ConnectiCity on Leonardo Electronic Almanac

Our text about ConnectiCity has been just published on Leonardo Electronic Almanac, Volume 19, Issue 1.

Connecticity, Augmented Perception of the City
+ Interview, Statement, Artwork

by Salvatore Iaconesi & Oriana Persico

“We constantly re-interpret and transform the spaces around us. The ways in which we constantly personalize the spaces which we traverse and in which we perform our daily routines communicate information about emotions, knowledge, skills, methodologies, cultures and desires. This process takes place in digital realms as well, which start to ubiquitously merge with cities. Mobile devices, smartphones, wearables, digital tags, near field communication devices, location based services and mixed/augmented reality have turned the world into an essentially read/write, ubiquitous publishing surface. The usage of mobile devices and ubiquitous technologies alters the understanding of place. In our research, we investigated the possibilities to conceptualize, design and implement a series of usage scenarios, moving fluidly across arts, sciences

and the practices of city governance and community design. The objective we set forth sees the creation of multiple, stratified narratives onto the city, set in place by citizens, organizations and administrations. These real-time stories and conversations can be captured and observed, to gain insights on fundamental issues such as ecology, sustainability, mobility, energy, politics, culture, creativity and participatory innovation processes. These methodologies for real-time observation of cities help us take part in a networked structure, shaped as a diffused expert system, capturing disseminated intelligence to coagulate it into a framework for the real-time processing of

urban information.”

Full article is available for download as a pdf here.

Volume 19 Issue 1 of Leonardo Electronic Almanac (LEA) is published online as a free PDF but will also be rolled out as Amazon Print on Demand and will be available on iTunes, iPad, Kindle and other e-publishing outlets.

 

LEA Volume 19 Issue 1
Volume Editors: Lanfranco Aceti and Richard Rinehart
Editors: Ozden Sahin, Jonathan Munro and Catherine M. Weir

ISBN: 978-1-906897-20-8
ISSN: 1071-4391

the Co-Creation of the City on a new book

Just out from press:

Advancing Research Methods with New Technologies:

Advancing digital technologies continue to shape all aspects of our society, with particular impact on the professional research community. These new and exciting developments offer considerable advantages in terms of speed, access connectivity, and economy.

Advancing Research Methods with New Technologies examines the applicability and usefulness of new technologies, as well as the pitfalls of these methods in academic research practices. This book serves as a practical guide for designing and conduction research projects for scientists all of disciplines ranging from graduate students to professors and practitioners.

We have contributed a chapter titled The Co-Creation of the City:

Is it possible to imagine novel forms of urban planning and of public policies regulating the ways in which people use city spaces by listening to citizens’ expressions, emotions, desires, and visions, as they ubiquitously emerge in real-time on social networks and on other sources of digital information? This chapter presents the theoretical and methodological approach, the investigation and research phases, the design and prototyping processes constituting the ConnectiCity initiative, a collaborative, multi-disciplinary series of projects in which artists, scientists, anthropologists, engineers, communicators, architects, and institutions participated to the design of innovative ubiquitous and pervasive systems which were able to transform the ways in which the concepts of urban planning and city-wide decision-making are defined. Novel forms of urban life were imagined, in which cities became the time/space continuum for multiple, stratified layers of information expressing the ideas, goals, visions, emotions, and forms of expression for multiple cultures and backgrounds, producing new opportunities for citizenship: more active, aware, and engaged in the production of urban reality, and in the transformation of city spaces into possibilistic frameworks.

 

the co-creation of the city

the co-creation of the city

Contact us for samples and extracts.

Citation:

Iaconesi, S., & Persico, O. (2013). The Co-Creation of the City. In N. Sappleton (Ed.), Advancing Research Methods with New Technologies (pp. 12-33). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-3918-8.ch002

La Cura, an Open Source Cure for Cancer, at TEDMED

From La Cura

“We can transform the meaning of the word cure. We can transform the role of knowledge. We can be human.”

Salvatore will be at TEDMed 2013 to tell the story of “La Cura”, a global art performance about the opportunity to transform our societies to become more active, aware, caring human beings by reclaiming information and knowledge, and by feeling the desire to be part of a society whose well-being truly depends on the well-being of all of its members.

La Cura

La Cura

La Cura started when Salvatore was diagnosed with cancer on September 2012. After that none of our lives have been the same: something incredible had happened.

Salvatore was not really satisfied with medicine’s approach to his illness.

As he said many times: “I felt as if I disappeared”.

Doctors are, obviously, the “good guys”: they are people who save lives every day, and who put professionality, intelligence, creativity, passion and dedication in what they do.

Yet human beings who are diagnosed with serious illnesses such as cancer often become part of a process which is too industrial. Medicine too often talks about them, not to them. The language doctors speak is not intended for patients, nor is the information that is generated during the illness. Images, exams results, lab values, are all things that do not speak to diseased person, who literally has to become a patient: to wait for something/someone to do something.

And this is only the tip of an iceberg whose essence is about the complexity of being human and part of a society.

Even the enormous advancements of medicine and its practices haven’t been able to address this complexity. People who are diagnosed with grave diseases disappear, replaced by the disease itself.

They become part of an industrial process (or neo-industrial, or post-industrial or crowd-industrial, in these times of digital change) which reduces human life to a set of protocols, procedures and to a series of services to access to benefit from things that feel like a vacuum in more than one way: the disease becomes the focus of one’s life (and of his friends and relatives), leaving out fundamental unanswered questions about the person’s life, sociality, emotions, knowledge and freedom to express, decide and be active in informed, positive ways.

La Cura is about this: is about avoiding loosing this fundamental perception of this complexity, and about the fundamental need to avoid reducing human life to the simplicity of a set of protocols, procedures and services.

It is a story which has deeply touched all of us, in exciting, emotional, sometimes dangerous, but always overwhelmingly insightful ways:

  • it is the story of human participation to the disease of a fellow human being;
  • it is the story of freedom of expression and decision;
  • it is the story of the desire for knowledge, understanding and comprehension of the human condition in all its complexity, and from a variety of points of view;
  • it is the story of the possibility for human collaboration across cultures, disciplines, times and places of the world, without prejudice and in the explicit will to make sense of things through active participation and with responsibility;
  • it is the story of the dangers and the responsibilities that come with the desire for freedom, and about the necessity of the help of the whole of society to be able to bear them, and to make sense and extract meaning out of them.

And, most of all, it is the story of the will and desire to live a free, informed, active, positive life, and of the need to feel part of a positive human society to fully achieve it.

It is an Open Source Cure for us all.

AOS at 18th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2013

AOS will be at REAL CORP 2013, the 18th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2013.

20-23 May 2013, Rome, Italy

House of Architecture
Piazza Manfredo Fanti, 47, 00185 Roma

Our contribution:

Interweaving the digital and analog lives of cities: urban sensing and user-generated cities

Abstract

A research process lasting from 2009 to 2012 has conceptualized, designed and implemented multiple tools and strategies to experiment novel forms of technologically-supported urban interaction. The goal of this process has been to understand the rituals which have started to shape contemporary citizens’ perception and performance of urban public and private spaces. An ethnographic approach has been used to gather insights about these emergent rituals, affecting the ways in which people have transformed the ways in which they work, learn, relate, consume, travel and entertain themselves in the city.

With the active collaboration of public administrations, organizations, citizen groups, tourist operators and research teams these practices have been enacted in the cities of Rome, Turin, Trieste, Cosenza, London, Berlin and Hong Kong for variable amounts of time. Engagement and results have been formally gathered, observed, processed and measured, allowing the research team to both explore the current scenario and envision new ones.

Real-time content harvesting from social networks, natural language analysis, geo-referencing/geo-coding/geo-parsing technologies, expert systems and ubiquitous technologies such as smartphones, custom electronic devices and conceptual consumer products have been employed to explore the ways in which people are and will be able to: perceive and understand their urban surroundings; access services and information; co-produce knowledge and distributed intelligence; collaborate in the creation of shared projects and city-governance practices; create and maintain peer-to-peer infrastructures for connectivity, commerce, services and culture.

This paper will present the initial analysis – including previous research taken into account in the fields of urban sensing, citizen science, urban planning, urban infrastructure management, urban environment perception and more –; the methodologies, both shared and project-specific, used to conceive, design, implement the prototypes and to measure their effects; the reports about each project in the aforementioned cities, including their usage on-the-field as well as elements of urban and digital ethnographic observation and user experience analysis; a description of a scenario for further research and for the production of service and product concepts, some of which are already in-progress, in the areas of the arts, culture, tourism and city administration.

What emerges is the opportunity to create multi-layered interactive landscapes in urban contexts which allow city dwellers to communicate, collaborate, govern their city, exchange knowledge and information, consume, entertain themselves, produce and distribute services.

AOS at “HYBRID CITY II: Subtle rEvolutions” with “Real Time Dissent in the City”

We will be at

The HYBRID CITY II: Subtle rEvolutions
Conference, workshops, exhibition and parallel events
23-25 May 2013
National and Kapodistrian University of Athens

with our contributions:

  • Real-time dissent in the city: tools and tactics for contemporary disseminated, dispersed, recombinant movements

    • Abstract –  During years 2011 and 2012 we have created a series of open software platforms which are able to analyse in real-time the content which is produced by users of social networks such as Facebook, Twitter, Instagram, Flickr and Google+, by combining data-harvesting technologies, natural language analysis and geo-location. We have used these technologies in different ways with the objective of trying to understand the various forms in which dissent manifests itself in the scenario of contemporary urban areas, characterized by the progressive availability of accessible ubiquitous technologies such as smartphones and network-enabled devices.

 

  • Re-thinking public space and citizenship through ubiquitous publishing and technologies. The experience of Ubiquitous Pompeii for the Italian Digital Agenda.
    • Abstract – In this paper, we describe the first instances of a family of projects with similar characteristics. Through these projects, we aim to establish contact with urban communities to a) suggest visions for possible forms of city innovation and to b) start co-creative processes for imagining, designing and enacting transformative processes. These co-creative processes involve technologies and innovative methodologies which are able to create knowledge, participation, sustainable and inclusive business models. One of these projects is the Ubiquitous Pompeii where our research and design team developed a city wide process in the city of Pompei in Italy. Ubiquitous Pompeii started by engaging high school students with a series of workshops structured in two phases: a) students’ awareness about the scenarios and opportunities offered by ubiquitous technologies; and b) the acquisition of the skills used to appropriate the technologies and methodologies and to embrace participatory design processes. Students were able to design and develop their visions for the development of their city and its communities, creating services and digital tools. Peer-to-peer learning and collaboration practices played a crucial role. Tools, methodologies and roles have been designed and developed to support the emergence of practices engaging all agencies into a networked process for the creation of the digital future of the city. Institutions and operators play the role of facilitators in what basically is becoming a citywide co- creative process. Along these lines, we have structured a transdisciplinary methodology and a technological toolkit dedicated to cities and urban communities including collaborative ethnography to observe the various stages and processes of the project and discuss its meta-stories with the different actors. The project has been declared as an official best practice for Italy’s Digital Agenda, and as such will be scaled to other cities in the near future, also envisioning wider knowledge sharing and collaboration tools which will be able to interconnect the different communities.
The HYBRID CITY II: Subtle rEvolutions

The HYBRID CITY II: Subtle rEvolutions