FakePress and Ossigeno
in collaboration with
the course on “Multimedia Technologies and Communications Experimentations” at the Faculty of Architecture “Ludovico Quaroni” – La Sapienza, Università di Roma, Department of Industrial Design
are happy to invite you to the lecture:
Possible trajectories for the experience of holophonic listening
Who: Marco Fagotti (guest relator) and Salvatore Iaconesi (visiting professor)
Where: Faculty of Architecture “Ludovico Quaroni, Via E. Gianturco 2 (Rome, Italy) – room G 11
When: April 30th 2010 – 9am – 2pm
Holophony is a specific sound recording and diffusion technique that reconstructs the experience of three-dimensional listening through the use of special microphones, algorithms and headphones. In practice, it allows the listener to perceive the origin of sounds coming from any point in space.
The possibility to use headphones as privileged fruition devices to hear music, sounds and voices, and the possibility to replicate analogue processes through digital algorithms seems an ideal territory to embrace 3D production, The implications concern not only technical and technological aspects, but a deep re-evaluation of the approach to music and to the knowledge of sound as a cognitive and communicative entity.
April 30th, from 9am to 2pm, at the Interaction Design laboratory held at the course on “Multimedia Technologies and Communications Experimentations” at the Faculty of Architecture “Ludovico Quaroni” – La Sapienza, Università di Roma, Department of Industrial Design by FakePress, will explore the territories of holophonic listening with Marco Fagotti, guest Lecturer for the event. Salvatore Iaconesi, visiting professor at the course, will illustrate the fundamental technologies and methodologies that can be used to design digital sound spatial positioning with the techniques of holophony.
The technologies will be used in the next few days to complete the production of an AU plugin (AU is a standard for plugin development used in most professional audio softwares) that will be distributed to enable for the synthetic creation of complete holophonic sound environments.
The research on Head Transfer Functions (those functions allowing to describe and reenact the diffusion of sounds from the environments to ur head and ears) will be presented.
Holophony will be discussed as a novel possibility for artistic and social interaction, with the ability to potentially fill the world with alternative, realistically spatialized soundscapes, imagined as an opportunity for augmented reality, for social and/or subjectivized reinvention of public/private spaces, on the possibilities for self-expression, knowledge sharing, entertainment and new sensorialities.
The students of the course will be invited to use the theories of holophonics to design innovative systems using these techniques in social, educational and entertainment scenarios: what is an holophonic social network like? Or a distributed, disseminated cinema? Or an holophonic tourist guide? Or a holophonic concert?
The results of their designs will be presented as project works for the end-of-year Open Day, in which all the projects will be presented, both at the University and in a selection of international events.
Please check the Facebook Event for up-t-date details on the event:
xDxD.vs.xDxD April 29th, 2010