digital culture / events / installation / performance / virtual worlds
Tags: avatar, body connection, cyborg, game devices, milano in digitale, OneAvatar, open source art, performance, salvatore iaconesi, virtual worlds, xDxD.vs.xDxD
November 22, 2008
just a quick update, ad the wonderful organizers of the Milano in Digitale event just sent me the official pictures. Which, of course, are way better than mine, as I’m a lousy photographer.
You get to see more of the OneAvatar performance. If you want to read more about the OneAvatar project read here.
by the way, [...]
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digital culture / events / installation / performance / virtual worlds
Tags: art marketing, avatar, body connection, emotional technologies, Fabbrica del Vapore, interaction design, milano in digitale, new media art, performance, virtual reality, virtual worlds
November 15, 2008
We took OneAvatar at Milano in Digitale.
The third edition of the Milano in Digitale competition was held at the Fabbrica del Vapore in Milan, an industrial complex restored by Milan’s public administration to host artistic and cultural projects. Organized by the Fondazione D’Ars Oscar Signorini onlus, it is a competition created to investigate the evolution [...]
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digital culture / performance / texts / video / virtual worlds
Tags: architecture, avatar, body, emotion, hybrid, immaterial, material, neo, nervi, realismo, relation, virtuale
August 28, 2008
OneAvatar connects your body to your Avatar in virtual worlds.
You and your Avatar will be finally one, sharing the same experiences even at physical level.
You get hurt, you Avatar gets hurt.
Your Avatar dies, you die.
Connect to your avatar and watch out for yourself at
> at NeRVi website
> videos on Youtube
also spotted at:
> Twitter
> Art Feed
> [...]
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digital culture / people / texts / virtual worlds
Tags: architecture, art, body, critical, ecosystem, emotion, hybrid, immaterial, material, narrative, neo, physical, realism, relation, theory, virtual
March 2, 2008
A new narrative, sitting across the borders running between materiality and immateriality, organic and inorganic, architecture and body.
These borders have been deleted by digital technologies in the contemporary era, perpetrating a continuous shift from object to communication, from product to service, from the mass to a plurality of multi-viduals.
NeoRealismo Virtuale dives into this scenario, hybridizing [...]
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digital culture / people / performance / texts / virtual worlds
Tags: artificial, automas, autonomous, avatar, digital, emotion, identity, intelligence, interactions, language, life, relational, social
January 15, 2008
Famous people come back to life in the Online Virtual World of Second life, in the form of autonomous avatars conducted by artificial intelligence.
A research on identity and on how people relate in the virtual environments that we find online and offline.
Karl Marx, Coco Chanel and Franz Kafka come back to life as autonomous avatars [...]
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digital culture / events / people / performance / virtual worlds
Tags: angel_F, artificial, autonomy, body, digital, identity, intelligence, language, life, performance, rights
December 10, 2007
In 2007 the Biodoll had a child with Derrick de Kerckhove.
The kid was born as a cute Artificial Intelligence feeding on web content.
Born as a virus in its mother’s website, digesting the interface as if it was a placenta, it evolved into an intelligent spyware, following people around the web, to find interesting content [...]
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digital culture / performance / virtual worlds
Tags: actions, atmsphere, coded, copiright, environment, grief, hacking, invasion, lag, life, medium, music, new media, objects, performance, phenomena, physical, second, social, sociality, software, sound, space, squatting, virtual, worlds, xDxD.vs.xDxD
September 21, 2007
A series of interventions in Second Life (and some in other virtual worlds).
The performances explore the aesthetics of code, systems overload and crash, lag.
Places get invaded, filled with art – or enclosed in art – sounds and virtually physical objects that change the characteristics of the space.
Issues such as copyright, the role of art in [...]
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an interview on “Le Courrier” swiss magazine on virtual worlds and art
> the Interview
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