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		<title>Publishing emotions</title>
		<link>http://www.artisopensource.net/2010/02/01/publishing-emotions/</link>
		<comments>http://www.artisopensource.net/2010/02/01/publishing-emotions/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:21:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[digital culture]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[texts]]></category>
		<category><![CDATA[Aaron Sloman]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Carl Lange]]></category>
		<category><![CDATA[Carroll Izard]]></category>
		<category><![CDATA[classification]]></category>
		<category><![CDATA[Clore]]></category>
		<category><![CDATA[Collins]]></category>
		<category><![CDATA[Dacher Keltner]]></category>
		<category><![CDATA[Ekman]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[fake press]]></category>
		<category><![CDATA[fakepress]]></category>
		<category><![CDATA[Frijda]]></category>
		<category><![CDATA[Jaan Panksepp]]></category>
		<category><![CDATA[Jeffrey Allan Gray]]></category>
		<category><![CDATA[John B. Watson]]></category>
		<category><![CDATA[Johnson-Laird]]></category>
		<category><![CDATA[low information]]></category>
		<category><![CDATA[O. H. Mowrer]]></category>
		<category><![CDATA[Oatley]]></category>
		<category><![CDATA[Ortony]]></category>
		<category><![CDATA[Plutchik]]></category>
		<category><![CDATA[representation]]></category>
		<category><![CDATA[Roseman]]></category>
		<category><![CDATA[Scherer]]></category>
		<category><![CDATA[Silvan Tomkins]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[we feel fine]]></category>
		<category><![CDATA[wearable device]]></category>
		<category><![CDATA[William James]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=834</guid>
		<description><![CDATA[An emotional social network.
The visualization shown on FakePress's homepage represents the beginning phase of a design process. It uses Plutchik's classification and uses realtime search engines to collect emotional information from social networks. It then represents it as an expressive visualization. We are going to turn it into a wearable device.]]></description>
			<content:encoded><![CDATA[<p>I was always facinated by <a title="We feel fine" href="http://www.wefeelfine.org/" target="_blank">We feel Fine</a> by <a title="Number27, Jonathan Harris home page" href="http://www.number27.org/" target="_blank">Jonathan Harris</a> and <a title="Sep Kamvar home page" href="http://www.kamvar.org/" target="_blank">Sep Kamvar</a>.</p>
<p>The possibility to design using emotions has always intrigued me and, yet, it seemed like an unachievable task.</p>
<p>The notion of being able to identify emotions in an automatic (or assisted) way is quite a complicated activity, and it needs to enact complex classifications and profund analisys of cultures, contexts, noises, ironies.</p>
<div id="attachment_835" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.artisopensource.net/network/artisopensource/wp-content/uploads/2010/02/Screenshot.png"><img class="size-medium wp-image-835" title="FakePress - Publishing Emotions" src="http://www.artisopensource.net/network/artisopensource/wp-content/uploads/2010/02/Screenshot-400x155.png" alt="FakePress - Publishing Emotions" width="400" height="155" /></a><p class="wp-caption-text">FakePress - Publishing Emotions</p></div>
<p><strong>Theory</strong></p>
<p>Some theories come to our rescue while approaching the enormous feat of identifying and classifying emotions.<a title="Robert Plutchik on Wikipedia" href="http://en.wikipedia.org/wiki/Robert_Plutchik" target="_blank"></a></p>
<p><a title="Robert Plutchik on Wikipedia" href="http://en.wikipedia.org/wiki/Robert_Plutchik" target="_blank">Plutchik</a>&#8217;s psychoevolutionary theory is based on ten postulates that identify basic emotions as entities derived from primordial behaviours, with actual, complex, emotions being represented as linear combinations of the basic ones, disposed in <a title="The nature of emotions" href="http://www.fractal.org/Bewustzijns-Besturings-Model/Nature-of-emotions.htm" target="_blank">2D and 3D geometries</a> that highlight similarities and opposites among them.</p>
<p><a title="Paul Ekman home page" href="http://www.paulekman.com/" target="_blank">Paul Ekman</a> researched on models for identification and classification that have been very useful in the analisys of facial expression.  Our faces are one of the most evident places in which our emotions show, and Ekman&#8217;s research is very important from a cross-cultural point of view, as he identified a limited set of emotion/facial expression pairs that are virtually unmodified across all cultural extractions.</p>
<p><a title="Magda B. Arnold on Wikipedia" href="http://en.wikipedia.org/wiki/Magda_B._Arnold" target="_blank">Magda B. Arnold</a> provided an incredible surge in interest on the theories of psychology of emotions by researching them in the 1940s, when the behavioural perspectives were the main trend. Her research on the interrelations between emotions and the tendency to perform actions is somewhat outdated, but a milestone in the scientific history on these themes.</p>
<p><a title="Nico Frijda on Wikipedia" href="http://en.wikipedia.org/wiki/Nico_Frijda" target="_blank">Nico Frijda</a> focused, like Ekman, on the connections between facial expressions and emotions, in somewhat of a behavioural perspective in which emotions were the indicators of the readiness and tendency to perform actions.</p>
<p><a title="Carroll Izard on Wikipedia" href="http://en.wikipedia.org/wiki/Carroll_Izard" target="_blank">Carroll Izard</a>,  <a title="Jeffrey Allan Gray on Wikipedia" href="http://en.wikipedia.org/wiki/Jeffrey_Alan_Gray" target="_blank">Jeffrey Allan Gray</a>, <a title="John B. Watson on Wikipedia" href="http://en.wikipedia.org/wiki/John_B._Watson" target="_blank">John B. Watson</a> and <a title="Jaan Panksepp on Wikipedia" href="http://en.wikipedia.org/wiki/Jaak_Panksepp" target="_blank">Jaan Panksepp</a> provided a somewhat more physical form of interpretation of emotions, creating their own schemes for classification originated from the idea of basic emotions as being hardwired into our bodies and primordial mind setups. Watson specifically dedicated several chapters of his books to the analisys of emotions as hereditary modes of response.</p>
<p><a title="William James on Wikipedia" href="http://en.wikipedia.org/wiki/William_James" target="_blank">William James</a> and <a title="Carl Lange on Wikipedia" href="http://en.wikipedia.org/wiki/Carl_Lange" target="_blank">Carl Lange</a> produced a <a title="James-Lange theory on emotions" href="http://en.wikipedia.org/wiki/James-Lange_theory" target="_blank">theory</a> on basic emotions according to which within human beings, as a response to experiences in the world, the autonomic nervous system creates physiological events such as muscular tension, a rise in heart rate, perspiration, and dryness of the mouth. Emotions, then, are feelings which come about as a result of these physiological changes, rather than being their cause. James and Lange arrived at the theory independently. Lange specifically stated that vasomotor changes are emotions. A bodily connection with emotion and a classification scheme deriving from it.</p>
<p><a title="William McDougall on Wikipedia" href="http://en.wikipedia.org/wiki/William_McDougall_(psychologist)" target="_blank">William McDougall</a> produced a theory intercnnecting emotions and basic instincts, in main opposition with Watson&#8217;s behaviourism. According to McDougall, behavior is not simply a response to a stimuli but is goal seeking and purposive. For McDougall, a person’s emotional core was stable and unimpacted by learning.</p>
<p><a title="O. H. Mowrer on Wikipedia" href="http://en.wikipedia.org/wiki/Orval_Hobart_Mowrer" target="_blank">O. H. Mowrer</a> presented some interesting results on the possibility of interpreting emotions through the lens of a learning process. His exaples were particularly effective on guilt and other forms of emotion that were easily imposed by cultural contexts.</p>
<p><a title="Silvan S. tomkins institute" href="http://www.behavior.net/orgs/ssti/" target="_blank">Silvan Tomkins</a> focused his research on understanding the level of neural activity connected to the activation of emotions. His Freudian derives were originated from the idea of the behavioural importance of the mechanisms generating from &#8220;lacking&#8221; something. His classification of nine pairs of <strong>affects</strong> depict this idea.</p>
<p><a title="Keith Oatley home page" href="http://sites.google.com/site/keithoatleyhomepage/" target="_blank">Oatley</a> and <a title="Philip Johnson-Laird on Wikipedia" href="http://en.wikipedia.org/wiki/Johnson-Laird">Johnson-Laird</a> assume in their theory, called by them &#8220;communicative theory of emotions&#8221; (Oatley &amp; Jenkins, 1996, p. 254), a hierarchy of parallelly working processing instances, which work on asynchronously different tasks.  These instances are coordinated by a central control system (or operating system).  The control system contains a model of the entire system. This is a semantic theory of emotion that is particularly interesting for our purposes, as it is specifically designed to be implemented on a computer.</p>
<p><a title="an interesting article on Ortony, Clore and Collins theories" href="http://www.icosilune.com/2008/12/ortony-clore-and-collins-the-cognitive-structure-of-emotions/" target="_blank">Ortony, Clore and Collins</a> assume that emotions develop as a consequence of certain cognitions and interpretations. Their theory exclusively concentrates on the cognitive elicitors of emotions. They postulate that three aspects determine these cognitions: events, agents, and objects. The main objective of their research is to investigate the possibility to design a formal system or a computer that is able to draw conclusions about emotional episodes which are presented to it.</p>
<p><a title="Ira Roseman home page" href="http://crab.rutgers.edu/~roseman/" target="_blank">Roseman</a> bases a theory on a model in which five cognitive dimensions determine whether an emotion arises and which one it is. The first dimension describes whether a person possesses a motivation to a desired situational state or a motivation away of an unwanted situational state. The dimension thus knows thus the states &#8220;positive&#8221; and &#8220;negative&#8221;. The second dimension describes whether the situation agrees with the motivational state of the person or not. The dimension thus knows thus the states &#8220;situation present&#8221; or &#8220;situation absent&#8221;. The third dimension describes whether an event is noticed as certain or only as a possibility. This dimension knows the conditions &#8220;certain&#8221; and &#8220;uncertain&#8221;. The fourth dimension describes whether a person perceives the event as deserved or undeserved, with the two states&#8221;deserved&#8221; and &#8220;undeserved&#8221;. The fifth dimension finally describes, from whom the event originates. This dimension knows the states &#8220;the circumstances&#8221;, &#8220;others&#8221; or &#8220;oneself&#8221;. From the combination of these five dimensions and their values a table can be arranged (Roseman, 1984), from which, according to Roseman, emotions can be predicted.</p>
<p>For <a title="Klaus Scherer on Wikipedia" href="http://en.wikipedia.org/wiki/Klaus_Scherer" target="_blank">Scherer</a> five functionally defined subsystems are involved with emotional processes.  An information-processing subsystem evaluates the stimulus through perception, memory, forecast and evaluation of available information.  A supporting subsystem adjusts the internal condition through control of neuroendocrine, somatic and autonomous states.  A leading subsystem plans, prepares actions and selects between competitive motives.  An acting subsystem controls motor expression and visible behaviour.  A monitor subsystem finally controls the attention which is assigned to the present states and passes the resulting feedback on to the other subsystems. Scherer is especially interested in the information-processing subsystem.  According to his theory this subsystem is based on appraisals which Scherer calls stimulus evaluation checks (SEC).  The result of these SECs causes again changes in the other subsystems.</p>
<p>A very interesting approach comes from <a title="Aaron Sloman" href="http://en.wikipedia.org/wiki/Aaron_Sloman" target="_blank">Aaron Sloman</a>, according to whom emotions are not independent processes, but develop as emergent phenomenon from the interaction of the different subsystems of an intelligent system.  Therefore, no necessity exists for an own &#8220;emotion module&#8221;.  A look at psychological emotion theories leads Sloman to the conclusion:<br />
&#8220;Disagreements about the nature of emotions can arise from failure to see how different concepts of emotionality depend on different architectural features, not all shared by all the animals studied.&#8221; (Sloman and Logan, 1998, p. 6)<br />
Sloman&#8217;s approach intentionally disregards physiological accompaniments of emotions.  For him these are only peripheral phenomena: &#8220;They are peripheral because essentially similar emotional states, with similar social implications, could occur in alien organisms or machines lacking anything like our expression mechanisms.&#8221; (Sloman, 1992c, p. 20)</p>
<p><a title="Dacher Keltner on Wikipedia" href="http://en.wikipedia.org/wiki/Dacher_Keltner" target="_blank">Dacher Keltner</a> focuses on a social approach to emotions. In his own words: &#8220;My own studies have focused on the social functions of emotion, arguing that emotions enable individuals to respond adaptively to the problems and opportunities that define human social living. Based on this approach to emotion, I have documented the appeasement functions of embarrassment, the commitment enhancing properties of love and desire, and how awe motivates attachment to leaders and principles that transcend the self.&#8221; This is a really interesting perspective, as it accounts for the possibility to analyze emotions from a point of view that encompasses complex interactions among social contexts, cultural backgrounds, emergent dynamics.</p>
<p><strong>Design</strong></p>
<p>The visualization shown on <a title="FakePress new homepage" href="http://www.fakepress.it" target="_blank">FakePress&#8217;s homepage</a> represents the beginning phase of a design process.</p>
<p>It uses Plutchik&#8217;s classification and applies by leveraging the availability of several realtime search engines that allow our systems to fetch information from a multitude of sources on social networks, blogs, websites. Services such as <a title="Collecta" href="http://www.collecta.com" target="_blank">Collecta</a>, <a title="OneRiot" href="http://www.oneriot.com" target="_blank">OneRiot</a> and the APIs offered by <a title="Twitter" href="http://www.twitter.com" target="_blank">Twitter</a>, <a title="Facebook" href="http://www.facebook.com" target="_blank">Facebook</a>, <a title="Friendfeed" href="http://www.friendfeed.com" target="_blank">Friendfeed</a> and <a title="Google" href="http://www.google.com" target="_blank">Google </a>.</p>
<p>This first implementation had two main goals in mind:</p>
<ul>
<li>the possibility to design and implement a system that is able to analyze great amounts of data in realtime to search, identify and classify &#8220;emotional data&#8221;, meaning data that can be interpreted as the expression of an emotional state</li>
<li>the identification of representation schemes that are characterized by a high degree of expressivity, accessibility and synthesis</li>
</ul>
<p>What we wanted was a &#8220;device&#8221; that was able to present low-doses of highly expressive information obtained by processing great amounts of information that were collected as being &#8220;emotion expression related&#8221;.</p>
<p>This first prototype does just that:</p>
<ul>
<li>data is priodically collected using the aforementioned realtime services (every 2 minutes, the system collects the last 10 minutes of information, keeping a history of 40 minutes in its databases)</li>
<li>processing the data, before storing it (also to avoid problems related to privacy and intellectual property), by selecting the information regarded as &#8220;interesting&#8221; and &#8220;relevant&#8221; (e.g.: sentences with a definite structure, such as &#8220;i feel&#8230;&#8221;, and others), anonymizing it (removing references to actual sources) and, finally, storing it in a parametricized way (e.g.: the whole sentences making up messages are not stored; the list of words, relevancies and phrase structures are)</li>
<li>use Plutchik&#8217;s classification, applied using about 2000 synonims (and growing) to identify and classify emotional states</li>
<li>grouping data together with its identification indexes to aggregate it into the synthetic, graphic form shown on the visualization</li>
</ul>
<p>Plutchik&#8217;s classification is far from satisfactory from our point of view. But it served two purposes: on one side it was easy enough to implement (in its necessarily approximated form for what concerns the need to filter input data); on the other side it offered useful insights for the deisgn of a global process that we will use for the next steps.</p>
<p><strong>Next steps</strong></p>
<p>In the next steps this concept will be expanded in the following directions:</p>
<ul>
<li>implement a different classification methodology to achieve a more significant result: we will probabily use Keltner&#8217;s or Sloman&#8217;s methodologies to obtain results that assess social and anthropological issues</li>
<li>expand mechanisms and systems to include the possibility to analyze multiple cultural contexts, different languages and diverse communities or individuals</li>
<li>include in the system a generalization of the input layer, to be able to connect devices that collect biometric information to be used side by side with written language and other types of interaction to infer emotional states</li>
<li>create a multi-community structure, where individuals can join in to share and disseminate their emotional states</li>
<li>expand the set of visualizations and representations, to include the creation of emotional maps, body stimulations, visual compass-like visualizations</li>
</ul>
<p>We will head toward a broadened definition of augmented reality in which &#8220;ordinary reality&#8221; is augmented with emotional layers acting as &#8220;interpretative layers&#8221; on the world we live in. What happens when i can share my emotions with people, associating them to specific places, times, objects, environments, bodies? What kind of comunication forms can arise? What kind of education processes can this practice stimulate? How can cultural production, knowledge sharing, education, creativity, innovation, entertainment, commerce, ethics, politics and, in general, science  and arts benefit from such practices.</p>
<p>Stay tuned and collaborate with us while we start this research process.</p>
<p>FakePress welcomes contributions and participation from interested researchers, artists, creatives, interaction designers, academics, entrepreneurs and experimenters wishing to join in the research process.</p>
<p>[fundamental contributions for this text come from <a title="Theoretical foundations" href="http://www.ruebenstrunk.de/emeocomp/content.HTM" target="_blank">this webpage</a> ]</p>
]]></content:encoded>
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		<title>Squatting Supermarkets, cortocircuito [italiano]</title>
		<link>http://www.artisopensource.net/2010/01/26/squatting-supermarkets-cortocircuito/</link>
		<comments>http://www.artisopensource.net/2010/01/26/squatting-supermarkets-cortocircuito/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 03:22:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=831</guid>
		<description><![CDATA["Vuoi mangiare? Dimmi una storia." Squatting Supermarkets: cortocircuito]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">&#8220;Vuoi mangiare? Dimmi una storia.&#8221;</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/33omFEsEJVM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/33omFEsEJVM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p style="text-align: left;">Il cibo è la sede di innumerevoli storie: di persone, luoghi, tempi, relazioni. C&#8217;è, nel presente, una sostanziale distanza tra noi e le storie del cibo. Una distanza percettiva, estetica, di visibilità. Il cibo diventa un blob fuori dal tempo, scollegabile con semplicità dalle sue origini, dalle metodologie di produzione e preparazione, dai luoghi di provenienza, dalle tradizioni da cui origina. Questo è vero sia ove ciò avviene in modo più esplicito (ad esempio nel caso dei cibi con componenti OGM, o nei cibi in scatola, o negli oggetti più o meno organici racchiusi in vaschette di espanso e coperte di cellophane che compriamo al supermercato) sia ove permane una parvenza di narrazione (anche un ortaggio acquistato al nostro mercato preferito, presentato nel modo più &#8220;naturale&#8221; possibile, ha storie complesse di cui noi conosciamo la minima parte).</p>
<p style="text-align: left;">Nel migliore dei casi i cibi mantengono una certa quantità di informazione, collegata ai paesi d&#8217;origine, ai produttori, alle metodologie di produzione: è questo il caso, ad esempio, del commercio equo e solidale. Anche in questi casi, però, il messaggio distribuito assieme/sopra/dentro il cibo è espressione di poche voci, di intermediari.</p>
<p style="text-align: left;">E&#8217; questa una condizione tipica del contemporaneo ove la possibilità di attuare narrazioni disrtibuite, multi-autoriali, polifoniche, autonome rimane nel dominio della possibilità e dell&#8217;immaginario: sono infatti i grandi intermediari a determinare dove/cosa/come/perchè comunicare e diffondere l&#8217;informazione e, a livello più subdolo e non meno importante, a determinare culturalmente la comunicazione, il desiderio e le modalità del comunicare, le forme e le sostanze delle relazioni, e le ambizioni stesse connesse all&#8217;espressione del sè.</p>
<p style="text-align: left;">Sono i temi che, allontanandosi dal cibo, riguardano l&#8217;attuazione delle pratiche del capitalismo cognitivo negli spazi digitali, la neutralità della rete, la cosiddetta innovazione, le varie forme di menzogna (o, piuttosto, suggestione) per cui spazi (digitali) accessibili, ma a libertà controllata, limitata o indirizzata diventano lo strumento del controllo, della scansione del tempo, della trasformazione del desiderio, del corpo, delle relazioni.</p>
<p style="text-align: left;">&#8220;Vuoi mangiare? Raccontami una storia.&#8221;</p>
<p style="text-align: left;">
Ma: siamo realmente in grado di raccontare una storia?</p>
<p style="text-align: left;">I social network sono solo uno degli esempi dello schiacciamento del reale su uno stato di stream of consciousness al presente indicativo. A fronte di una dimensione possibilistica di enorme portata, le pratiche della cultura e della liberazione di spazi cedono ampiamente il passo agli enormi vantaggi per il controllo, l&#8217;invasività, la scansione &#8220;dall&#8217;alto&#8221; del tempo, la modellazione del desiderio: &#8220;always on&#8221;, &#8220;just in time&#8221;, &#8220;real time&#8221;, &#8220;on demand&#8221;.</p>
<p style="text-align: left;">Non c&#8217;è una reale storia da raccontare: gli haiku digitali di twitter, gli status di facebook, le posizioni geografiche di loopt scandiscono un eterno presente immemore del passato, senza ipotesi sulla causa e sull&#8217;effetto, senza una reale volontà di raccontare, in preponderante favore del desiderio dell&#8217;&#8221;esserci&#8221;.</p>
<p style="text-align: left;">Se questa ultima affermazione potrebbe godere di una piacevole estetica zen, la presenza degli intermediari (nel caso dei social network: i provider di servizi), rende &#8220;l&#8217;esserci&#8221; il principale luogo del controllo: tu sei mio. Ne sono testimonianza i chilometrici &#8220;terms of service&#8221; che distrattamente accettiamo nell&#8217;iscriverci ai vari social network.</p>
<p style="text-align: left;">Declinando: non è importante &#8220;esprimersi&#8221;, è importante &#8220;esserci&#8221;.</p>
<p style="text-align: left;">E dunque: &#8220;Vuoi mangiare? Raccontami una storia.&#8221;</p>
<p style="text-align: left;">Cosa succede, però, se si crea un corto circuito?</p>
<p style="text-align: left;">Il focus è sull&#8217;intermediario.</p>
<p style="text-align: left;">Il concetto di publishing può variare. Sostanzialmente.</p>
<p style="text-align: left;">E&#8217; un momento di transizione e ancora non si sono identificati modelli e linguaggi di riferimento, ma la dimensione possibilistica è quantomai viva. Esistono dei territori da esplorare, e sono tutti nella direzione del publishing. Se questa affermazione può sembrare eccesivamente assolutistica, è forse possibile prendere in considerazione uno spostamento, un offset nella parola &#8220;publishing&#8221;, aprendola a nuove possibilità. Diversi concetti, tecniche e metodologie sono oggi disponibili per attuare questo spostamento: le tecnologie indossabili, le reti p2p, gli spime, l&#8217;ubiquitous computing, il fabbing, il cloud computing, la crittografia digitale, gli algoritmi distribuiti, la realtà aumentata. Tutto ciò rende plausibili, fattibili e sperimentabili nuove forme di publishing che corrispondono a nuove forme di pratiche: disarticolare la forma libro per aprirsi alla possibilità offerte dalle narrative p2p, dalla multiautorialità, dalla narrazione a finale aperto, dall&#8217;interattività, dalla possibilità di disseminare capillarmente contenuti su corpi, architetture, oggetti. E cibo.</p>
<p style="text-align: left;">&#8220;Vuoi mangiare? Raccontami una storia.&#8221;</p>
<p style="text-align: left;">E&#8217; questa una finta domanda. E&#8217; uno strano intermediario quello che me la pone. E&#8217; un intermediario fasullo. Fake. E&#8217; un publisher, magari, in grado di pubblicare la storia, di raccontarla o, meglio ancora, di far sì che la storia la racconti la sua voce d&#8217;origine.<br />
Fake. Press.</p>
<p style="text-align: left;">Uno strano oracolo: cortocircuito.</p>
<p style="text-align: left;">Distanza.</p>
<p style="text-align: left;">Due occhi, due webcam, due monitor, ai due lati. Al centro una bowl di plastica trasparente. La bowl è piena di tessere. Su ogni tessera un fiducial marker.</p>
<p style="text-align: left;">Subito dietro: due figure. Bianco. Camice. Tuta asettica. Mascherina. Un occhio e delle iniziali: FP. Fake Press.</p>
<p style="text-align: left;">Ancora dietro: un banchetto: torte salate, salumi, formaggi, crostini, polenta, dolci.</p>
<p style="text-align: left;">I due Bianchi mi chiedono &#8220;Raccontami una storia&#8221;. Prendo un marker dalla bowl e lo sotopongo all&#8217;oracolo, per avere una storia da raccontare. Non sempre funziona tutto come mi aspetto. Il marker è tutt&#8217;altro che &#8220;fiducial&#8221;, le immagini non escono, il suono si mischia con i suoni d&#8217;ambiente, con i suoni degli altri video. E&#8217; tutto frammentario, poche immagini, poche parole, pochi riferimenti.</p>
<p style="text-align: left;">Dov&#8217;è la mia storia?</p>
<p style="text-align: left;">Ecco, ne capisco uno: un video in cui mi viene raccontato come si fa il pane di Altamura. Sono pronto, lo voglio, voglio declamare la mia storia, ne ho una! Bianco, ascolta: è la storia del pane di Altamura.</p>
<p style="text-align: left;">Il Bianco annuisce, si gira, afferra un piatto e, tra le dozzine di cose appetitose, sceglie una singola fettina di pane. Senza nulla sopra.</p>
<p style="text-align: left;">Dove sono i miei salumi? Dov&#8217;è la mia polenta! Voglio i miei dolci!</p>
<p style="text-align: left;">Dietro, la gente si agita. Fiducial in mano, aspettano fiduciosi di aver migliore fortuna.</p>
<p style="text-align: left;">Ma non c&#8217;è scampo: la scarsità abbonda.</p>
<p style="text-align: left;">A storie di ragù corrisponde una scarna mestolata di polenta.</p>
<p style="text-align: left;">A storie di mercati del pesce in Giappone, un piccolo-piccolo pezzo di torta salata.</p>
<p style="text-align: left;">A scene di mozzarelle e maiali, corrispondono piccoli pezzi di lardo o di coppa.</p>
<p style="text-align: left;">&#8220;Ma io voglio mangiare ancora! E&#8217; pieno di roba lì dietro!&#8221; &#8220;Raccontami una storia&#8221;</p>
<p style="text-align: left;">Le persone si accodano, un po&#8217; deluse, un po&#8217; turbate: cosa vogliono questi due?</p>
<p style="text-align: left;">&#8220;Raccontami una storia&#8221;</p>
<p style="text-align: left;">Marker su marker smettono di funzionare. E&#8217; complicatissimo ottenere una storia dall&#8217;oracolo. Questo enorme occhio bianco che non regala storie per nessun motivo.</p>
<p style="text-align: left;">E quando ne regala: che storie! Non c&#8217;entrano nulla col risultato. Sono video presi da Youtube, non c&#8217;entrano nulla con quei bei formaggi, con le focacce, con i salami, le insalate, le torte! Per quello che sappiamo potrebbero essere prese in maniera casuale cercando tra i video i primi risultati per una serie di parole chiave.</p>
<p style="text-align: left;">O essere scelte da altre persone, per i motivi più vari.</p>
<p style="text-align: left;">&#8220;Raccontami una storia&#8221;</p>
<p style="text-align: left;">Forse non li hanno scelti i due Bianchi.</p>
<p style="text-align: left;">Forse loro son semplici esecutori, dei tramiti. Forse i video non provengono da lì, non sono fatti apposta per la performance, non parlano di quei meravigliosi manicaretti. Forse non sono nemmeno nel formato giusto. Forse nemmeno il computer (lo vedo, lì dietro l&#8217;oracolo occhiuto) è il loro, e nemmeno la webcam. E nemmeno la bowl o i tavolini, o il palco o il proiettore.</p>
<p style="text-align: left;">Sembrano quasi imbarazzati i due Bianchi. E dispiaciuti di ricevere così poche storie.</p>
<p style="text-align: left;">Forse il gioco non consiste nel raccontargli delle storie che loro non vedono, perchè vedono solo il retro del monitor che ospita l&#8217;oracolo.</p>
<p style="text-align: left;">Corto circuito.</p>
<p style="text-align: left;">
&#8220;Raccontami una storia&#8221;.</p>
<p style="text-align: left;">Che vogliano sentire una storia da me? Proprio da me? Che se ne freghino, in fondo, di quei cazzo di fiducial marker? Che vogliano veramente una storia? Anche inventata? Basta che mi vada di raccontargliela?</p>
<p style="text-align: left;">E allora racconto: &#8220;C&#8217;era una signora che doveva fare il ragù &#8230; &#8221; (ecco il Bianco che mi mette della polenta nel piatto) &#8220;&#8230; e poi a un certo punto i polli dell&#8217;allevamento &#8230; &#8221; (aggiunge un pezzo di torta salata) &#8220;&#8230; ma non poteva sapere che il figlio desiderasse prima fare una pausa per digerire&#8230;&#8221; (salumi! formaggi! focaccia!) &#8220;&#8230; e quindi tornò a casa e si lamentò con il padre &#8230;&#8221; (un piatto incredibile! pieno di cose! l&#8217;abbondanza!)</p>
<p style="text-align: left;">Prendo il mio piatto. Il Bianco me lo porge con un gesto e un inchino.</p>
<p style="text-align: left;">&#8220;Vuoi mangiare? Raccontami una storia&#8221;</p>
<p style="text-align: left;">Non doveva andare proprio così. Pochi minuti prima dell&#8217;inizio della performance ha smesso di funzionare tutto ciò che poteva smettere di funzionare. :)</p>
<p style="text-align: left;">Ma la performance non è detto che abbia un copione predefinito, o una trama rigida. Il contesto determina. L&#8217;interazione determina le strade. L&#8217;interpretazione, la sensibilità personale e la possibilità di esprimerle è l&#8217;unica cosa che ci interessa.</p>
<p style="text-align: left;">Quindi due strati di performance hanno avuto vita simultanea e coesistente per l&#8217;edizione di Squatting Supermarkets che si è tenuta alla Scighera il 24 Gennaio 2010.</p>
<p style="text-align: left;">La prima: un banchetto possibilistico, in cui ogni storia corrispondeva ad un alimento. Storie scelte editorialmente secondo una precisa metodologia: video di molti autori, trovati sui social network, che condividevano alcune parole chiave con il cibo cui erano associati. Un video sul pane, una fetta di pane. Un video sul ragu, una cucchiaiata di polenta. Una animazione del racconto di una spesa psichedelica sotto l&#8217;influenza di funghetti allucinogeni, una fetta di torta salata ai funghi. Un video sull&#8217;ingozzarsi, un po&#8217; di lardo. Selezionare espressioni di voci multiple e incorporarle negli oggetti cui si riferiscono semanticamente. Diventare un tramite trasparente, distaccato, capace di riportare nel mondo le voci. Una rete p2p in camice bianco, asettica, che non pone nemmeno un alito sull&#8217;espressione dei multipli autori.</p>
<p style="text-align: left;">Possibilità infinite di espressione dove di solito c&#8217;è solo la possibilità di percepire la superficie dell&#8217;informazione offerta da poche voci predominanti.</p>
<p style="text-align: left;">&#8220;Raccontami una storia&#8221;, quindi, diventa un invito a partecipare alla rete p2p composta dai corpi e abilitata dalla tecnologia.</p>
<p style="text-align: left;">Partecipare attivamente dando contemporaneamente voce, diffusione e interpretazione alla storia di altri, e di assicurarne, tramite enunciazione, la presenza e l&#8217;esistenza, associata al corpo, oggetto, luogo o, come in questo caso, cibo.</p>
<p style="text-align: left;">Realtà aumentata, quindi, intesa come sovrapposizione di strati interpretativi autonomi e p2p alla realtà pre-codificata. In questo caso: potersi esprimere sul cibo, poter conoscere le storie che altri hanno creato o raccontato sul cibo, poterle liberamente reinterpretare e ridisseminare. Il marker, in questo caso messo dentro una bowl per comodità ed esigenza scenografica, ma idealmente (e praticamente, nell&#8217;uso reale) posto nel prodotto (o sostituito dal logo del prodotto, ove presente) diventa l&#8217;accesso al corto circuito: p2p, ubiquitous, embedded, multi-author, open-ended, cross medial publishing. Per reinventare il reale, per reinserire la narrazione, le storie, nel presente.</p>
<p style="text-align: left;">La seconda versione della performance, determinata dal contesto problematico, ma non meno importante o rilevante: &#8220;Raccontami una storia&#8221;. Ma veramente. E quindi l&#8217;enorme imbarazzo: cosa racconto? Ho i mezzi, ho gli strumenti. Ne ho tanti! Cosa racconto? Ovvero la perdita delle storie, la possibilità del riacquisirle e di ridisseminarlela questione della cultura e dei corpi.</p>
<p style="text-align: left;">In tutti e due i casi: uno shift culturale, il rilevare una serie di pratiche possibili. L&#8217;accesso all&#8217;oggetto/servizio (il cibo in questo caso) che corrisponde all&#8217;accesso alla possibilità di esprimersi e di avere esperienza dell&#8217;espressione dell&#8217;altro. Il signor Y può leggere il signor X che ha aumentato una fetta di lardo con una storia di sazietà, ed è libero di raccontarla, di reinterpretarla, o di esprimere una nuova storia. E l&#8217;accesso al cibo corrisponde a questa possibilità. Realtà aumentata. Raccontami una storia.</p>
<p style="text-align: left;">Al centro: Fake Press. Un corto circuito. Una casa editrice. Libri disarticolati. Narrative ubique, per corpi, luoghi, oggetti.</p>
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		<title>Squatting Supermarkets @ Scighera, Milan</title>
		<link>http://www.artisopensource.net/2010/01/22/squatting-supermarkets-scighera-milan/</link>
		<comments>http://www.artisopensource.net/2010/01/22/squatting-supermarkets-scighera-milan/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 22:03:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[natural interfaces]]></category>
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		<category><![CDATA[squatting supermarkets]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=829</guid>
		<description><![CDATA[getting ready for Squatting Supermarkets at la Scighera, in Milan]]></description>
			<content:encoded><![CDATA[<p>getting ready for Squatting Supermarkets at la Scighera, in Milan</p>
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<p><a title="Squatting Supermarkets La Scighera" href="http://www.lascighera.org/e-ancora-magnaven-e-semper-beveven-barbera-squatting-supermarkets" target="_blank">http://www.lascighera.org/e-ancora-magnaven-e-semper-beveven-barbera-squatting-supermarkets</a></p>
<p><a title="AOS Art is Open Source" href="http://www.artisopensource.net">http://www.artisopensource.net</a></p>
<p><a title="FakePress" href="http://www.fakepress.net" target="_blank">http://www.fakepress.net</a></p>
<p>Sunday, January 24th 2010 &#8211; 21:00 &#8211; 23:30</p>
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		<title>REFF interview at Joy Ito&#8217;s lectio magistralis organized by Capitale Digitale</title>
		<link>http://www.artisopensource.net/2010/01/09/reff-interview-at-joy-itos-lectio-magistralis-organized-by-capitale-digitale/</link>
		<comments>http://www.artisopensource.net/2010/01/09/reff-interview-at-joy-itos-lectio-magistralis-organized-by-capitale-digitale/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 14:28:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[digital culture]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=827</guid>
		<description><![CDATA[REFF, RomaEuropaFakeFactory, has been interviewed in Rome during Joy Ito's lectio magistralis held at the italian parlament, in an event rganized by Capitale Digitale, a program on digital cultures, economics, creativity and innovation created by Telecom Italia.]]></description>
			<content:encoded><![CDATA[<p><a title="REFF homepage" href="http://www.romaeuropa.org/REFF/" target="_blank">REFF, RomaEuropaFakeFactory</a>, has been interviewed in Rome during <a title="Joy Ito on twitter" href="http://twitter.com/Joi" target="_blank">Joy Ito</a>&#8217;s lectio magistralis held at the italian parlament, in an event organized by <a title="Capitale Digitale on Youtube" href="http://www.youtube.com/user/capitaledigitale" target="_blank">Capitale Digitale</a>, a program on digital cultures, economics, creativity and innovation created by <a title="Telecom Italia home page" href="http://www.telecomitalia.it/content/tiportal/it.html" target="_blank">Telecom Italia</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/37U9GSD5ebw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/37U9GSD5ebw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>We at AOS are working hard for the future of REFF. The <a title="CNN, Creatives for Net Neutrality" href="http://www.romaeuropa.org/REFF/index.php?option=com_content&amp;view=category&amp;id=13&amp;Itemid=15&amp;lang=en" target="_blank">Creatives for Net Neutrality</a> campaign will soon have fantastic news, as will the <a title="about REFF" href="http://www.romaeuropa.org/REFF/index.php?option=com_content&amp;view=category&amp;id=7&amp;Itemid=2&amp;lang=en" target="_blank">whole project</a> connected to innovation and contemporary creativity that is represented by REFF.</p>
<p>Stay tuned&#8230;</p>
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		<title>John Maeda, carrots and potatoes</title>
		<link>http://www.artisopensource.net/2010/01/09/john-maeda-carrots-and-potatoes/</link>
		<comments>http://www.artisopensource.net/2010/01/09/john-maeda-carrots-and-potatoes/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 11:47:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=823</guid>
		<description><![CDATA[xDxD reads Creative Code by John Maeda while penelope prepares baked potatoes]]></description>
			<content:encoded><![CDATA[<p>xDxD reads Creative Code by John Maeda while penelope prepares baked potatoes</p>
<p><em><br />
</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hh3N_2XtZKc&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/hh3N_2XtZKc&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>While engaged in the deepest trance of coding, all one needs to wish for is any kind of numerical or symbolic resource, and in a flash of lightning it is suddenly there, at your disposal. The question is, Where is &#8220;there&#8221;? &#8220;There&#8221; is not inside your mind but inside the computer, a blurry space of symbols and numbers that focus in an ever-migrant pattern of sense and nonsense. Perhaps the only moment of clarity in the computer&#8217;s mind occurs when it crashes: All processing comes to a halt and any &#8220;there&#8221; that might have existed completely vanishes. If I were a computer, I would be happy to crash once in a while, because if it were not for the occasional crash, the computer&#8217;s human user would waste all of his or her life huddled over a pile f metal and plastic. If the computer truly loved its human, it would want the human to take a break once in a while. To crash is a noble act of sacrifice by the computer.</em></p>
<p><strong><em>John Maeda, Creative Code</em></strong></p>
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		<title>Squatting Supermarkets at Eataly</title>
		<link>http://www.artisopensource.net/2010/01/06/squatting-supermarkets-at-eataly/</link>
		<comments>http://www.artisopensource.net/2010/01/06/squatting-supermarkets-at-eataly/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 11:48:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Art is Open Source interviews Dino Borri from Eataly Turin about the possible uses of Augmented Reality and other technologies to inform consumers and enact critical practices.]]></description>
			<content:encoded><![CDATA[<p>Art is Open Source interviews Dino Borri from Eataly Turin about the possible uses of Augmented Reality and other technologies to inform consumers and enact critical practices.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/B98I4sMFv58&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/B98I4sMFv58&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>more info on Squatting Supermarkets here:</p>
<p><a title="Squatting Supermarkets" href="http://www.artisopensource.net/2009/10/27/squatting-supermarkets/" target="_blank">http://www.artisopensource.net/2009/10/27/squatting-supermarkets/</a></p>
<p><a title="Squatting Supermarkets" href="http://www.artisopensource.net/2009/10/25/squatting-supermarkets-italiano/" target="_blank">http://www.artisopensource.net/2009/10/25/squatting-supermarkets-italiano/</a></p>
<p><a title="Squatting Supermarkets" href="http://www.artisopensource.net/2009/11/13/squatting-supermarkets-reports-and-next-steps/" target="_blank">http://www.artisopensource.net/2009/11/13/squatting-supermarkets-reports-and-next-steps/</a></p>
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		<title>Angel_F at Generative Arts 2009</title>
		<link>http://www.artisopensource.net/2009/12/18/angel_f-at-generative-arts-2009/</link>
		<comments>http://www.artisopensource.net/2009/12/18/angel_f-at-generative-arts-2009/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 10:01:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=818</guid>
		<description><![CDATA[Angel_F is a young artificial intelligence son of Derrick de Kerckhove and the Biodoll. It ws born from a digitally sexual accident when the Biodoll seduced prof. Derrick de Kerckhove :)Angel_F and its book have been presented at Generative Arts Congress 2009, to a delighted audience. This is the presentation that was used in that occasion.]]></description>
			<content:encoded><![CDATA[<p>Angel_F is a young artificial intelligence son of Derrick de Kerckhove and the Biodoll. It ws born from a digitally sexual accident when the Biodoll seduced prof. Derrick de Kerckhove :)</p>
<div style="width:425px;text-align:left" id="__ss_2742104"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/xdxd/angelf-presentation-at-generative-arts-2009" title="Angel_F presentation at Generative Arts 2009">Angel_F presentation at Generative Arts 2009</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=angelfpresentation-091218033951-phpapp01&#038;stripped_title=angelf-presentation-at-generative-arts-2009" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=angelfpresentation-091218033951-phpapp01&#038;stripped_title=angelf-presentation-at-generative-arts-2009" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/xdxd">xdxd</a>.</div>
</div>
<p>Angel_F participated to multiple events supporting digital rights, knowledge sharing and the noew forms of identities and sexualities available trough dgital technologies.<br />
A book has been recently published titled &#8220;Angel_F, il diario di una intelligenza artificiale&#8221;, telling the story of the young artificial intelligence&#8217;s first year of life.<br />
Angel_F and its book have been presented at Generative Arts Congress 2009, to a delighted audience. This is the presentation that was used in that occasion.</p>
<p>Other presentations have been made at the Piemonte Share Festival 2009.</p>
<p>more info on:</p>
<p><a title="Angel_F" href="http://www.angel-f.it/" target="_blank">http://www.angel-f.it/</a><br />
<a title="Art is Open Source" href="http://www.artisopensource.net" target="_self">http://www.artisopensource.net</a><br />
<a title="Generative Arts Congress" href="http://www.generativeart.com/" target="_blank">http://www.generativeart.com/</a><br />
<a title="Piemonte Share Festival" href="http://www.toshare.it" target="_blank">http://www.toshare.it</a></p>
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		<title>Angel_F . the diary of an Artificial Intelligence</title>
		<link>http://www.artisopensource.net/2009/12/12/angel_f-the-diary-of-an-artificial-intelligence/</link>
		<comments>http://www.artisopensource.net/2009/12/12/angel_f-the-diary-of-an-artificial-intelligence/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 00:27:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[diario di una intelligenza artificiale]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=814</guid>
		<description><![CDATA[Just published:  “Angel_F. Diario di una intelligenza artificiale“, telling the story of the first year of life of Angel_F.
The book features theorical contributions by Derrick de Kerckhove, Massimo Canevacci, Antonio Caronia, Carlo Formenti and Luigi Pagliarini,with extensive interviews in which each one of them expresses his personal point of view on the themes emerging with the existence of Angel_F, a little digital being.]]></description>
			<content:encoded><![CDATA[<div id="attachment_2527" style="width: 208px;"><strong>[ITALIAN]</strong></div>
<div style="width: 208px;"><img title="Angel_F cover" src="http://www.angel-f.it/angel-f-blog/wp-content/uploads/2009/12/Angel_fcover-198x300.jpg" alt="Angel_F cover" width="198" height="300" /></div>
<p>E’ uscito il libro “<strong>Angel_F. Diario di una intelligenza artificiale</strong>“, che racconta il primo anno di vita della <a title="Angel_F's home page" href="http://www.angel-f.it/">piccola intelligenza artificiale</a>.</p>
<p>Il libro è accompagnato dai contributi teorici di <strong>Derrick de Kerckhove</strong>, <strong>Massimo Canevacci</strong>, <strong>Antonio Caronia</strong>, <strong>Carlo Formenti</strong> e <strong>Luigi Pagliarini</strong>, sotto forma di interviste in cui ognuno racconta il proprio punto di vista sulle tematiche che emergono dall’esistenza stessa del piccolo Angel_F.</p>
<p>dalla copertina:</p>
<p>“Correre per lo spazio cibernetico tra esseri umani, database, Social Network, sistemi interattivi. Scoprire se stessi tra mondi fatti di pixel e di carne. Emozionarsi, stupirsi, relazionarsi, connettersi. In uno spazio complesso e sorprendente, dove la realtà fisica e quella digitale si integrano sempre di più. È questa la storia di Angel_F (Autonomous Non Generative E-volitive Life_Form), la giovane Intelligenza Artificiale figlia di Derrick de Kerckhove e della Biodoll, la sua amante digitale, una prostituta biotecnologica che vive e lavora on line. Angel_F inizia la sua vita tendendo gioiosi agguati ai visitatori del sito della madre e accompagnandola nelle sue scorribande virtuali su blog e forum. Ma crescendo una domanda si insinua nella sua mente digitale: come possono un famoso professore e una prostituta generare un figlio-intelligenza artificiale? La ricerca porta il piccolo nel mondo dell’hacking, tra software maliziosi, database colmi di informazioni e surreali dialoghi con il popolo di Internet. Fino a incontrare xDxD e penelope.di.pixel grazie ai quali scoprirà il segreto della sua origine e inizierà a interagire anche con il mondo fisico.”</p>
<p>La storia, creata narrativamente a partire dagli eventi realmente avvenuti durante le varie fasi della performance, mostra il punto di vista di un essere digitale sul mondo contemporaneo, tra identità che mutano, nuove forme di relazione ed emozione, privacy, proprietà intellettuale, nuove forme di espressione e azioni di hacking delle pratiche del nostro quotidiano.</p>
<p>Una metafora delle nostre stesse storie, nel mutare del nostro mondo con l’avvento delle reti, delle tecnologie digitali e delle nuove possibilità di comunicare, collaborare, agire ed esprimerci.</p>
<p>Completano il libro una estesa webgrafia/bibliografia di opere d’arte digitale e di rete, sugli esperimenti scientifici e sulle ricerche teoriche che maggiormente hanno ispirato la performance e, di conseguenza, la storia del piccolo Angel_F. Tra i riferimenti: <em>Luca Bertini, Theo Jansen, Stelarc, Eduardo Kac, John Holland, Roberta Breitmore, Gazira Babeli, Ken Rinaldo, Darko Maver, Jodi.org, Andrew Venell, Joan Leandre, les Liens Invisibles, Orson Welles</em> e molti altri.</p>
<p>Il libro è in libreria, ma si può acquistare anche online ( ad esempio <a title="Angel_F Diario di una intelligenza artificiale" href="http://www.libreriauniversitaria.it/angel-diario-intelligenza-artificiale-iaconesi/libro/9788876153426">QUI</a>), oppure <a title="richiedi il libro di Angel_F" href="mailto:salvatore.iaconesi@artisopensource.net">richiedendolo direttamente agli autori</a>.</p>
<p>Il libro è pubblicato con una licenza Creative Commons, Attribution, Share Alike, non commercial.</p>
<div id="attachment_2527" style="width: 208px;"><strong>[ENGLISH]</strong></div>
<div style="width: 208px;"><img title="Angel_F cover" src="http://www.angel-f.it/angel-f-blog/wp-content/uploads/2009/12/Angel_fcover-198x300.jpg" alt="Angel_F cover" width="198" height="300" /></div>
<p>Just published:  “<strong>Angel_F. Diario di una intelligenza artificiale</strong>“, telling the story of the first year of life of <a title="Angel_F's home page" href="http://www.angel-f.it/">Angel_F</a>.</p>
<p>The book features theorical contributions by <strong>Derrick de Kerckhove</strong>, <strong>Massimo Canevacci</strong>, <strong>Antonio Caronia</strong>, <strong>Carlo Formenti</strong> and <strong>Luigi Pagliarini</strong>,with extensive interviews in which each one of them expresses his personal point of view on the themes emerging with the existence of Angel_F, a little digital being.</p>
<p>from the cover:</p>
<p>“Running through cyberspace among humans, databases, social networks and interactive systems. Discovering ourselves in worlds made of flesh and pixels. Emotion, wonder, relations, connections. A complex and surprising space in which physical and digital realities progressively merge with one another. This is the story of Angel_F (Autonomous Non Generative E-volitive Life_Form), the young artificial intelligence son of Derrick de Kerckhove and the Biodoll, his digital lover, a biotechnological prostitute living and working online. Angel_F starts its life happily and digitally ambushing its mother&#8217;s website&#8217;s visitors and accompanying her in her virtual rampages across blogs ad forums. A question arises in its digital mind: how can a famous professor and a digital prostitute generate a son-artificial-intelligence? The search for the answer brings the little one in the worlds of hacking, malicious software, databases full of information and surreal dialogues with Internet&#8217;s population. Up until when it encounters xDxD and penelope.di.pixel, with whom it will find out the secrets of its origins, starting to interact with the physical world.&#8221;</p>
<p>The story, narratively created from the real events of the various phases of the Angel_F performance, shows the point of view of a digital being on the contemporary world, between mutating identities, new forms of relation and emotion, privacy, intellectual property and new forms of expression, hacking actions and new daily practices.</p>
<p>A metaphor for our own lives as they change with the arrival of networks, digital technologies and the possibilities to communicate, collaborate and express ourselves.</p>
<p>The book is completed through an extended webography/bibliography of those digital and net artworks, scientific experiments and theoretical researches that have inspired the performance and, thus, the story of little Angel_F. Among them: <em>Luca Bertini, Theo Jansen, Stelarc, Eduardo Kac, John Holland, Roberta Breitmore, Gazira Babeli, Ken Rinaldo, Darko Maver, Jodi.org, Andrew Venell, Joan Leandre, les Liens Invisibles, Orson Welles</em> and many others.</p>
<p>The book is (for now) in italian and can be bought in major libraries but also online ( for example <a title="Angel_F Diario di una intelligenza artificiale" href="http://www.libreriauniversitaria.it/angel-diario-intelligenza-artificiale-iaconesi/libro/9788876153426">HERE</a>), or even by <a title="richiedi il libro di Angel_F" href="mailto:salvatore.iaconesi@artisopensource.net">directly asking the authors</a>.</p>
<p>The book is published under a Creative Commons, Attribution, Share Alike, Non Commercial licensing scheme.</p>
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		<title>ToShare again: Squatting Supermarkets in Mondovì</title>
		<link>http://www.artisopensource.net/2009/12/07/toshare-again-squatting-supermarkets-in-mondovi/</link>
		<comments>http://www.artisopensource.net/2009/12/07/toshare-again-squatting-supermarkets-in-mondovi/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 19:18:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=812</guid>
		<description><![CDATA[Squatting Supermarkets again in Mondovì with ToShare.

We will be in Mondovì from Wednesday, 9th December to Sunday, 13th December, together with ToShare, tha Associazione Culturale Marcovaldo and the Town of Mondovì presenting Squatting Supermarkets at the  – SMIR – Multimedia Spaces for Innovation and Research – as part of the European Territorial Co-operation programme Alcotra 2007-2013.]]></description>
			<content:encoded><![CDATA[<p>Squatting Supermarkets again in Mondovì with ToShare.</p>
<p>We will be in <a title="Mondovì" href="&lt;http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Mondov%C3%AC,+italia&amp;sll=44.550356,-91.7276&amp;sspn=0.41201,1.234589&amp;ie=UTF8&amp;hq=&amp;hnear=Mondov%C3%AC+Cuneo,+Piedmont,+Italy&amp;ll=44.676466,8.074951&amp;spn=1.644422,4.938354&amp;z=8&amp;iwloc=A&gt;" target="_blank">Mondovì</a> from Wednesday, 9th December to Sunday, 13th December, together with <a title="Piemonte Share Festival" href="http://www.toshare.it" target="_blank">ToShare</a>, tha <a title="Associazione Culturale Marcovaldo" href="http://www.marcovaldo.it/" target="_blank">Associazione Culturale Marcovaldo</a> and the <a title="Comune di Mondovì" href="http://www.comune.mondovi.cn.it/" target="_blank">Town of Mondovì</a> presenting <a title="Squatting Supermarkets" href="http://www.artisopensource.net/2009/11/13/squatting-supermarkets-reports-and-next-steps/" target="_blank">Squatting Supermarkets</a> at the  – <strong>SMIR – Multimedia Spaces for Innovation and Research</strong> – as part of the <a title="Europe.eu" href="http://ec.europa.eu/regional_policy/country/prordn/details_new.cfm?gv_PAY=IT&amp;gv_reg=642&amp;gv_PGM=1263&amp;gv_defL=7&amp;LAN=7" target="_blank">European Territorial Co-operation programme Alcotra 2007-2013</a>.</p>
<p>Here below the official programme.</p>
<p><span id="more-812"></span></p>
<p><a title="Piemonte Share Festival" href="http://www.toshare.it/?p=1705&amp;lang=en" target="_blank">http://www.toshare.it/?p=1705&amp;lang=en</a></p>
<p>9th December, 2009 / 13th December, 2009</p>
<p>Five days in Mondovì dedicated to multimedia art.</p>
<p>Through the rich programme of events running from <strong>Wednesday, 9th December to Sunday, 13th December</strong>, <strong>Associazione Culturale Marcovaldo</strong> and the <strong>Town of Mondovì</strong> will be presenting to the public a special project dedicated to multimedia art – <strong>SMIR</strong> – <strong>Multimedia Spaces for Innovation and Research</strong> – as part of the European Territorial Co-operation programme Alcotra 2007-2013.</p>
<p>With this project, the towns of Mondovì and Embrun, in the French Hautes-Alpes department, have sought to express their joint commitment to creating new cultural windows in contemporary art through a highly original approach focused on the latest in innovation.</p>
<p>The five-day programme of events includes an exhibition, conference, workshop and artistic performances, all curated by <em>Simona Lodi</em>, <em>Chiara Garibaldi</em> and <em>Luca Barbeni</em> of <strong>Piemonte Share,</strong> a platform for the promotion of digital culture in all its artistic and creative forms.</p>
<p>All events offer free admission, and will be held at the <em>Antico Palazzo di Città of Mondovì Piazza</em>.</p>
<p><strong>PROGRAMME</strong></p>
<p><em>Wednesday, 9th December &#8211; 6 PM</em></p>
<p>Inauguration of the exhibition SMIR – Multimedia Spaces for Innovation and Research</p>
<p><strong>Spheraleas</strong> by Scenocosme</p>
<p><strong>Squatting Supermarket</strong> by Salvatore Iaconesi and Oriana Persico</p>
<p><strong>TarantaVideoBlog</strong> by Antonio Rollo</p>
<p><strong>A Sud di Pavese (South of Pavese)</strong> by Matteo Bellizzi and Antonio Rollo</p>
<p>Opening hours of the exhibition:</p>
<p>Wednesday, 9th December, 6-9 PM</p>
<p>Thursday, 10th December, 9.30 AM-7 PM</p>
<p>Friday, 11th December, 2-7 PM</p>
<p>Saturday, 12th and Sunday, 13th December, 11 AM-7 PM</p>
<p><strong>Thursday, 10th December, 9.30 AM</strong></p>
<p>Conference &amp; Workshop SMIR &#8211; Multimedia Spaces for Innovation and Research</p>
<p><em>Programme:</em></p>
<p>9.30 AM &#8211; Greeting and introduction<br />
10 AM &#8211; Thematic workshop Spherealles by Scenocosme<br />
11.30 AM &#8211; Thematic workshop Squatting Supermarket by Salvatore Iaconesi<br />
2.30 PM &#8211; Thematic workshop Interactive Audiovisual Maps by Antonio Rollo<br />
4 PM &#8211; Debate and creation of work groups to identify and plan the multimedia works to be produced in the Mondovì district</p>
<p><strong>Friday, 11th December</strong></p>
<p>3 PM &#8211; Performance PLOG.it<br />
5.30 PM &#8211; Performance Into the Wood by Eniac<br />
6.30 PM &#8211; Workshop Into the Wood by Eniac</p>
<p><strong>Saturday, 12th December</strong></p>
<p>5.30 PM &#8211; Performance Into the Wood by Eniac<br />
6.30 PM &#8211; Workshop Into the Wood by Eniac</p>
<p>Antico Palazzo di Città<br />
Via Giolitti 1<br />
Mondovì Piazza</p>
<p>FREE ADMISSION</p>
<p><img title="scenocosme_foto_by_pbalbontin_piccola2" src="http://www.toshare.it/toshare09/wp-content/uploads/2009/12/scenocosme_foto_by_pbalbontin_piccola2.jpg" alt="scenocosme_foto_by_pbalbontin_piccola2" width="650" height="433" /></p>
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		<title>Conference Biofeedback</title>
		<link>http://www.artisopensource.net/2009/12/05/conference-biofeedback/</link>
		<comments>http://www.artisopensource.net/2009/12/05/conference-biofeedback/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 18:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[conference biofeedback]]></category>
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		<guid isPermaLink="false">http://www.artisopensource.net/?p=810</guid>
		<description><![CDATA[Conference Biofeedback is a USB gadget that allows conference lecturers to receive physical stimulations and feedback coming from the audience.]]></description>
			<content:encoded><![CDATA[<p>Conference Biofeedback is a USB gadget that allows conference lecturers to receive physical stimulations and feedback coming from the audience.</p>
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<p>Are people interested in what you&#8217;re saying?<br />
Are they bored?<br />
Now you can know.<br />
Lecturers can connect to their audience using their own bodies. Conference Biofeedback&#8217;s circuit are connected to an online application.<br />
People in the audience can use the application&#8217;s interface to express their feelings about the conference.<br />
Everything goes smoothly for the lecturer if they&#8217;re happy and interested.<br />
If they happen to be bored, Conference Biofeedback triggers electrical stimulations (20V, just above human body&#8217;s natural impedence) with increasing current flow, rising proportionally to people&#8217;s boredom.<br />
An annoying alarm and light signals complete the feedback experience.<br />
Conference Biofeedback: a war on boring conferences and on unidirectional communication.<br />
Conference Biofeedback was presented for the first time at Planetary Collegium&#8217;s 2009 annual conference &#8220;Consciousness Reframed X: Behaving Media, Experiencing Design&#8221;.</p>
<p>more info at:</p>
<p><a title="FakePress Publishing" href="http://www.fakepress.net"> FakePress</a></p>
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