.1 assert.h 2.1.1 assert 2.2 ctype.h 2.2.1 is... Functions 2.2.2 to... Functions 2.3 errno.h 2.3.1 EDOM 2.3.2 ERANGE 2.3.3 errno 2.4 float.h 2.4.1 Defined Values 2.5 limits.h 2.5.1 Defined Values 2.6 locale.h 2.6.1 Variables and Definitions 2.6.2 setlocale 2.6.3 localeconv 2.7 math.h 2.7.1 Error Conditions 2.7.2 Trigonometric Functions 2.7.2.1 acos 2.7.2.2 asin 2.7.2.3 atan 2.7.2.4 atan2 2.7.2.5 cos 2.7.2.6 cosh 2.7.2.7 sin 2.7.2.8 sinh 2.7.2.9 tan 2.7.2.10 tanh 2.7.3 Exponential, Logarithmic, and Power Functions 2.7.3.1 exp 2.7.3.2 frexp 2.7.3.3 ldexp 2.7.3.4 log 2.7.3.5 log10 2.7.3.6 modf 2.7.3.7 pow 2.7.3.8 sqrt 2.7.4 Other Math Functions 2.7.4.1 ceil 2.7.4.2 fabs 2.7.4.3 floor 2.7.4.4 fmod 2.8 setjmp.h 2.8.1 Variables and Definitions 2.8.2 setjmp 2.8.3 longjmp 2.9 signal.h 2.9.1 Variables and Definitions 2.9.2 signal 2.9.3 raise 2.10 stdarg.h 2.10.1 Variables and Definitions 2.10.2 va_start 2.10.3 va_arg 2.10.4 va_end 2.11 stddef.h 2.11.1 Variables and Definitions 2.12 stdio.h 2.12.1 Variables and Definitions 2.12.2 Streams and Files 2.12.3 File Functions 2.12.3.1 clearerr 2.12.3.2 fclose 2.12.3.3 feof 2.12.3.4 ferror 2.12.3.5 fflush 2.12.3.6 fgetpos 2.12.3.7 fopen 2.12.3.8 fread 2.12.3.9 freopen 2.12.3.10 fseek 2.12.3.11 fsetpos 2.12.3.12 ftell 2.12.3.13 fwrite 2.12.3.14 remove 2.12.3.15 rename 2.12.3.16 rewind 2.12.3.17 setbuf 2.12.3.18 setvbuf 2.12.3.19 tmpfile 2.12.3.20 tmpnam 2.12.4 Formatted I/O Functions 2.12.4.1 ...printf Functions 2.12.4.2 ...scanf Functions 2.12.5 Character I/O Functions 2.12.5.1 fgetc 2.12.5.2 fgets 2.12.5.3 fputc 2.12.5.4 fputs 2.12.5.5 getc 2.12.5.6 getchar 2.12.5.7 gets 2.12.5.8 putc 2.12.5.9 putchar 2.12.5.10 puts 2.12.5.11 ungetc 2.12.7 Error Functions 2.12.7.1 perror 2.13 stdlib.h 2.13.1 Variables and Definitions 2.13.2 String Functions 2.13.2.1 atof 2.13.2.2 atoi 2.13.2.3 atol 2.13.2.4 strtod 2.13.2.5 strtol 2.13.2.6 strtoul 2.13.3 Memory Functions 2.13.3.1 calloc 2.13.3.2 free 2.13.3.3 malloc 2.13.3.4 realloc 2.13.4 Environment Functions 2.13.4.1 abort 2.13.4.2 atexit 2.13.4.3 exit 2.13.4.4 getenv 2.13.4.5 system 2.13.5 Searching and Sorting Functions 2.13.5.1 bsearch 2.13.5.2 qsort 2.13.6 Math Functions 2.13.6.1 abs 2.13.6.2 div 2.13.6.3 labs 2.13.6.4 ldiv 2.13.6.5 rand 2.13.6.6 srand 2.13.7 Multibyte Functions 2.13.7.1 mblen 2.13.7.2 mbstowcs 2.13.7.3 mbtowc 2.13.7.4 wcstombs 2.13.7.5 wctomb 2.14 string.h 2.14.1 Variables and Definitions 2.14.2 memchr 2.14.3 memcmp 2.14.4 memcpy 2.14.5 memmove 2.14.6 memset 2.14.7 strcat 2.14.8 strncat 2.14.9 strchr 2.14.10 strcmp 2.14.11 strncmp 2.14.12 strcoll 2.14.13 strcpy 2.14.14 strncpy 2.14.15 strcspn 2.14.16 strerror 2.14.17 strlen 2.14.18 strpbrk 2.14.19 strrchr 2.14.20 strspn 2.14.21 strstr 2.14.22 strtok 2.14.23 strxfrm 2.15 time.h 2.15.1 Variables and Definitions 2.15.2 asctime 2.15.3 clock 2.15.4 ctime 2.15.5 difftime 2.15.6 gmtime 2.15.7 localtime 2.15.8 mktime 2.15.9 strftime 2.15.10 time Appendix A ASCII Chart Index Index
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Last week, in the first article in this series, I identified what I consider to be the most important C++ books, but many important publications about C++ didn’t come in book form. There were also articles in journals, magazines, and on the web; doctoral dissertations and conference proceedings; newsgroups postings; blog entries; standardization documents, etc. They’ve all played a role in the propagation of ideas seminal to the advancement of C++. I haven’t read all of them. I haven’t even read most of them. But as somebody whose job it is to follow C++, I can say that I’ve read a lot of them. This week’s list covers my choices for the five most important non-book publications in the history of C++. As I did when putting together my book list, I limited myself to exactly five publications, I included my own work in the set of candidates (though nothing I wrote was important enough to make the list), and I ordered the list entries by date of publication.
This category forced me to wrestle with a difficult question: if publication A contains an idea
that has little direct impact on C++, but the author of publication B reads publication A and
includes the idea in publication B, and if B then has wide effect, which publication is more
important, A (the “inventor”) or B (the “popularizer”)? I chose B, not because this is
inherently correct, but because I didn’t want to try to ferret out from the authors of
the following publications whether their ideas were derived from other
publications.1 Instead, I’m taking a page from
the C++ language playbook. As you know, const is shallow in
const member functions: pointer data members automatically become
const, but what they point to doesn’t. In the following list, the
publications I cite are, by definition, important, but I assume that the publications on which
they are based (and of which I am ignorant) are unimportant. As in C++ itself, this may not
be correct behavior, but it’s easy to implement, and it’s therefore what I
do.2
Before proceeding to the list, kindly indulge me in a brief elegy for C++ Report, the most significant serial publication ever dedicated to C++. (If you’re not feeling kindly, just skip to the next paragraph.) During most of its years of publication (1989-2000), C++ Report was the paper-based watering hole for the movers and shakers of the C++ world. (The electronic analogue during that period was initially the Usenet newsgroup comp.lang.c++ and later the newsgroups comp.std.c++ and comp.lang.c++.moderated.) Everybody who was anybody published in C++ Report, including names you’ve almost certainly heard of (e.g., all the authors on my “most important C++ books” list) and many more you may not have (e.g., the authors of some of the articles below, as well as....the list is too long to even start. I know, because I started it, and after a few names, I realized I would either have to include dozens or risk implying that omitted names were less important than included ones. Rather than do that, I’ll list none, but trust me, in its heyday—which was most of its life—C++ Report attracted the best authors in the business: the ones with the most interesting things to say and the greatest ability to say it.) When C++ Report closed shop, many of its columnists moved to C/C++ Users Journal, but that magazine never held the magic for me that C++ Report did, and now that CUJ is gone, there’s nothing left of C++ Report except prattling old codgers like me bemoaning the passage of time.
Okay, I feel better now, so let’s move on to my list of the five most important non- book C++ publications...ever:
Programming in C++, Rules and Recommendations by Mats Henricson
and Erik Nyquist, Ellemtel Telecommunication Systems Laboratories, 1992.
I mentioned in my previous article in this series
that by the early 1990s, many programmers were looking for guidance on how to harness the
power of C++, and they were often interested in coding guidelines that would tell them what
to do and what to avoid
Dan Palmer
# September 2, 2010 - 3:32 pm
The best bundle is GetBundles. UI for browsing and installing bundles from several locations within TextMate itself.
Montana Flynn
# September 2, 2010 - 10:13 pm
I agree with Dan, so many bundles are available! I just got the CSS3 & HTML5 bundles and they rock.